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naughtyroad

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Jan 8, 2019
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To me that looks two point six five one hours. But, just to spread confusion, some countries use a decimal point as a separator, some use a comma and some use none at all.
Oh, it can get much, much better.
  • Switzerland: There are two cases: An apostrophe as a thousands separator along with a dot "." as the decimal separator are used for currency values (for example: 1'234'567.89). For other values, the -style 1234567,89 is used with a comma "," as the decimal separator. The apostrophe is also the most common variety for non-currency values: 1'234'567,89 —.
I'll spare you my war stories about a commonly used ERP system by a well known cloud provider, where some parts seem to prefer the one notation, and other parts the other, and those parts try to communicate with datasets that are encoded using the user's regional settings. :FacePalm:


So now it's the colon ( : ) that confuses me. Most often I see it as a ratio, so originally I read it as 2.651 hours to 30 hours. Now it's updated to 2,651 hours, but then it doesn't track to the 30. Since it's hours, is that 30 seconds? 30 minutes? So two thousand, six hundred and fifty one hours and thirty minutes spent on chapter 8?!
(...)
Now the electronics engineer in me wants to write that down as 2k65 hrs, would that have helped? :LOL:
 

Count Morado

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Jan 21, 2022
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So now it's the colon ( : ) that confuses me. Most often I see it as a ratio, so originally I read it as 2.651 hours to 30 hours. Now it's updated to 2,651 hours, but then it doesn't track to the 30. Since it's hours, is that 30 seconds? 30 minutes? So two thousand, six hundred and fifty one hours and thirty minutes spent on chapter 8?!
It's obviously 30 minutes.

Standard time notation is H:M:S

so 5:15 is five hours and 15 minutes (if that is the context of the narrative) or its 5 minutes and 15 second (if that is the context of the narrative)

Same with 2651:30 --- since we know the context of the narrative is hours (as shown in my response in a post preceding NaughtyRoad's post - and it would be ridiculous to assume it's minutes because that is only 44 hours), we know that it is 2651 hours and 30 minutes.

Yes, two thousand, six hundred and fifty one hours and thirty minutes spent on chapter 8 for developing, writing, coding, designing, rendering, editing, revising, compiling, etc.

That's in under 13 months (chapter 8 work started 11 Oct 2023). That's on top of his work that pays the bills and spending time with family.
 

Hungover00

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Apr 29, 2023
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It's obviously 30 minutes.

Standard time notation is H:M:S

so 5:15 is five hours and 15 minutes (if that is the context of the narrative) or its 5 minutes and 15 second (if that is the context of the narrative)

Same with 2651:30 --- since we know the context of the narrative is hours (as shown in my response in a post preceding NaughtyRoad's post - and it would be ridiculous to assume it's minutes because that is only 44 hours), we know that it is 2651 hours and 30 minutes.

Yes, two thousand, six hundred and fifty one hours and thirty minutes spent on chapter 8 for developing, writing, coding, designing, rendering, editing, revising, compiling, etc.

That's in under 13 months (chapter 8 work started 11 Oct 2023). That's on top of his work that pays the bills and spending time with family.
First off, I'll just admit I can be contextually dim on occasion. But if you're going to use the H:M:S format, use the whole thing for clarity. So, 2651:30:00. Much harder to misinterpret that (though depending on how little sleep, or how much -OH in the bloodstream, could still be accomplished). Or just round up or down and state hours worked on this chapter, why specify 30 minutes when you're talking about thousand of hours, and if you want to include that, 2651.5 hours is right there? There's a lot of options and assumptions that could be made. I was asking for more info, which is usually the best thing to do if one is feeling unclear.

The important take away is clear, dev has put a lot of time into this chapter, and I'm here in this thread because their work has already impressed me deeply. Honestly, if they have another job, they may want to scale back on something, because that's too many hours a week to work, imo.

But anyways, congrats to the dev on all the work they've done, I wait in antici...........




...pation, and will happily wait for when they think it is ready to share. Obviously.
 
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K.T.L.

Keeping Families Together
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Mar 5, 2019
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Yes, two thousand, six hundred and fifty one hours and thirty minutes spent on chapter 8 for developing, writing, coding, designing, rendering, editing, revising, compiling, etc.

That's in under 13 months (chapter 8 work started 11 Oct 2023). That's on top of his work that pays the bills and spending time with family.
That's what you call dedication...
 

SeveralGeese

Member
Mar 8, 2022
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dev work got so much faster once they upgraded their computer too. sounds like most of the dev time was just waiting for renders to...render.

Not to disparage all the other hard work that's gone into it, of course.
 
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SuddenImp

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Sep 10, 2023
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dev work got so much faster once they upgraded their computer too. sounds like most of the dev time was just waiting for renders to...render.

Not to disparage all the other hard work that's gone into it, of course.
As someone who had to use some very heavy software for 3D models rendering (Power plant design) on outdated computers, I can tell you : it probably helped a lot.
 
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naughtyroad

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dev work got so much faster once they upgraded their computer too. sounds like most of the dev time was just waiting for renders to...render.

Not to disparage all the other hard work that's gone into it, of course.
As someone who had to use some very heavy software for 3D models rendering (Power plant design) on outdated computers, I can tell you : it probably helped a lot.
Oh no, rendering was never a bottle neck. I do postwork, scripting animations, writing, and editing while renders are running, and I also have renders running when working on my second job (which is a 50% work-from-home gig). I was never idling while waiting for renders, there's always so much other work to do in parallel while renders are happening.

The real time sink for this thing is preparing images for rendering (sets, lighting, poses, dforce and tweaking). That's (<pulls some number from thin air>) up to 80% of time spent, and that work still takes place for the most part on my old rig.

So, coming back to the apparent development speed increase: that has a lot more to do with the fact that there aren't all that many complex lewd interactions in this last segment, which are always grueling affairs that may take up 100s of images in all kinds of variants of undressed and soiled states. And since preparing images is the largest time sink, and lewd scenes have so many, they take a long, long time to prepare images for. Especially the ones where more than two persons are interacting.

So, why the new hardware then? VRAM. For multi character scenes, fitting all textures in the GPU RAM is always a struggle, and going from 2x8 GB to a single 24 GB GPU that is not a problem anymore.
 
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SuddenImp

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Sep 10, 2023
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Oh no, rendering was never a bottle neck. I do postwork, scripting animations, writing, and editing while renders are running, and I also have renders running when working on my second job (which is a 50% work-from-home gig). I was never idling while waiting for renders, there's always so much other work to do in parallel while renders are happening.

The real time sink for this thing is preparing images for rendering (sets, lighting, poses, dforce and tweaking). That's (<pulls some number from thin air>) up to 80% of time spent, and that work still takes place for the most part on my old rig.

So, coming back to the apparent development speed increase: that has a lot more to do with the fact that there aren't all that many complex lewd interactions in this segment, which are always grueling affairs that may take up 100s of images in all kinds of variants of undressed and soiled states. And since preparing images is the largest time sink, and lewd scenes have so many, they take a long, long time to prepare images for. Especially the ones where more than two persons are interacting.

So, why the new hardware then? VRAM. For multi character scenes, fitting all textures in the GPU RAM is always a struggle, and going from 2x8 GB to a single 24 GB GPU that is not a problem anymore.
Thanks for the explanation and all the details. I wasn't aware of the preparation work needed and it's interesting to get a "behind the scenes" look

Also now I feel extremely lazy. Damn.
 
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Mr_Stubbs

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Dec 30, 2020
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I haven't followed the development progress - I don't use Discord - but based on previous updates, do you think the remaining tasks will be finished this year?
Once the tasks are completed, another phase of polishing and fixing will have to begin. As far as I remember from past updates, this phase can take two weeks or more. Let's keep our fingers crossed for a release around Christmas. :giggle:
 

Lord_Momentum

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Sep 16, 2018
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Once the tasks are completed, another phase of polishing and fixing will have to begin. As far as I remember from past updates, this phase can take two weeks or more. Let's keep our fingers crossed for a release around Christmas. :giggle:
Keep in mind that even those "tasks" are in the info sheet. Notice the wench that stands for bug fixing iirc and the robot who means android port (it is greyed out this time so it might not come at all). The last step is the literal "ship" where he will upload the game to distribute it.
 
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