Golden_Buddy

Member
Aug 9, 2020
246
198
There's one that I know of that floats around on ATF (it's mostly for those wanting to break the age limit, though), but other than that, the pile on Discord's pretty much it I think.

From what I understand, most modders have had little interest in doing anything beyond quick and dirty mods that maybe add an outfit with custom art for it, the occasional guns from Doom, or some random tat. My guess has been that anything more complicated would be more work than modders want, what can be modded is simply that limited, or both. Likely both from what I gather.
i'm sorry for sounding dumb but what is ATF
 

TrollerXD73

Newbie
Mar 13, 2020
21
9
I play this game for some time I read this thread for some time and I want to be different from people who just complain about this game (we all know what is happening here with dev, updates, content, optymalization, balancing money stats).

I found out that if you get maximium lust you don't loose fight like NPC, but just get status "Desperate for sex". I thought that I will can loose in this way to make game more colourful (loose some battles without surrendering).

But that was not my main reason why I'm commenting. Main question is: can you get half-slime slave/companion or slave/companion with some parts of slime and rest normal parts of their body (I check some options but for now nothing worked). Anyone have idea how I could get this effect (if there is any way to get it)?
 
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NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,285
But that was not my main reason why I'm commenting. Main question is: can you get half-slime slave/companion or slave/companion with some parts of slime and rest normal parts of their body (I check some options but for now nothing worked). Anyone have idea how I could get this effect (if there is any way to get it)?
Slime is all or nothing.
 

mordet

Member
Apr 21, 2020
253
151
I found out that if you get maximium lust you don't loose fight like NPC, but just get status "Desperate for sex". I thought that I will can loose in this way to make game more colourful (loose some battles without surrendering).
This might not have been your original reason to comment but I may as well clear things up. This is normal, and your character is not the only one to not succumb to lust immediately. Every NPCs can do that by having the Arcane stat at 2 stars, 15, I think.
 
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SoulBurner77

Member
Jul 20, 2018
182
125
I play this game for some time I read this thread for some time and I want to be different from people who just complain about this game (we all know what is happening here with dev, updates, content, optymalization, balancing money stats).

I found out that if you get maximium lust you don't loose fight like NPC, but just get status "Desperate for sex". I thought that I will can loose in this way to make game more colourful (loose some battles without surrendering).

But that was not my main reason why I'm commenting. Main question is: can you get half-slime slave/companion or slave/companion with some parts of slime and rest normal parts of their body (I check some options but for now nothing worked). Anyone have idea how I could get this effect (if there is any way to get it)?
Right now you can't be half-slime. Inno talked about half-elementals so I think it should be possible in the new system.

People only instalose to lust if they have <10 arcane.

As someone that played since 2016 the main story updates always take forever, it took a year from battling Brax to rescuing Arthur, what is like 1h of gameplay. And while Inno used to post much more frequently what happened is that she would release a very broken build then a series of bugfixes similar to what Rogue-like Evolution does.
 

TrollerXD73

Newbie
Mar 13, 2020
21
9
So only demons (and other half demons - btw I was asking about slimes because you can find half demons like: hellhound, jackalope, nightmare) and main character will not lose instantly (because only them I saw with more than 5 arcane, and maybe Kitsune too but I didn't check this one)?
 

anon707

Member
Jun 13, 2018
290
536
I play this game for some time I read this thread for some time and I want to be different from people who just complain about this game (we all know what is happening here with dev, updates, content, optymalization, balancing money stats).
You're not special in the least bit at all. There are people in this thread who do also talk about the game. Turns out we can have different conversations... crazy aint it?
 
D

Deleted member 2763995

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I only descovered this game a few weeks ago. Enjoyed it, had a few good wanks, book marked it and then played some other stuff. If the game got updated, cool. If not, oh well, no skin of my fore if you catch my drift. Then over the past couple of days, after checking up on the game again, I've slowing been descovering how contraversial the development of it has been and just how deep this rabbit hole goes. Which is why my comment from monday was a bit more defensive then it probably should have been. I HAD NO IDEA.

The whole thing's been very amussing honestly. Both learning about and watching a developer constantly shoot themselves in the foot and watching dozens possibly hundreds of people be passionatly angry and upset over some random free porn game in one of the many weird corners of the internet.

As someone who wants to make games for a living someday, I can honestly say, it's been a learning experience
 

Danv

Active Member
Aug 21, 2020
873
1,227
The whole thing's been very amussing honestly. Both learning about and watching a developer constantly shoot themselves in the foot and watching dozens possibly hundreds of people be passionatly angry and upset over some random free porn game in one of the many weird corners of the internet.
this passion in aggression not incidental, because game do have potential and it's really sad to see this potential squandered, even more - pretty much intentionally destroyed, sure there are a lot of random free porn games, but not that much worth a download, even less - extensive play beside quick fap
even just better communication with your broader part of fun base, not just hardcore simps in discord - would help a lot without actually changing anything in development process (like taking so needed help with coding, they certainly can afford it), maintaining good rep and two-way communication worth a lot in a long run and prevents a lot of frustration on both sides
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,650
2,037
I'm left wondering what the reason behind the 3 attacks per turn is. It makes the combat always end in 1-2 turns and also heavily favors "offense is the best defense". It's super hard to survive more than that with how many times you can be attacked per turn and how many types of damage you need to defend yourself from. I mean it's pretty simple: Would you rather build 1-2 damage stats to kill faster or build 5-6 types of defense (Fire/Ice/Poison/Physical/Lewd/HP) to survive longer. Glass cannon is just way easier.

The 3 attacks per turn/quick combat also kills a lot of spells and types of damage that require multiple turns to work well. You're always better off just bursting everything down. The poison spell and the rock DoT are useless when you can just fire off 6 fireballs a round. It also hurts a lot of spell buffs. If they really love the 3 moves a turn system, they could easily lower damage across the board for direct damage to improve the viability of other types of damage.

Lots of questionable balance stuff and gameplay elements that I don't get. I find myself intentionally avoiding way too much in this game because I don't want to completely break it. It's like everything is either too weak or too strong, there's zero balance. Everything gets one shot or can't be killed. I haven't felt like many fights were an equal match.

I wish I knew what the dev was interested in/going for, would be easier to figure out how to improve shit. One example would be combining all elemental damage to just a single stat. That would better balance out how easy it is to build defense against damage types. Then you could add resistance or weaknesses to certain elemental damage types if you want for various races so the different magic types still have enough individual identity if you didn't want them to just be different flavored magic damage (The magic lines are already pretty unique though, so it isn't really needed). It's kind of weird how so many perks are already prepared for that by giving all elemental damage but we still have single element enchants and such.

You never know what type of damage you'll be facing short of save scumming, so what's the purpose of having so many different elemental types of damage anyways? It's just an rng fest that forces you to favor offense. It's not like this is the type of game that has biomes and you can anticipate the type of damage you'll be dealing with by bringing along a certain defense focused stat (Bringing an ice resist set to a snow biome filled with enemies that can use ice damage for example).


Random stuff:

1: Why don't the lust and physical defense skills level up with you? They're useless so quickly. Oh boy, blocking 7-21 damage out of 80x3. So helpful.

2: It's way too easy to scare off enemies and resummon new ones with new equips to farm. You can just farm weapons on succubi early on and be able to afford everything in a few days. I wish when you removed a character from a tile they wouldn't respawn for a day or a real time hour or something. At least that'd require you to move around more.

3: The obvious exploityness of finding a demon/slime and turning them into a milk slave. What I think about when I see something like that is: "If it's that easy for the player to do, why isn't everybody doing it?". Wouldn't the market be oversaturated with bodily fluids? Even non slaves would be hooking themselves up to milkers for easy cash if it sold that well right? Supply and demand. The more is produced, the lower it would sell for on the market, so capping how much money you can make by selling milk/sex fluids actually has some realism to it.

4: Being able to lower magic cast cost so much that a heal with Soothing Waters + Arcane Spring regenerates more mana than it uses. Arcane Springs probably shouldn't exist. It kills a lot of talents too that help with hp/mp regen. Anybody can afford spells + spell upgrades with money, while talents are a bit more limited.


Also random question: Are there any strap ons that can shoot cum?
 
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organord

Member
Jun 10, 2020
192
387
1: Why don't the lust and physical defense skills level up with you? They're useless so quickly. Oh boy, blocking 7-21 damage out of 80x3. So helpful.

2: It's way too easy to scare off enemies and resummon new ones with new equips to farm. You can just farm weapons on succubi early on and be able to afford everything in a few days. I wish when you removed a character from a tile they wouldn't respawn for a day or a real time hour or something. At least that'd require you to move around more.

3: The obvious exploityness of finding a demon/slime and turning them into a milk slave. What I think about when I see something like that is: "If it's that easy for the player to do, why isn't everybody doing it?". Wouldn't the market be oversaturated with bodily fluids? Even non slaves would be hooking themselves up to milkers for easy cash if it sold that well right? Supply and demand. The more is produced, the lower it would sell for on the market, so capping how much money you can make by selling milk/sex fluids actually has some realism to it.

4: Being able to lower magic cast cost so much that a heal with Soothing Waters + Arcane Spring regenerates more mana that it uses. Arcane Springs probably shouldn't exist.
1. True, all-out offense quickly becomes the name of the game, instead of observing the opponent's 3 actions and deciding how best to weave physical/lust-based attack and defense actions together.
I had a little more fun with extremely early-game combat for that reason, though it wasn't perfect because races with significant innate Physique bonuses (or anyone who spawned with a particularly strong weapon) could tear through your limited Physical Shielding like it wasn't there.
I feel like the perk tree would be a good source of permanent improvements for the Block and Resist actions, but it has been stuck in WIP/proof-of-concept limbo for ages.

2. and 3.
This is part of an overarching imbalance in the monetary reward system that I crudely "solve" through a series of heavy self-imposed restrictions. They're probably not very fun-sounding for most people, though:
  • No permanent removal of NPCs from the game (eg. chasing them off a tile, betraying a friend, attacking enforcer patrols). Once an NPC occupies a danger tile, the only way to clear that tile is to enslave them.
  • No capturing slaves solely to sell; a captured slave must be kept permanently, properly trained, and interacted with on a regular basis. (Capturing a slave just to clear a tile and then neglecting them or setting them up as a fire-and-forget moneymaker is a no-go.)
  • No milking fluid-producing slaves; they completely destroy the value of money.
  • No looting equipment from defeated enemies (unrealistically, this also includes those I enslave; I leave their stuff untouched). Looting their consumable items is allowed.
  • No getting into fights solely for the sake of earning money. If passing through a dangerous area, I need a good reason to be there, at which point I can fight what gets in my way.
  • No selling enchanted elixirs. (Making use of the School of Water perk and the Transformer perk when enchanting personal/slave-use equipment and consumables is perfectly fine.)
  • [Tangentially related] No orgasmic level drain, which indirectly affects earnings somewhat by throttling the speed you level up.
With those self-imposed rules in place, my income becomes very low. But I feel that these earnings make sense compared to what things cost.
Early on, I needed to make serious decisions over which spell to buy and upgrade next. For that matter, I still don't have full upgrades for every single spell. I also need to consider whether I can spam powerful Arcane-Essence-consuming weapon attacks, since I can't simply buy as many Arcane Essences as I want.

Without the rules, there are just too many ways to make money easily, even without fluid-producing slaves.
This reduces the value of rewards from quests/exploration/combat, because the only truly valuable finds are rare base item types (artifacts etc.) that are never available in shops.

4. I think this one is fine. The existence of Arcane Strike as a basic spammable move means Aura was never meant to be a serious limiting factor for spellcasters being able to do, well, anything. Arcane Springs just adds some action efficiency to the Soothing Waters spell.
Enchanted restoratives are also straightforward to create, so restoration between combat encounters isn't an issue (unlike, say, Vancian magic systems where you would have to budget your spells between limited-and-uncertain rest locations in a dungeon).

Regeneration perks (among many others) being lackluster is a separate issue. I'm waiting for the perk tree to get some attention again, to see if shoddy perks are still shoddy after they get another look-over.
 

MSGTNP

Member
Feb 5, 2020
406
355
I wish there was some more story content since it's interesting in it's own way yet there's not much there honestly. The game very much padded out. If you don't cheat or exploit the system, you have to grind for a decent amount of time before you get one story scene which isn't that long. I just don't understand why there isn't a volunteer writer for this? I can write over 100K worth of content in a month. If she had like two or three of me, there be like 200K-300K words worth of story content every update lol It saddens me that something like this, something that got so much potential, isn't reaching said potential because Inno being over protective. It's one thing if LT was new and no one knew about it but that isn't the case. It's well known and it has a ALOT of fans, some of which would probably be willing to help out but instead, from what I can see, Inno just wants to act like a over protective mother and do everything herself. I couldn't even imagine doing programming and writing essentially a novel at the same time >_>

Like I understand somebody having a vision and wanting to see that vision come to fruition through doing things in their own way but getting different perspectives from other people is always a nice thing since they usually add new idea's you never thought of or were blinded to it for some other reason.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,650
2,037
I wish there was some more story content since it's interesting in it's own way yet there's not much there honestly. The game very much padded out. If you don't cheat or exploit the system, you have to grind for a decent amount of time before you get one story scene which isn't that long. I just don't understand why there isn't a volunteer writer for this? I can write over 100K worth of content in a month. If she had like two or three of me, there be like 200K-300K words worth of story content every update lol It saddens me that something like this, something that got so much potential, isn't reaching said potential because Inno being over protective. It's one thing if LT was new and no one knew about it but that isn't the case. It's well known and it has a ALOT of fans, some of which would probably be willing to help out but instead, from what I can see, Inno just wants to act like a over protective mother and do everything herself. I couldn't even imagine doing programming and writing essentially a novel at the same time >_>

Like I understand somebody having a vision and wanting to see that vision come to fruition through doing things in their own way but getting different perspectives from other people is always a nice thing since they usually add new idea's you never thought of or were blinded to it for some other reason.
Yeah it's like short of CoC/TiTS, very few text games do super well without being open source/crowd made. Look at the crowd games like Fort of Chains and Free Cities for content comparisons and how quickly they were fleshed out. I think even Degrees of Lewdity has some additional writers/helpers. Inno really doesn't work with anybody else?
 

MSGTNP

Member
Feb 5, 2020
406
355
Yeah it's like short of CoC/TiTS, very few text games do super well without being open source/crowd made. Look at the crowd games like Fort of Chains and Free Cities for content comparisons and how quickly they were fleshed out. I think even Degrees of Lewdity has some additional writers/helpers. Inno really doesn't work with anybody else?
Inno has a writer for the Enforcers I believe but that's it to my knowledge lol

While I personally do not like Fort of Chains, I agree with you it's in the same boat as FC and Godhood and just below CoC/TITS in terms of content. Either Inno will fail to succeed most likely in finishing LT If she continues primarily by herself or she more likely to succeed in finishing LT If she finds some willing volunteers to help her out so she can focus on programming. I would volunteer myself but I already spend about 4 hours on HTML code and writing/rewritting lore for my own forum RP every day. I would burn myself out If I had to work on LT too lol
 
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organord

Member
Jun 10, 2020
192
387
I'd rather the opposite happen: Inno gets help with the programming so she can focus 100% on writing/world-building/game design.

I really like the existing setting, characters, quests, and the direction of the main story, so I would prefer they stay under Innoxia's close control going on forward, with as few external influences as humanly possible.

As for the code, it doesn't matter whether Innoxia herself does it as long as it follows her design specifications and isn't blatantly spaghetti.
The playable portion of the game is already sufficiently fleshed out; you can point a better programmer at the game and they'll know what kind of end result they should be working towards (as opposed to going off a text document from scratch, without any prototype).
 

MSGTNP

Member
Feb 5, 2020
406
355
I'd rather the opposite happen: Inno gets help with the programming so she can focus 100% on writing/world-building/game design.

I really like the existing setting, characters, quests, and the direction of the main story, so I would prefer they stay under Innoxia's close control going on forward, with as few external influences as humanly possible.

As for the code, it doesn't matter whether Innoxia herself does it as long as it follows her design specifications and isn't blatantly spaghetti.
The playable portion of the game is already sufficiently fleshed out; you can point a better programmer at the game and they'll know what kind of end result they should be working towards (as opposed to going off a text document from scratch, without any prototype).
You know what I meant lol I was just speaking in general. She's bound to do far better If she were to get any help in any department so she doesn't have to focus on everything >_>
 

Golden_Buddy

Member
Aug 9, 2020
246
198
I'm thinking about doing a mod pack with all of you. Once race modding gets out next year we could work together to make one massive pack. the question is what would be the theme. I got two ideas and they are Jurassic park and star wars. Jurassic park would have dinosaurs, park merchandise, and items. star wars would have some of the more popular races first then more obscure ones, armor weapons from a galaxy far far way, and items. but I'm spit balling here if you do anything its your choice
 
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