Not really, my patron count / player count is something like 7% (above 10% even if you count past patrons / one-off donations too) - which is very high for any internet donation things. People who actually know about the game and play it do usually enjoy and many do support it. My average pledge used to be lower than average but after the $500 fundraising call it's now above average too. So honestly, I can have no complaints about the support I receive from my current players, especially when you consider there's non-financial support (modding, promoting, etc) beyond that 7% patron rate too.
The problem is a lot more fundamental - not that many people actually know about the game and play it. With all these improvements I've made to the game, the number of downloads each update has remained at 2,000 pretty much since May 2018! Which is very frustrating but I can't really do much more than keep on 'building it and they will come' and ask people to spread the word.
I've pretty much come to terms with the fact that it's always much harder for me to grow the player base than most other creators because LifePlay is so unique compared to the countless RPGMaker / Renpy games out there. There's no existing 'incest visual novel market' of 1 million people that the game automatically 'qualifies' for as long as it's good. I have to find my own players from scratch basically ...