ForlornRoller

New Member
Oct 12, 2019
6
6
71
Wow, another feature nobody asked for substantially delaying the content people actually want. Though really I reckon it's just Inno deliberately putting off working on main content yet again and using her spaghetti-mess of code and this new feature as an excuse for not doing anything at all. I wish I had semi-decent writing skills and a fanbase full of toxic positivity so I could make ~5000 bucks a month doing fuck-all as well. I'd say I need some better coding skills but obviously reading baby's first coding book is all that's needed.
 

anubis1970

Engaged Member
Mar 1, 2018
2,235
2,549
480
A big problem is that Inno runs her discord server like the gme subreddit: A highly insular high control group(cult).
basically it's easy to forget grievances when voicing them gets you banned from the discord or bullied off by people who haven't yet given up on keeping the illusion up.
oops, fixed
I only check the mods channels on her discord, and never bother with the echo chamber.
 

sojocal

Member
Jun 2, 2020
110
106
198
This is a dumb project, but i kinda want to port the engine to another language.
I've avoided providing fixes, features, and mods because of the garbage license but this idea has taken my fancy for some reason.
Edit
I forgot something important.
This code base is really really stupid.
Image related.
1762966088810.png
 
Last edited:

bigmammo

New Member
Apr 2, 2018
7
6
13
This is a dumb project, but i kinda want to port the engine to another language.
I've avoided providing fixes, features, and mods because of the garbage license but this idea has taken my fancy for some reason.
Edit
I forgot something important.
This code base is really really stupid.
Image related.
View attachment 5431342
Yeah, the code is something else. I tried adding some additions I wanted myself but holy shit, there's enough spaghetti for a family of 50. I just couldn't get through it to get it working properly, and I really tried.
The saddest part is that the game is open source, but there is practically no progress, yet there is more then enough people interested in it. It's just said how she's "managing" it.
 

StapleComm

Well-Known Member
Apr 24, 2020
1,090
1,087
338
I wish I had semi-decent writing skills and a fanbase full of toxic positivity so I could make ~5000 bucks a month doing fuck-all as well. I'd say I need some better coding skills but obviously reading baby's first coding book is all that's needed.
Unfortunately, AI exists, so all you need to do is get the fanbase and that's it, as while AI is still not that great I'm sure the fanbase full of toxic positivity wouldn't mind a few bugs and way too stilted and official writing!
 
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Firestealer

New Member
Oct 26, 2022
5
6
13
This is a dumb project, but i kinda want to port the engine to another language.
I've avoided providing fixes, features, and mods because of the garbage license but this idea has taken my fancy for some reason.
Edit
I forgot something important.
This code base is really really stupid.
Image related.
View attachment 5431342
Would you please explain how this could probably be simplified / coded correctly? I want to know how dumb this is
 
Nov 11, 2025
25
9
3
This is a dumb project, but i kinda want to port the engine to another language.
I've avoided providing fixes, features, and mods because of the garbage license but this idea has taken my fancy for some reason.
Edit
I forgot something important.
This code base is really really stupid.
Image related.
View attachment 5431342
Would you please explain how this could probably be simplified / coded correctly? I want to know how dumb this is
I want to know too, because I'm not a expert and really anything looks complicated when it comes to coding, but this looks extra spaghetti.
 

Dman1791

Newbie
Sep 10, 2023
22
27
123
I want to know too, because I'm not a expert and really anything looks complicated when it comes to coding, but this looks extra spaghetti.
At a glance:
  • Move all of the names, and associated species if any aren't demon, to a file instead of hardcoding them
  • Parse said file into an array of some sort
    • If you need more than just names, use an object type that contains all the relevant data points
  • Use a for loop to iterate through the array and call the credits constructor and add to credits, instead of writing out the calls a billion times
 

sojocal

Member
Jun 2, 2020
110
106
198
Would you please explain how this could probably be simplified / coded correctly? I want to know how dumb this is
Reasonable question.
Let me first explain the goal of this code.
So as a booting actions, we are filling a list of Patron names for later display (I assume). What i showed looks to be about 30 people but i think there's over 100 lines of these code. Our goal is to put a set of outside data inside our game by baking it into the game itself.
Baking outside data inside games is really dumb, and should be avoided.

Now i've said there's 100 lines of code like this. How easy is it to edit them? For instance this seems to have a first name, and last name field but only the first name is used. To remove that last name field would require me to make 100 extra changes and the program wont compiler without those changes.

It takes a lot of space.(Not specifically harmful)
If i recall correctly we have credit code, followed by logic code, followed by more credit code.
If you want want to edit 1 specific entry, you have to check over a hundred code statements(which are fragmented).

This is how you should do it.
>Get Patreon list
>>Process patreon list into standard format
>Get Substar list
>>Process Substar list into standard format
>>>Concat Patreon list and Substar list.
>>>>Dump file into game files.

>Write code to read file.
>> Use forloop to go through each subscriber in list.
>>> make local variables inside loop for value that change which are [firstname, subspecies]
>>>> call credits.add inside loop but use local firstname and subspecies.
>>>>>Profit
Boom, there's the pseudo code which replaces that above shown code.
It requires hand rolling 1 tool (which given the complexity is super quick) and maybe 10 lines of java code inside the game.
It's compact, easy to change/edit, doesn't bake outside data inside our exe, doesn't take exaggerated code space, and easy to edit the the list (a text file with standard format is easier to search than a text inside a code statement.)

This is just a sloppy solution to a simple problem. Is it a big deal? No! But if the solution i suggested was implemented, i wouldn't touch the credits code but in it's current state, this is an eye sore and slowing progress. I'm just going to delete these lines of code. Her backers being credited be damned.

EDIT

I want to know too, because I'm not a expert and really anything looks complicated when it comes to coding, but this looks extra spaghetti.
I will defender her a bit here. As you said, when you're not experienced, anything looks complicated.
This isn't complicated coding wise. It's mostly straight forward. It's the programming version of adding a line of text to notepad or excel.
There's just a lot of unneeded data which makes it look complex, and she shouldn't be writing every name down by hand. As stated by myself and someone else. Put it in a file. Load the file.
 
Last edited:
Nov 11, 2025
25
9
3
Reasonable question.
Let me first explain the goal of this code.
So as a booting actions, we are filling a list of Patron names for later display (I assume). What i showed looks to be about 30 people but i think there's over 100 lines of these code. Our goal is to put a set of outside data inside our game by baking it into the game itself.
Baking outside data inside games is really dumb, and should be avoided.

Now i've said there's 100 lines of code like this. How easy is it to edit them? For instance this seems to have a first name, and last name field but only the first name is used. To remove that last name field would require me to make 100 extra changes and the program wont compiler without those changes.

It takes a lot of space.(Not specifically harmful)
If i recall correctly we have credit code, followed by logic code, followed by more credit code.
If you want want to edit 1 specific entry, you have to check over a hundred code statements(which are fragmented).

This is how you should do it.
>Get Patreon list
>>Process patreon list into standard format
>Get Substar list
>>Process Substar list into standard format
>>>Concat Patreon list and Substar list.
>>>>Dump file into game files.

>Write code to read file.
>> Use forloop to go through each subscriber in list.
>>> make local variables inside loop for value that change which are [firstname, subspecies]
>>>> call credits.add inside loop but use local firstname and subspecies.
>>>>>Profit
Boom, there's the pseudo code which replaces that above shown code.
It requires hand rolling 1 tool (which given the complexity is super quick) and maybe 10 lines of java code inside the game.
It's compact, easy to change/edit, doesn't bake outside data inside our exe, doesn't take exaggerated code space, and easy to edit the the list (a text file with standard format is easier to search than a text inside a code statement.)

This is just a sloppy solution to a simple problem. Is it a big deal? No! But if the solution i suggested was implemented, i wouldn't touch the credits code but in it's current state, this is an eye sore and slowing progress. I'm just going to delete these lines of code. Her backers being credited be damned.

EDIT


I will defender her a bit here. As you said, when you're not experienced, anything looks complicated.
This isn't complicated coding wise. It's mostly straight forward. It's the programming version of adding a line of text to notepad or excel.
There's just a lot of unneeded data which makes it look complex, and she shouldn't be writing every name down by hand. As stated by myself and someone else. Put it in a file. Load the file.
Oh okay, that all checks out! So, what's exactly her excuse for atleast not hiring/getting someone to make her code simplified again? Lazyness?
 

Anyanas

Newbie
May 24, 2023
59
115
109
Sorry to combo break the dev trash talk train, but I must ask my QUESTION.

How exactly are you supposed to cope with sadism/masochism constantly increasing your lust gains in combat?
 
Nov 11, 2025
25
9
3
Sorry to combo break the dev trash talk train, but I must ask my QUESTION.

How exactly are you supposed to cope with sadism/masochism constantly increasing your lust gains in combat?
To quote, "That's the amazing part: you don't!"

Naw but for real, I got no fucking idea, it's highly unbalanced.
 
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Draupnir7

Active Member
Sep 3, 2020
675
1,017
267
How exactly are you supposed to cope with sadism/masochism constantly increasing your lust gains in combat?
The easiest way is to not have them in the first place. It is tempting to load yourself down with likes and dislikes in the interest of verisimilitude, but all it does is get in the way if the goal is a power fantasy.
The second easiest, as already stated, is to use a melee one-tap build and effectively avoid the fight altogether. Even hurriedly assembled with one hand, you can build something that achieves triple-digit damage even without the Soldier career's first-turn damage buff.

Oh okay, that all checks out! So, what's exactly her excuse for atleast not hiring/getting someone to make her code simplified again? Lazyness?
Creative control was the original excuse for not hiring help in general, if I remember correctly. She did not want to argue with someone over the particulars of her own project. Which was a compelling thought, but in hindsight meant the sub-contracted help would be arguing with Inno over not having anything to do.
 

Anyanas

Newbie
May 24, 2023
59
115
109
The easiest way is to not have them in the first place. It is tempting to load yourself down with likes and dislikes in the interest of verisimilitude, but all it does is get in the way if the goal is a power fantasy.
The second easiest, as already stated, is to use a melee one-tap build and effectively avoid the fight altogether. Even hurriedly assembled with one hand, you can build something that achieves triple-digit damage even without the Soldier career's first-turn damage buff.
Was wondering if the stat buffs you get from simply having the fetishes themselves could somehow be used to compensate for the downsides and turn into a net power gain, but guess it was just wishful thinking. Thanks anyway :LOL:
 

gembunny

Member
Oct 28, 2025
134
520
93
I know that, but like, why be stubborn over something so simple? Is it ego or not giving a fuck? Have you interacted with the developer yourself?
No and I rather I never do, tbh.

Frankly, even if she did get any help on the code end and cleaned it up to unspaghetti it some(assuming that is possible, I remember that one mod where they did I believe?, but idk coding), she refuses to focus on actually doing the story for the game anyway. They'd be coding constant bugfixes at best without doing any actual meaningful work with how glacial she is.
 
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