@Vinfamy I played the game a bit and I think the premise is quite... interesting. I also think it has potential, particularly with the mod supports in place. This can significantly enhances the replay value, especially if modding difficulty is similar to any of the Paradox grand strategy games (I personally modded Europa Universalis IV so believe me when I say I know what I am talking about
). I took some quick looks at the module files and it look relatively easy and simple but I would need to look more thoroughly to make sense of them, as well reading the documentation.
My biggest concern right now is lack of clothing for females, which I understand was a result of the conversion to DAZ models. Can we expect to see this to be rectified in the next update or will that come much later?
My two particular fetishes is pubic hair and incest, both of which are supported in this game so kudos on that one! I would like to see more hair styles, however. I would like to see ponytails, especially a variant that goes over the shoulder. The sister in Tangled Up is a good example of what I mean by that.
I concur with a suggestion by
@n1ck regarding the mass transit. Many of the maps contained large cities so they are more likely to have such systems. In the case of NYC, more residents in fact use the mass transit than those who drive their own cars, which is an unusual exception to the general rule in other U.S. cities where the opposite is true. You may also want to consider a parameter for mass transit systems defining when they are open and closed. NYC and few American cities have a 24-hours mass transit system, especially for the subway.
I also suggest outdoor locations such as parks and beaches. There is nothing more thrilling than having a public sex, playing dangerous there.
But parks and beaches can also be an intimate spot as well, if relatively secluded. One other interesting possibility is having a yacht if you are wealthy enough to afford it.
I tried out a few maps but the Los Angeles map was particularly disappointing in that it was missing the highly affluent area to the north and west of the downtown Los Angeles. These areas can contain quite large mansions. In fact, I believe there are numerous instances of so-called "supermansions" in that area. Would be nice to live large there.
One critique I do have about interface, and which is a particular pet peeve of mine, and an issue I see in other games as well is that drop-down menu is long-scrolling which can be tedious over the long run. I suggest organizing the menu into a tabbed interface in which tabs can be collapsed or expanded. However, that would require assigning each action a category so this would entails some additional work. Nevertheless, I believe this is an issue that needs to be addressed in near future.
One question I do have is about long-term future. Can we expect to see some sort of 3D representations for interiors for the homes to show the characters among the home? I can see that it might tax the computer more than it already do so this is probably unlikely to happen in near future. But, long-term, I wonder if that might be doable as an optional setting to toggle on/off.
Finally, do you have a road map for Life Play? I would be interested to see what's planned for short-term and long-term if possible. One useful thing about that is to reduce possibility for duplication suggestions of a particular features if such a road map is publicly accessible.
All in all, I think this game has a lots of potential and I will be keeping eyes on this development. Good luck and thank you for this game!