- Oct 1, 2017
- 401
- 467
Well now, don't I look the fool? (Thank you.)What do you mean?
View attachment 658855
Found another translation oddity where one of the chests in the Labyrinth of Trials B3F announces it contains a Lucky Ring, but what you actually get from it is the Luck Bracelet, its upgraded version. (I'm thinking maybe one of the chests earlier in the game that contained the Spirit Armor might've also declared it contained a Spirit Sword- I thought I was sleep deprived but now I'm thinking I ought to double-check.)
Edit: Also, since I only just got to an encounter where an Outlaw enemy isn't alone, I can now tell that its name is probably being misspelled as Outlow when it appears alone. I thought it might've been intentional for a while due to how easy to spot it was. The Aesculapius staff has one of its stats misspelled (DFE instead of DEF). A Cyclops is Cyeclops when accompanied by two Gargoyles, and there's a Grenn Orc in a rangers/sentai reference group (that also serves as a good and humorous way to teach players about elemental strengths and weaknesses).
I guess I should have expected that the content without any CG in it would have the most spelling errors left over. Testers probably didn't bother getting beyond the credits.
There's a blue (water) barrier you have to use the correct elemental sword buff (Val-Bolt) to cut through outside of battle in the Labyrinth of Trials that feels like such a waste to not have placed in the main game's progress so as to help teach players what to do against the final boss. The ninja girl that I assume is some kind of cameo was pretty ridiculous due to only having the one Insta-Kill protecting accessory available to share between the three characters.
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- Seria's Magic Sword Ascalon seems to adjust its damage based on the number of battles completed, but I'm not certain if that's how it's meant to be working? It might actually be the number of enemies felled personally by Seria while it was equipped instead, but I'm not sure it's worth grinding that number up when you have a +200 ATK and +10 every other stat blade available long before you find it on the floor of B8F.
- Cless' Caduceus powers up its INT bonus in-battle based on how much MP the staff has drained every turn so far, but it seems that it doesn't really start out at +0 on the first turn, since it seems to do slightly more damage then than it will the first time it's drained MP; This confused me a lot and I thought the way it worked must've been different, since it appeared the power was going down instead of up in the first pair of turns. That aside, the INT bonus can get pretty ridiculous the longer a battle lasts.
- Rozz's Death Gambler changes the "x 10" to instead function as "x 100" for his Gamble Trick skills' calculation (i.e.-
(Die Roll 1 + Die Roll 2)*100 -> Damage Dealt/Healed to Target(s) determined by Die Roll 3
).
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