Miðgarðsormr

Engaged Member
Oct 1, 2017
2,472
6,086
You emphasize the nose but it's not only that

View attachment 444574
Im sorry but you're trying to prove that there are people like those two that exist but no. Real woman dont look like that. The woman is no where near as objectively ugly as those two girls. Maybe if she went back in time and banged this guy? Or five generations of incest.
Yeah women like those 2 totally do not exist. I let southern american and east european women know they do not exist. Sry but you are obviously trolling or never left your room.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,292
22,962
This is rather pointless, but some people IRL do look quite similar to the girls in this game. Posted earlier in the thread.
1572396983976.png 1572397003730.png

And "ugly" and "beauty" is all opinion, for example that model Bella Hadid isn't attractive to me at all but someone else might think she is hot (obviously, since she is a model).
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,472
6,086

GypsyBastard

Member
Aug 9, 2018
138
305
I don't get what people's beef is with the girls appearances, sure they ain't perfect tens, but they aren't that bad. And I think that the way they don't completely adhere to conventional beauty standards, lends itself well with the fact that youngest girl has self esteem issues, makes it much more believable than if she looked like a top rated porn star.
 

Saber1995

Active Member
Jan 17, 2018
644
357
ppl are still going about their looks? they look fine they look NORMAL and not super duper mega I possible was created in a lab hot like 98% of the games on here... I love how this game breaks away from it .. its good to have some diversity
 

forcify12

Newbie
May 22, 2017
26
68
ppl are still going about their looks? they look fine they look NORMAL and not super duper mega I possible was created in a lab hot like 98% of the games on here... I love how this game breaks away from it .. its good to have some diversity
Well obviously, its just a fantasy of possibly every man on earth to bang some super hot chick with unbelievable proportions. Here, people are literally calling these girls "average" and comparing them to some hot latino chick like the midsomgnjregfdgerg guy
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,472
6,086
Well obviously, its just a fantasy of possibly every man on earth to bang some super hot chick with unbelievable proportions. Here, people are literally calling these girls "average" and comparing them to some hot latino chick like the midsomgnjregfdgerg guy
We didnt call anyone average and we didnt compare anyone to some hot latina chicks we tried to make people like you who complain about their looks understand that the models dont look like gremlins nor neanderthals but like IRL looking women from around the world.

This conversation is also not leading anywhere as you and some other people in this thread are not capable of following simple instructions or explanations and keep repeating how ugly those girls are when naughtyroad literally said in the first post that if the characters are not to your liking then dont comment about it.

Look at sample pics provided.
If it's not your thing, don't comment about it. We will delete those comments.
And if you cant write my name correctly write nothing at all. But as talking with you is pointless welcome to the block list. I will not wait till naughtyroad deletes your posts.
 
Last edited:

beardybeard

Newbie
Sep 27, 2018
23
29
Let`s divert this thread into more peaceful lands.
I have a semi-technical question and would greatly appreciate if someone could shed some light on it. In-game, a certain effect is often used where character renders are moved relatively to background on either X-Y or Z axis. This looks good; however I`m having trouble to look up what`s the name of this method. I do not mean how the transformation itself is achieved (looks like RenPy Transform() is in play), rather, how the method itself is called as human player would perceive the character sprite differently basing on movement difference of said sprite (sudden scale-in as a horror effect, for instance), and I believe there might be papers on this matter.
Oh, and please let me know if this sort of question belongs to Dev sub-forum.
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,472
6,086
Let`s divert this thread into more peaceful lands.
I have a semi-technical question and would greatly appreciate if someone could shed some light on it. In-game, a certain effect is often used where character renders are moved relatively to background on either X-Y or Z axis. This looks good; however I`m having trouble to look up what`s the name of this method. I do not mean how the transformation itself is achieved (looks like RenPy Transform() is in play), rather, how the method itself is called as human player would perceive the character sprite differently basing on movement difference of said sprite (sudden scale-in as a horror effect, for instance), and I believe there might be papers on this matter.
Oh, and please let me know if this sort of question belongs to Dev sub-forum.
Could you show an example of what exactly you mean? Like a screenshot? Cause its kinda confusing figuring out what exactly you mean by description alone. Probably because i know very little about it but i did try to make some renders some time ago maybe i can look into it.
 

beardybeard

Newbie
Sep 27, 2018
23
29
Could you show an example of what exactly you mean? Like a screenshot? Cause its kinda confusing figuring out what exactly you mean by description alone. Probably because i know very little about it but i did try to make some renders some time ago maybe i can look into it.
Apologies, I`m not at home PC at the moment. Think of the scene (if you do recall it) where Denise panics! at the museum: her sprite is moving around in "shaky" manner and, deeper into the scene, is repeatedly scaled-in to achieve visual effect one would link to a panic attack. Tech realization is somewhat clear; but this method should have a name of sorts, and hopefully I`ll be able to lookup papers regarding how human beings do perceive images differently with the usage of this method.
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,472
6,086
Apologies, I`m not at home PC at the moment. Think of the scene (if you do recall it) where Denise panics! at the museum: her sprite is moving around in "shaky" manner and, deeper into the scene, is repeatedly scaled-in to achieve visual effect one would link to a panic attack. Tech realization is somewhat clear; but this method should have a name of sorts, and hopefully I`ll be able to lookup papers regarding how human beings do perceive images differently with the usage of this method.
Ok i get what you mean but sadly can't help you with it. Hopefully naughtyroad reads your post and can explain it.
 

naughtyroad

Active Member
Donor
Game Developer
Jan 8, 2019
954
12,849
(...) Think of the scene (if you do recall it) where Denise panics! at the museum: her sprite is moving around in "shaky" manner and, deeper into the scene, is repeatedly scaled-in to achieve visual effect one would link to a panic attack. (...)
I think in real life film photography, you get that effect of the subject shrinking and the background blowing up by changing the focal length of the camera while moving the camera closer or farther so the subject appears at the same size and position.


In game, I made that effect by zooming the background and Denise sprite in opposite directions. It's all ren'py ATL applied to still images in that scene.
 

naughtyroad

Active Member
Donor
Game Developer
Jan 8, 2019
954
12,849
Look at sample pics provided.
If it's not your thing, don't comment about it. We will delete those comments.
Just to make sure there's no misunderstanding in this regard, the above was added to the OP by one of the moderators, and the moderators are the ones pruning this thread and removing any inappropriate comments (and doing a damn fine job, too (y)).

I personally have a rather laissez faire approach to the whiny antics of the why-isn't-everything-in-the-world-made-just-for-me brigade: they go into my little ignore basket where they can howl at the injustices bestowed upon them by the nasty, nasty world in solitude.
 

beardybeard

Newbie
Sep 27, 2018
23
29
I think in real life film photography, you get that effect of the subject shrinking and the background blowing up by changing the focal length of the camera while moving the camera closer or farther so the subject appears at the same size and position.


In game, I made that effect by zooming the background and Denise sprite in opposite directions. It's all ren'py ATL applied to still images in that scene.
Ok i get what you mean but sadly can't help you with it. Hopefully naughtyroad reads your post and can explain it.
Thank you, guys. While I understood the tech side, your answers have indirectly helped me to formulate correct search request. For anyone interested, example on the subject:


Long story short, there is a significant difference between moving static sprites around to create an illusion of motion with character, versus showing rendered scenes one by one, and this explains the mechanism. I wonder why everyone and their moms do not use this trick, as for me this was (sorry) immensely helpful for better immersion.
 

Saber1995

Active Member
Jan 17, 2018
644
357
Just to make sure there's no misunderstanding in this regard, the above was added to the OP by one of the moderators, and the moderators are the ones pruning this thread and removing any inappropriate comments (and doing a damn fine job, too (y)).

I personally have a rather laissez faire approach to the whiny antics of the why-isn't-everything-in-the-world-made-just-for-me brigade: they go into my little ignore basket where they can howl at the injustices bestowed upon them by the nasty, nasty world in solitude.
I just wanna say DONT EVER change their looks... their perfect that's all
 

ILCjr

Active Member
Dec 27, 2018
965
996
I wasn't that fond of the way that the story was written when it first came out. It has gotten better, still not one of my top games, but I suggest trying it.
 
  • Thinking Face
Reactions: greenp

batmantitties

Member
Sep 17, 2017
160
439
I'm totally ok with it, but in all honesty, I'm not sure what you'd wanna mod at least in terms of cheating, because there's no grind. All there is to the point system in the first two chapters is a way to track how you play the game and tailor the responses and flow of conversation, so maximizing love points just serves to make you go WTF why do they act like I'm the nicest guy ever while I was a bit of a jerk all along?
At some points, there'll be alternative endings but they're a bit away and if you want to avoid them, the path will be clear as day. There isn't and will never be a hard to find "right" path through the game. Think Lucas Arts and not Sierra.

Translation mods are very welcome; if you make one, feel free to slide up in my DMs for a localized Macy and Denise render to promote it.

I you make a mod, please don't hack out the creator links and keep sharing it and the game free of charge. Feel free to solicit for donations for your effort though, if you think it merits it.

If you mod abuse in for our girls, me and every fan here will hunt you down and wake you up with a broomstick thwacking every morning for the rest of your life. :LOL:

I chose the font because I thought it matches the personality, but if you wanna change it, replace the Lolita scorned .ttf file under game\fonts with something more of your liking. If you want to change the color or size, you'll need to modify variabledeclaration.rpy (but you need to unren since the last public release).
I would NEVER abuse my favorite chunky chicas! :eek:
And I agree it is too soon to mod something, I was just asking in case in the future I felt something could be made about it, thank you. I also agree that the font is the right "type" for Macy, I just think there may be some other grungy fonts that are easier to the eyes, I'll try to come with a few suggestions later rather than just ask for it. (y)
I could help with the translations to spanish, though I have a feeling you may already speak spanish youself, either way the only thing I would be a little worried about is the word plays and innuendo jokes that usually can't be translated straight as they are.
 
4.70 star(s) 488 Votes