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naughtyroad

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Already played through twice. I'd like to know what effect each choice has on story line. I'm OCD and AuDHD. Not knowing is driving me insane. Admittedly short drive, though.
LOL.

Trust me, every option that is of true consequence (as in, you miss out content or lock out characters because of it) is noted in the game. All the little stuff, jeepers, that's impossible to document. There's many thousands of options in there, and many have little effects and call-backs down the road, even I wouldn't know where to start now.

So while we're at it, let me put a little paranoid thought in your head: if I wouldn't know where to start, what about the person making the mod? Do they know where to start? You know what? In fact...

They don't.

The one that did a walkthrough mod for Light of my life back then just chose random options in the game, without ever looking in code at the consequence of those choices. They didn't care. They were actually locking out content in the process and giving you a horrible time with the game.

Let that sink in: walkthrough mod makers don't have a magical insight in the paths through the game. Most of the time, they're just winging it. And in the process, they close off random bits of good stuff in the game by discouraging you from going there, while you do the job of convincing yourself that whatever that other option was you avoided, it must be shite for not having a green color.

Keep in mind, most of the time those walkthrough mods are not made by fans of the game (Light of my Life's one sure wasn't). They're made by people that want to flash their "donate here" buttons to people who, for one reason or another, convinced themselves they need one.

And they're made with the least possible effort. Because who's gonna find out it's crap? The player that follows the walkthrough mod? :ROFLMAO::ROFLMAO::ROFLMAO:

So, instead, I offer this promise, from me as developer that loves it when people love their game, to you as a player that is looking for a game to love: I'm never ever trying to screw you over to hide the good stuff from you in some weird meta-game of gotcha. I want you to see all the cool things I made.

So this is the secret for this game: be a decent human being to the people you like in the game (with no need to smarm your way into their panties either), and you'll get everything they have to offer. Or ignore them if you don't like them, and then the game will inform you when you're about to lose them, so you can make a deliberate choice.

For this reason though, and because I understand where your pain is coming from even if I don't share it, I'm putting some walkthrough options in my next title from the get-go, while it's still manageable.
 
Aug 13, 2025
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LOL.

Trust me, every option that is of true consequence (as in, you miss out content or lock out characters because of it) is noted in the game. All the little stuff, jeepers, that's impossible to document. There's many thousands of options in there, and many have little effects and call-backs down the road, even I wouldn't know where to start now.

So while we're at it, let me put a little paranoid thought in your head: if I wouldn't know where to start, what about the person making the mod? Do they know where to start? You know what? In fact...

They don't.

The one that did a walkthrough mod for Light of my life back then just chose random options in the game, without ever looking in code at the consequence of those choices. They didn't care. They were actually locking out content in the process and giving you a horrible time with the game.

Let that sink in: walkthrough mod makers don't have a magical insight in the paths through the game. Most of the time, they're just winging it. And in the process, they close off random bits of good stuff in the game by discouraging you from going there, while you do the job of convincing yourself that whatever that other option was you avoided, it must be shite for not having a green color.

Keep in mind, most of the time those walkthrough mods are not made by fans of the game (Light of my Life's one sure wasn't). They're made by people that want to flash their "donate here" buttons to people who, for one reason or another, convinced themselves they need one.

And they're made with the least possible effort. Because who's gonna find out it's crap? The player that follows the walkthrough mod? :ROFLMAO::ROFLMAO::ROFLMAO:

So, instead, I offer this promise, from me as developer that loves it when people love their game, to you as a player that is looking for a game to love: I'm never ever trying to screw you over to hide the good stuff from you in some weird meta-game of gotcha. I want you to see all the cool things I made.

So this is the secret for this game: be a decent human being to the people you like in the game (with no need to smarm your way into their panties either), and you'll get everything they have to offer. Or ignore them if you don't like them, and then the game will inform you when you're about to lose them, so you can make a deliberate choice.

For this reason though, and because I understand where your pain is coming from even if I don't share it, I'm putting some walkthrough options in my next title from the get-go, while it's still manageable.
Thank you. I really appreciate the sentiment. Food for thought, I guess. I really do love the game. I'm totally emotionally invested in it. Came for the fap, stayed for the story. It's beautifully written, the characters have more depth than most VNs I've played, and the graphics are top notch. I can tell you poured your heart and soul into this. I cried on more than one occasion. It's one of the best VNs, if not the best VN I've ever played. It's deep, emotional, and heartfelt. It's kind of a slow burn, but I think it makes it even more emotional, intimate, and arousing when things do heat up. I'm currently on my 3rd playthrough. I still haven't played the second one but am excited to do so.

On another note, you said "shite". May I ask what country you're from?

I'm considering developing my own VN, but there's a lot I'd have to learn before doing so. Any pointers on where to start? I can edit text of existing VNs but that's about as far as I've come.

Looking forward to your next title. I also plan on playing First Contact.
 
Last edited:

naughtyroad

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Thank you. I really appreciate the sentiment. Food for thought, I guess. I really do love the game. I'm totally emotionally invested in it. Came for the fap, stayed for the story. It's beautifully written, the characters have more depth than most VNs I've played, and the graphics are top notch. I can tell you poured your heart and soul into this. I cried on more than one occasion. It's one of the best VNs, if not the best VN I've ever played. It's deep, emotional, and heartfelt. It's kind of a slow burn, but I think it makes it even more emotional, intimate, and arousing when things do heat up. I'm currently on my 3rd playthrough. I still haven't played the second one but am excited to do so.

On another note, you said "shite". May I ask what country you're from?

I'm considering developing my own VN, but there's a lot I'd have to learn before doing so. Any pointers on where to start? I can edit text of existing VNs but that's about as far as I've come.

Looking forward to your next title. I also plan on playing First Contact.
Cheers, and thank you for the kind words.

I'm Dutch, so I got to pick up my English from all over, which is probably why you'd be forgiven if you can't really pinpoint the location of the characters in the game; there's influences from all over the English speaking territories in there. :D

I'd definitely recommend trying your hand at it if you want to make a VN, I personally feel it's the most fun an adult can have by themselves.

If you are planning on looking at First Contact, that'd be my recommendation on how to start. For me, First Contact was a quick and dirty one-shot meant as a training project to figure out the tools and build up some skills, and to walk into every pitfall every first time creator is bound to make and be able to walk away from it clean. It's not really sexy, it's very rough around the edges, and it's all just built around a single gag, but it gave me a chance to hit the ground running (or at least, not falling down flat on my face the moment my feet touched the ground) when starting LomL.

I do not recommend starting with the "big idea" that's been in the back of your mind for years, if there is one. Save that for the second title, or the third. To be honest, Light of my Life was supposed to be a second, larger stepping stone towards my big idea, and I figured I'd spend about two years on it, but then the characters started talking to me along the way and they wanted to take their time with it, and here we are, nine chapters in, and I can't even remember what my "big idea" was back then. :)
 

Count Morado

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Is it possible to close a route (like Brooke's) and just focus on Macy and Denise?
You can choose for Lou to be romantic with all possible interests - Macy & Denise, Brooke, Sierra, Sara, Zarah - none of them, or any combination thereof. The only thing you cannot do is have Lou choose Macy or Denise without choosing both.
 
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