NickNo

Member
Modder
Jan 19, 2020
185
261
Just a heads up dont use NickNo's Mod Installer .. It has ransomware,Also be careful of some mods that you might use as well.
Can you be a little more precise about that "ransomware" thing?
I mean the launcher is completely open source. You can check its code if you like and compilte it on your own.
Only thing it does is download XML and ZIP files from the repo... Maybe some paranoid anti virus reacts on that.
If so: which one are u using?

Thanks
 
Aug 8, 2017
366
287
Bugs found so far:
  • NPCs losing their hair.
I didn't initially encounter this until saving, quitting, and quick starting, but after that I got this with multiple NPCs in quick succession. When looking at that NPC in the contacts menu, they initially appear to have the default ToulouseHR hair, selecting another NPC will change that to whatever hair the last properly working NPC had. I don't know if a scene (or some scenes) trigger it, or if it just happened at points and I only noticed the next time a scene with that NPC occurred.​
  • Clothes are tribbles.
Worn clothes keep cloning themselves. It appears to happen when scenes undress the PC and then redress them afterwards, leaving the original clothes in their original spot in the list, but appending fresh copies to the end.​
No unofficial mods; playing on Linux. (I have a bunch of mods in the folder, but deselected in the in-game mod menu.)

*Corrected first bugs description due to reoccurance.
 
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hooptyman

New Member
Feb 18, 2020
3
0
Can you be a little more precise about that "ransomware" thing?
I mean the launcher is completely open source. You can check its code if you like and compilte it on your own.
Only thing it does is download XML and ZIP files from the repo... Maybe some paranoid anti virus reacts on that.
If so: which one are u using?

Thanks
Sure its either your Mod or the links/and or mods in your mod to download the other mods...Bells and whistle went off on my pc and my Online anti Virus all protection yanked your Mod for further analysis for ramsomware...I will know more when i get the results back...
 

JoleenStar

Active Member
Sep 29, 2017
772
1,259
Any modder or dev know where variables are stored? I am trying my hand in modding for this game and I need to reset one back to 0.

OH! And would it be possible to create a new relationship title?
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,846
Any modder or dev know where variables are stored? I am trying my hand in modding for this game and I need to reset one back to 0.

OH! And would it be possible to create a new relationship title?
what kind of variables?
Global variables: setGlobal() , getGlobal() - check Docs//Modding
Actor variables: setActorVar(), getActorVar() - check test.lpscene
stats (intelligence, masochist etc): Actor:statID += n , Actor:statID -= n, Actor:statID => n
 

JoleenStar

Active Member
Sep 29, 2017
772
1,259
what kind of variables?
Global variables: setGlobal() , getGlobal() - check Docs//Modding
Actor variables: setActorVar(), getActorVar() - check test.lpscene
stats (intelligence, masochist etc): Actor:statID += n , Actor:statID -= n, Actor:statID => n
I created my own variable.

BossTension =+ 1

I guess that would be a global.
 

F4z3r

New Member
Mar 21, 2017
10
3
I know it might sound... weird... but this application has SO MUCH modding potential that i'm thinking about a full conversion mod for a "survival zombie apocalyptic game with a twist".

Thing is i know NOTHING of programming, but that would be IMHO an amazing use of a good application like this.

Im talking about a completely different set of "actions" based off who u want to be in the coming apocalypse. Scavenging for resources like food, metal scraps, wood in order to gain benefits for your camp/yourself OR you can look for more ppl to enslave/use in ur camp as guards/cumdumps, and everything always with a very low chance of falling and become a zombie.
Same can be done with an "alien" setup. It actually weirds me noone thought about it xD
I mean there are SO MANY possibilities that a discussion about it might actually turn an already amazing project into something able to project ppl into the "life simulation" the game already gives them.
 
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Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
I know it might sound... weird... but this application has SO MUCH modding potential that i'm thinking about a full conversion mod for a "survival zombie apocalyptic game with a twist".

Thing is i know NOTHING of programming, but that would be IMHO an amazing use of a good application like this.

Im talking about a completely different set of "actions" based off who u want to be in the coming apocalypse. Scavenging for resources like food, metal scraps, wood in order to gain benefits for your camp/yourself OR you can look for more ppl to enslave/use in ur camp as guards/cumdumps, and everything always with a very low chance of falling and become a zombie.
Same can be done with an "alien" setup. It actually weirds me noone thought about it xD
I mean there are SO MANY possibilities that a discussion about it might actually turn an already amazing project into something able to project ppl into the "life simulation" the game already gives them.
Already considerd the zombie apocalype scenario, and doing a full conversion. I have the abilities but the time would be an issue,. New scripts etc would be easy, but to make it work you need to go through every script currently in the game, make a copy of it and stop it from fireing up, that is boring work and a little too much for my patience level. Every thing else is actualy quite easy just time consuming!
PM me your personal ideas if you wish, I have my own we could see if they match at all. If so and your willing to do the mundand I may consider a colabaration.
 

F4z3r

New Member
Mar 21, 2017
10
3
Well, my thoughts were the ones of a classic resource/time strategy sim, where you have to scavenge for "materials" (up to a discussion for what kind of materials, depending on the scenario), use them to raise the camp/hideout so they boost some of your stats (that will go up anyway while using them with the scripted actions).

As for what concerns the actions i thought about some of the classic survivalist actions and added some with a different flavour (notice: what follows is just some of the ideas, i just wanted to throw them around before they'd go lost in the air xD):
- Scavenge for [Material name] with a chance to find nothing, regular, double OR find someone you can decide what to do with them (that would decide if you're going full villain with an actual "kingdom" of slaves of if you want to keep your family safe assuming you have one)
- Look for survivors same as above just with a slighter more % of finding someone and a 0% of finding any kind of resource
- A chance to open "The Pit" where u can have your slaves fight (up to you to decide if to the death or just as a competition) and raise their submissiveness or aggressivity
- A chance (dunno if possible, but considering the actual house party uses up to 6 ppl it should be doable) to add more than 1 person as companion and singularly be able to give them orders, that would be amazing to add random encounters with zombies/other groups that might end up with a fight where companions are the easier strenght you can find. Also pairing with companions could raise a "trust" variable for how much that companion would put his/her life at stake to protect you and so on
- Specializations for weapons. When u have resources u can make "artisans" show up at your gates and they can create different kind of weapons. The more u use one the better u get at using them. Im not talking about adding RPG style encounters with HPs and stuff like that, im talking about the chance to defeat someone with one, two or three hits or something like that so it's like a % damage on the total HPs of the encounter (that could go along with the previous point, considering how many companions are following you u will hit more than once in a "turn")

...i could go on for a lot more, i just wanna find out if the ideas i'm throwing are going along with yours xD
 

Dbcaf

Newbie
Feb 9, 2020
22
47
Nudity Matters Mod (V2.1)
- Should now be compatible with Better Pregnancy and The New Goodbye mods, granted you place the Nudity Matters Mod lower in the mod order.
- Some minor fixes compared to V2.0

Big thanks to LostLegends for providing the compatibility fix!

If you haven't heard about this mod before, here more about it.
 
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Dbcaf

Newbie
Feb 9, 2020
22
47
Porn Spectacles Mod (V1.0)

stage.png

This mod allows you to watch a strip show or a theater-like porn spectacle on a stage! You can find the option in the "Generic actions you can take anywhere" menu. It's available each day between 16-22. The action will trigger a menu that will let you choose, usually among 2 options, what you want to watch. The options will change each time you activate the action. Since Vinfamy turned off the scene timeout as a default setting in the game, you will be able to activate the action many times a day (unless you turned the option on in the menu by yourself) and therefore reroll the options as many times as you want. If you want to play honestly, you should wait until the next day if you don't like the options! :p But if you want to cheat, there's nothing I can do to stop you, this game is very cheat-friendly anyway. :p
how.png
As for now there's a variety of stripshows but only 2 spectacles (forgive me if they feel a bit cheesy, I'm not a screenwriter :p). I'll add more spectacles in the future if I find inspiration for it or if I will be provided ideas by other players!

Known issues
- I have been forced to a compromise with the way actors strip. The loading time may be a bit longish and the actors may disappear in between stripping another article of clothing. The clothes may change their colours during the strip. Vinfamy told me the last one should no longer be an issue when 3.0 is done and stable.

Do you have ideas for a spectacle? Let me know
- I feel like the mod should have more spectacles for variety but I haven't really felt any inspiration for more. I will gladly add spectacles suggested by other players- the more detailed- the better! Just send me a message with a simple script, preferably with the title of the spectacle, dialogues etc.


Thanks to Vima for providing the "bedroom" (theater stage).

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srg91

Member
Nov 30, 2017
218
349
Hey guys,

Does anyone know if there is any way to add a previously generated NPC to your contact list? I know which one is it from the list of NPCs in the specific save's folder, but I couldn't find any variable in the .lpcharacter file regarding whether or not it's in the contact list.

I'm looking for a command, or something to edit, anything apart from "unlock all NPCs" which is not a viable option for me because I have over 5000.
 

croatia69

Newbie
Oct 31, 2017
73
74
Hey guys,

Does anyone know if there is any way to add a previously generated NPC to your contact list? I know which one is it from the list of NPCs in the specific save's folder, but I couldn't find any variable in the .lpcharacter file regarding whether or not it's in the contact list.

I'm looking for a command, or something to edit, anything apart from "unlock all NPCs" which is not a viable option for me because I have over 5000.
You can use command "meet_old_person" until you meet the person you want...
 
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srg91

Member
Nov 30, 2017
218
349
You could load your pre-generated stats and appearance on top a randomly generated toon.

How do you learn how many NPCs you have?
That's an interesting idea, cheers!
Basically, I look into the Saves folder, go to the save slot number I play on, into the Characters folder and there are all the NPCs as .lpcharacter files numbered from 1 to how many you've got on that save.

You can use command "meet_old_person" until you meet the person you want...
Perfect, thank you!
 
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