- Jul 5, 2019
- 155
- 246
lime green's an expensive colour to code mate. that's another 3 updates and 6 delays "due to unforeseen personal circumstances" before something that complex will make it inDid she add a lime green colored peen for the update or nah?
As much as I can - nothing?Inno keeps overestimating how much she can do
There is a bad end at the Dairy Farm, it is just outside the new city of Ellis. It isn't marked on the map automatically, but if you exit the new town and walk 5 squares east, then 2 squares north, you should find it. You can also make it appear on the map if you talk to the cowgirl in one of the trading areas in the town. She has a short romance quest that will have you go to the farm to get her personal milker back. After you offer to help, the dairy should appear on the map.I haven't played this since v0.3.18 , are there any new bad ends added since then by any chance? And will my old save work with this one?
I haven't been on F95 for a long time, but I can see that this site grants you a unique perspective.Inno keeps overestimating how much she can do within her self-imposed deadlines. She justifies it by saying the estimates push her to work harder but what it ultimately does is cause her to overstress about it all, which is terrible for one's mental health, especially when it keeps happening over a long period of time. She doesn't accept that the parameters have changed and she cannot keep treating this game as it was back in 2016.
When this project started off in 2016, she made it one of her goals to release a new update every two weeks. This was easier to achieve because there was less of an amalgamation of code to manage every time she wanted to add something. Things have changed. Her workflow, health and motivation have changed, yet she keeps ignoring the signs, either due to foolishness, stubbornness, or both. She has been taking breaks due to personal and health concerns more and more often. Progress has slowed down over the years and if it keeps up like this it may come to a halt completely.
Stress, fatigue, headaches, light-headedness - there's a plethora of conditions that cause these. However, one condition that could easily be affecting her, that includes all of these, is burnout. Resting is good but it won't solve the issue if she's going to return to her old methods and workflow right after. She needs to change her approach towards development and slow down in order to do more in the long-term. But I doubt she will. Stubborn people only learn when something drastic happens that forces their hand. Her health is going to have to implode to dangerous levels for her to realize she can't continue like this...
She's going to hit rock-bottom one day, the question is whether she will still be able to work on the game at that point (or even want to)...
Some of us may be jaded but at the end of the day we still want the game to succeed. Her subscribers could have influenced her for the better, instead, they chose to ignore the problem, either due to ignorance or because they didn't want to besmirch their reputation and hurt the developer's feelings. Even now, you speak anything that isn't outright praise and you get told off, point in case was that Sub.Star comment where one person told her to get a team because she was overworked, and got called "rude and impatient" by the community. We were the first ones to point out that Inno's workflow wasn't sustainable and would lead to problems down the road, we warned about this years ago, but since we're the "salty malcontents" nobody cared...
The problem with Patreon/SubStar is that oftentimes the sunk cost fallacy will rear its ugly head. Consider that if you pay $5/month for a campaign for a year, you've effectively bought a AAA game. That, coupled with the comments section, not to mention the opportunity to connect directly with the artist in question, can lead to a shocking degree of attachment.Some of us may be jaded but at the end of the day we still want the game to succeed. Her subscribers could have influenced her for the better, instead, they chose to ignore the problem, either due to ignorance or because they didn't want to besmirch their reputation and hurt the developer's feelings.
I think a lot of people also forget that organizing large projects is hard. It's not enough to simply know how to program, or to have followed a half dozen tutorials for a game engine.You see all the Games/VNs that have been either Onhold for awhile or simply abandoned.
It's usually because of what you mentioned, burnout. Single or a small group of devs get well over their heads and have no idea how to rein themselves in. So the whole project (or themselves) collapses.
Inno keeps overestimating how much she can do within her self-imposed deadlines. She justifies it by saying the estimates push her to work harder but what it ultimately does is cause her to overstress about it all, which is terrible for one's mental health, especially when it keeps happening over a long period of time. She doesn't accept that the parameters have changed and she cannot keep treating this game as it was back in 2016.
When this project started off in 2016, she made it one of her goals to release a new update every two weeks. This was easier to achieve because there was less of an amalgamation of code to manage every time she wanted to add something. Things have changed. Her workflow, health and motivation have changed, yet she keeps ignoring the signs, either due to foolishness, stubbornness, or both. She has been taking breaks due to personal and health concerns more and more often. Progress has slowed down over the years and if it keeps up like this it may come to a halt completely.
Stress, fatigue, headaches, light-headedness - there's a plethora of conditions that cause these. However, one condition that could easily be affecting her, that includes all of these, is burnout. Resting is good but it won't solve the issue if she's going to return to her old methods and workflow right after. She needs to change her approach towards development and slow down in order to do more in the long-term. But I doubt she will. Stubborn people only learn when something drastic happens that forces their hand. Her health is going to have to implode to dangerous levels for her to realize she can't continue like this...
She's going to hit rock-bottom one day, the question is whether she will still be able to work on the game at that point (or even want to)...
Same. I am playing excuse bingo instead of playing the game. Very amusing.I don't even play this game. I just love reading the same predictable blog posts.
"Sorry for the delay, [insert excuse here]"
"Sorry for the delay, [insert excuse here]"
"Sorry for the delay, [insert excuse here]"
Um, I hate to break it to you but LD is not at all straight oriented lol.Another game in a similar vein but with a female protag would be Lustful Desires (made on RenPy). It's mostly straight oriented with some beastiality thrown in occasionally, but it also has a decent amount of content. I don't like that I have to grind mats to make potions though (you're an alchemist so it's your job). Boring grind is boring.
you can turn on companions in the settings. and it says there that nothing is going to agknowledge them. Ino stoped writing in allowances for them. so you can have one that is just kinda there and never refrenced but that's about ita quick question, is there any mod for or to increase group content cause it sucks that it got drop
Yup, been following this game for quite some time, since before subscribestar, back before comments on the blogspot were locked. I could tell from back then that LT was heading in a bad direction and while yeah the discourse was getting painfully toxic sometimes when I saw the response was to basically lockout blogspot in favor of a highly curated discrod I knew exactly where this game would be going. As you said, people rightly pointed out that she was taking out way too much work for one person and as updates started to take longer suggestions of hiring a team emegred and were prompty shut down.Some of us may be jaded but at the end of the day we still want the game to succeed. Her subscribers could have influenced her for the better, instead, they chose to ignore the problem, either due to ignorance or because they didn't want to besmirch their reputation and hurt the developer's feelings. Even now, you speak anything that isn't outright praise and you get told off, point in case was that Sub.Star comment where one person told her to get a team because she was overworked, and got called "rude and impatient" by the community. We were the first ones to point out that Inno's workflow wasn't sustainable and would lead to problems down the road, we warned about this years ago, but since we're the "salty malcontents" nobody cared...