1.) What? That's nonsense. You get an autosave every time you enter an area. If you continued on and got into a fight you couldn't win, then autosave would set you right back to when you first entered. At which point you can just turn around and leave.
2.)You can disable game over scenarios. I don't know what you're failing to understand about this.
You can disable game overs. So even if you find yourself in a situation where you lose its not going to be game over unless you specifically set it so game overs could happen.
3.) Again, how? How do you not manual save prior to to entering dangerous areas when it tells you its a dangerous area?
So you just... don't ever feel like manual saving? Or something?
Not if game over is disabled. Like seriously, turning off a setting isn't rocket science. In fact, I'm pretty sure its off by default.
1.) Autosave still works, despite your claim of uselessness. For instance, if the player loses to an Imp gang, loading the autosave will revert the player right back to when they entered submission. No problem.
2.) Most players are cautious enough to use manual saves,
especially if they're rushing content.
3.) Again, the game literally showers them in warnings. If they decide not to heed those warnings that's up to them.
4.) Once more with the disabling bad ends. If you want bad ends, you need to enable the setting, otherwise you physically can't get a bad end. Like at all, its impossible.
5.) You're acting as if I want every single loss to instantly enslave the player. You did read the part where I told you I didn't want to shift the core of the game, right? It'd work just fine if enslavement was restricted to bosses, or even a specific boss, kinda like, oh I don't know...
what Inno did with Vengar.
Like man, we have a bad end in game already, and shockingly, it hasn't destroyed the game's themes, or ruined its content, or resulted in mass outrage, or whatever catastrophe you seem to think adding another bad end will cause. It can be done, because you know,
it already has been.
So let me get this clear. We shouldn't add any more bad ends what-so-ever, even with all the warnings, safety nets in the form of auto and manual saves, and content settings; on the off chance that someone someone
might, while transferring saves -an inherently risky proposition- on a blue moon, suffer game breaking bug.
To be frank, that is the most ridiculous chain of logic I've ever heard. You're reaching.
Really reaching.
...So have slavery be gated behind the game over toggle as well. I feel like that should be fairly obvious? To be honest I was under assumption that that's what we were discussing in the first place?
Again, I'm not seeing how a player that has enabled bad ends would be outraged at finding bad ends. That's kinda the whole point of enabling bad ends.
And Marrowind is not meant for the player to fail the main quest, but the people working on the game were kind enough to add the option to do so anyway. So if the player wanted to be a serial killer who attacked anyone they saw, they could, even if it went directly against the game's theme of the player being the titular hero.
And yeah, most games are meant for something and have their own specific theme, but to insist that that means you're is not allowed to experience extra content, even if its 'against the grain' so to speak, is rather close-minded.