Mommysbuttslut

Engaged Member
Feb 19, 2021
3,162
7,541
Did Vinfamy die?
I don't see any future projects listed on his patreon
Last anyone hear from him was July of last year. His discord mods haven't heard anything, he hasn't said anything in Discord or Patreon and hasn't commented on F95 at all.
The only sign of life is that his F95 login gets refreshed at least once a week. It could just be a family member or something but that seems kinda unlikely to me given how long it's been happening. So he's probably alive but he's given absolutely zero communication about himself or the project in almost 9 months.
 

R0y

Member
Nov 25, 2017
364
216
This is one of the scripts I rewrote, and it's supposed to spawn between midnight and 2 a.m. in the morning, but it doesn't. Maybe someone can take a look at it for me and let me know what I did wrong?
 

Icebird

Member
Sep 22, 2017
299
203
This is one of the scripts I rewrote, and it's supposed to spawn between midnight and 2 a.m. in the morning, but it doesn't. Maybe someone can take a look at it for me and let me know what I did wrong?
The problem is with the conditions.
1. Your script can run only during the 3 activity listed in the WHAT header line...
2. and a very tight interval (2h) defined in WHEN line...
3. on inconsistent location in WHERE...
4. using unnecesary not really necessary npc lookup (Actor2 -aka the'Dad'- isn't used, just checking his existence)

All Any condition lowering the chance to run a scene.
So, try with this header:
Code:
WHAT: all
WHERE: home
WHEN: 0 - 2
WHO: Actor = getRelative(Parent, StepParent); If !Actor.isMale() && Actor.hasRelationship(Spouses) && Actor.livesWithPlayer() && Actor:incest > 10
OTHER: isModEnabled(vin_Netori) && isModEnabled(vin_Incest) && !Player.isFemale() && !isWithCompanion() && !isWithCompanionCreature()
The isModEnabled conditions are (aestethically) optional until isn't conflict any other requirement. Also the 'Actor:incest > 10' check isn't really neccesary because you use hypnotism in the dialogs.

So my remarks on my header alternative:
WHAT: this scene can interrupt any other scene when triggered (interrupts any Player activity)
WHERE: this scene trigger if the Player is at any home location (incuding bathroom, livingroom, etc. so without any restriction)
WHEN: triggers between 0-2 only
WHO: calls the npc who is players mother or stepmother, living with player, has a husband(*), and has at least little incest affinity (doesn't trigger on exrelatives when Player is in incest relationship w them, neither if she hasn't a husband)
OTHER: scene can run if the netori and incest mods are active, when Player is not female (has dick) and the player is alone
(* Yep, some cases your original method is smoother here because in my method requires the parents to be spouses. If they not married so they relation isn't defined with eachother this condition blocks the run.)

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BudgetPro

Member
Nov 11, 2020
151
99
like original pimpyourgirl, or betterpregnacy.
Is the one from Ravenger updated enough or should i not be using that either? it seems like Raddeck has another modified version of sb betterpreg as well maybe thats a replacement?

would be cool to have a complete working compilation of all the mods uploaded so dont have to do a bunch of conflict testing
 

R0y

Member
Nov 25, 2017
364
216
The problem is with the conditions.
1. Your script can run only during the 3 activity listed in the WHAT header line...
2. and a very tight interval (2h) defined in WHEN line...
3. on inconsistent location in WHERE...
4. using unnecesary not really necessary npc lookup (Actor2 -aka the'Dad'- isn't used, just checking his existence)

All Any condition lowering the chance to run a scene.
So, try with this header:
Code:
WHAT: all
WHERE: home
WHEN: 0 - 2
WHO: Actor = getRelative(Parent, StepParent); If !Actor.isMale() && Actor.hasRelationship(Spouses) && Actor.livesWithPlayer() && Actor:incest > 10
OTHER: isModEnabled(vin_Netori) && isModEnabled(vin_Incest) && !Player.isFemale() && !isWithCompanion() && !isWithCompanionCreature()
The isModEnabled conditions are (aestethically) optional until isn't conflict any other requirement. Also the 'Actor:incest > 10' check isn't really neccesary because you use hypnotism in the dialogs.

So my remarks on my header alternative:
WHAT: this scene can interrupt any other scene when triggered (interrupts any Player activity)
WHERE: this scene trigger if the Player is at any home location (incuding bathroom, livingroom, etc. so without any restriction)
WHEN: triggers between 0-2 only
WHO: calls the npc who is players mother or stepmother, living with player, has a husband(*), and has at least little incest affinity (doesn't trigger on exrelatives when Player is in incest relationship w them, neither if she hasn't a husband)
OTHER: scene can run if the netori and incest mods are active, when Player is not female (has dick) and the player is alone
(* Yep, some cases your original method is smoother here because in my method requires the parents to be spouses. If they not married so they relation isn't defined with eachother this condition blocks the run.)

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Icebird, Thank you for your help. I really appreciate it, and I'll try both of them.
 

Icebird

Member
Sep 22, 2017
299
203
Is the one from Ravenger updated enough or should i not be using that either? it seems like Raddeck has another modified version of sb betterpreg as well maybe thats a replacement?

would be cool to have a complete working compilation of all the mods uploaded so dont have to do a bunch of conflict testing
As I know Ravenger is repaired that mod (too) so they own version isn't count original (call it an updated, uptodated, or repaired version). I pointed on that untouched Sexybastardo's mods what they can be still found here and there on the net. That original version works with the LP3.x versions up to the early LP4.x versions. Isn't working well on LP5.x versions. I think Raddeck do something similar in they own version. I don't know what they made, try ask them about it.

And you know, this project is abandoned. It isn't expected requirement to anyone to do a global cleanup, I think practically the developers should have done this back then. What can say my works is prepared to work with this mods in paralell but I made built in mechanism to restore overgroved stats back into the default limits, thats why the old mods (or any what change the LP defaults) are limited by my work (like in pornfame, or followers in the pimpyourgirl...as I remember) and this is the reason why I marked them incompatible with PEE in the readme. But it has a builtin reset tool too, if someone want to restore her gameplay back to normal or because favor one of the the old mod's gameplay instead or just simply isn't like my rework.

The betterpregnancy has problems. Some aspect of the pregnancy mechanism changed in LP5.x versions. Some new variables added to the AI too, like npc pregnancy days or the ovulation period (dangerous days when the chance is x10 times higher). The old mod isn't prepared to this changes and hasn't failsafe mechanism to handle exeptions. Thats why players can't restore the bellgrows for example. And yes, in my work monitors this 'consequences' and if a (by the mod) known npc isn't pregnant anymore and they pregnancy morph value is greater than 0 then it morph back the npc appearance to the normal, or if the npc still pregnant in some circumstances trigger the labor scenes over 280 days. But because this pregnancy mods and variants exists I can't allow to apply on all npc in the game, just on those whos part of the player's empire. All preg mod what I know is take little effort on morphing, add only 2-3 phase to bellygrow, while in PornEmpire Extended this has 8 phase, practically bellies morph continuously during the pregnant times. Also the betterpergnancy force the fertility to be used on they own method leaves to the user only a strict way to manipulate. Also I'm not sure it's working because the dev changed and separated the player's fetility from the other npc (Actor:fertility_npc is the new formula), and this is a gamechanger fact in this case.
 
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BudgetPro

Member
Nov 11, 2020
151
99
And you know, this project is abandoned.
yeah but i dont think the game really needs a core dev to flesh out new content for it either, so since the ueProj file is in the download i think anyone can go update the core files for any bugs or incompatibility issues so i think the game still has some life left in it

that being said its certainly outdated tech either way and someone would probably do well making an updated "inspired by" predecessor on ue5 now. heck maybe thats what i shold be doing on the weekends lmao
 

Icebird

Member
Sep 22, 2017
299
203
yeah but i dont think the game really needs a core dev to flesh out new content for it either, so since the ueProj file is in the download i think anyone can go update the core files for any bugs or incompatibility issues so i think the game still has some life left in it

that being said its certainly outdated tech either way and someone would probably do well making an updated "inspired by" predecessor on ue5 now. heck maybe thats what i shold be doing on the weekends lmao
I don't think it's impossible but I'm sure it isn't easy. Based on what under-documented versions came out in the past, and how visual experience differs from the ue versions. I don't think the old assets already exist or be usable on a new platform. For example I'm not a graphic designer to overcome these visual challenges and I'm just an amateur DIY programmer to overhaul sourcecodes. But if someone will be so heroic to do this challenge, I will probably try implement what I made it in here.
And yeah, I follow what game releases published on this site made with newer technology, and some of them are promising others are crap.

P.S.: I know only this little info how can convert ue4 game into ue5. Maybe if someone get enough 'inspiration' to try ;) :
 
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Sam1971

Newbie
Mar 29, 2024
17
2
Gyz,I am looking for version of this game with older models.
Can anyone provide any workable download link of ?
 

krash-man

New Member
Jul 27, 2017
13
2
View attachment 3494524

Can someone help me? I get this error when i play with a female player and only when a fuck-szene start.
I have had the same thing happen. From what I gather, there is a bug in the game that makes this happen if your female character is attracted to other females. If she is only attracted to males, it shouldn't crash. On my game, I turned off the female attraction, and it stopped crashing. I know that isn't an ideal fix for the problem, but it was the only way I was able to resolve the issue.

Maybe someone else here with greater knowledge of the game can help you more. Good luck.
 

Ravenger6660

Active Member
Sep 14, 2017
813
944
hey just wanted to let you know when i copied over the files some of the replaced files (original) are newer (file date) than some files in your mod pack

i separated them out. for now im just using yours because the file sizes are dif so i dont know what you modified

but if you want to check out / cross check the newer ones against yours here are the those specific files (attached)
I did a double check. My scenes are more "up-to-date" than the newer files.
Vinfamy had a habit of "updating broken files" that I already fixed earlier but are still broken.
 
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stauffi

Member
Jul 23, 2017
247
110
Ravenger6660, may i ask if you can make a second version of your strip poker game scene where you can instead invite the 5 other players? I tried to do it myself, but this edit is too complicated for me, i can only make small ones adjusting a few values or 1-2 lines.
 

BudgetPro

Member
Nov 11, 2020
151
99
that I already fixed earlier but are still broken.


yeah i had a look and didnt see anything worth removing your versions for, im 100% Ravenger_ScenesMaxxing now.

ive gone overboard and started making another mod layer on top of all these mods now too

just got tired of the heavily cluttered menu command lists, so im reworking them a bit (delisting the .lpactions and instead putting them in quick access scenes menus)
and started writing some new scenes to learn the code flow (heavily modified the cam scene, added actual random bedrooms to home invade, some other random QoL/Immersion stuff

I also wrote a couple quick tools, one that lets you quickly add a sister/cousin/mom(plus bonus random aunts) to a contact to flesh out some RP when you want to lol.

another that lets you travel to view the various world files (mostly the bedrooms for now since i had a million from all these mods and wanted to get a look at them to figure out which ones work well with the sleep animation for example)
and since i was there i started making them into a more immersive mod (use false identity to "inspect" buildings as a realestate agent for example. online stalking contacts to "find" their family members. figure i can work in some fun stuff even though the main purpose is just a mod tool for me lol)

Anyway,
Ill post my mod once i can package it up and clean it up a bit if anyone is interested

strip poker game scene where you can instead invite the 5 other players
do you mean to make it a command in the menu you can start and invite 5 contacts ? there appears to be two different poker scenes, which file were you editing?
 
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Ravenger6660

Active Member
Sep 14, 2017
813
944
yeah i had a look and didnt see anything worth removing your versions for, im 100% Ravenger_ScenesMaxxing now.

ive gone overboard and started making another mod layer on top of all these mods now too

just got tired of the heavily cluttered menu command lists, so im reworking them a bit (delisting the .lpactions and instead putting them in quick access scenes menus)
and started writing some new scenes to learn the code flow (heavily modified the cam scene, added actual random bedrooms to home invade, some other random QoL/Immersion stuff

I also wrote a couple quick tools, one that lets you quickly add a sister/cousin/mom(plus bonus random aunts) to a contact to flesh out some RP when you want to lol.

another that lets you travel to view the various world files (mostly the bedrooms for now since i had a million from all these mods and wanted to get a look at them to figure out which ones work well with the sleep animation for example)
and since i was there i started making them into a more immersive mod (use false identity to "inspect" buildings as a realestate agent for example. online stalking contacts to "find" their family members. figure i can work in some fun stuff even though the main purpose is just a mod tool for me lol)

Anyway,
Ill post my mod once i can package it up and clean it up a bit if anyone is interested
I'll be interested on what you do.

Hopefully you don't remove too many .lpactions as some actions are the only way to trigger a number of scene and some .lpactions can create player "buffs" that can't be reproduced in scene.
 

BudgetPro

Member
Nov 11, 2020
151
99
Hopefully you don't remove too many .lpactions as some actions are the only way to trigger a number of scene and some .lpactions can create player "buffs" that can't be reproduced in scene.
Im just moving a few of the categorized stuff into a dedicated menu, so far none of the actions have content directly in the action. they are just listed on a menu tab. and all im doing is making a modified version of the action file that doesnt include that listing, so the lpaction is still in the game, you just reach it through a slightly more organized menu

makes it so i dont have to directly modify a lot of scenes as well, i can just make forks of them basically (though right now im just brutalizing some scenes directly because im experimenting a lot lol)

mostly ive got 3 groupings. i have one list where ive put all the "cheaty" mods (directly editing stats, someones god mode commands, stuff like that, which is fully non-immersive, tucked away quietly into a scene menu so you dont have to look at them :)
Similarly i moved all the "go to room" and house management stuff from NN into a dedicated menu
and im also going to put all the random home menu food micro tasks into their own menu. this way it just kind of shortens the list and declutters it without having to change any actual function of the mods :D

i dunno ho witll turn out tho, ive hit snags already like i cant find the action for either "Edit Building" or "Edit Bedroom" on the main menu. i think they might be in pure UE files :/

actually now that i look at it, none of the stuff im editing is from your pack. im basically sewing everything else Around your pack. and actually the only things ive found are really seemingly conflicting are some rcbs mods. in those cases your scene pack is loading last in the load order so your files are overwriting some of the rcbs ones. but i prefer your cohesion so im more likely to just cannibalize the rcbs pack to make it snugly interlock with your natural figure ;P
 
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