Hopefully you don't remove too many .lpactions as some actions are the only way to trigger a number of scene and some .lpactions can create player "buffs" that can't be reproduced in scene.
Im just moving a few of the categorized stuff into a dedicated menu, so far none of the actions have content directly in the action. they are just listed on a menu tab. and all im doing is making a modified version of the action file that doesnt include that listing, so the lpaction is still in the game, you just reach it through a slightly more organized menu
makes it so i dont have to directly modify a lot of scenes as well, i can just make forks of them basically (though right now im just brutalizing some scenes directly because im experimenting a lot lol)
mostly ive got 3 groupings. i have one list where ive put all the "cheaty" mods (directly editing stats, someones god mode commands, stuff like that, which is fully non-immersive, tucked away quietly into a scene menu so you dont have to look at them
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Similarly i moved all the "go to room" and house management stuff from NN into a dedicated menu
and im also going to put all the random home menu food micro tasks into their own menu. this way it just kind of shortens the list and declutters it without having to change any actual function of the mods
i dunno ho witll turn out tho, ive hit snags already like i cant find the action for either "Edit Building" or "Edit Bedroom" on the main menu. i think they might be in pure UE files :/
actually now that i look at it, none of the stuff im editing is from your pack. im basically sewing everything else Around your pack. and actually the only things ive found are really seemingly conflicting are some rcbs mods. in those cases your scene pack is loading last in the load order so your files are overwriting some of the rcbs ones. but i prefer your cohesion so im more likely to just cannibalize the rcbs pack to make it snugly interlock with your natural figure ;P