First off, both games were built on different engines. CoC/TiTs were built on Flash (up until recently), whereas LT was built on Java (and a homebrew version at that).
If you want a more detailed explanation,
Sarkath and
tehlemon have made some really good posts in the past that explain the intricacies of how this game works (and what is wrong with it). Simply put, the game is extremely unoptimized and was designed in such a way that, the longer you play, and the more NPCs you add unto the map (such as through pregnancies) the slower it becomes, to the point even moving a single tile can freeze up the game for several seconds. Also, the saves become easily "bloated" and difficult to manage. All of these things lead to an over-usage of RAM.
If an average PC can have issues running the game, a piddly little phone is not going to cut it. So even if you manage to get an android version running (which is very doubtful), you'd still have glaring performance issues to deal with. In other words, you need to fix the game before you can even consider doing a port.
The difference between Fenoxo and Innoxia, is that the former has more than one game under his belt, a decade of experience and a team to back him up. LT was Inno's first experience as a game developer, made worse by the fact she knew little about coding when she was starting off. And she works alone. Just because they are both text games doesn't mean they work the same way or were designed the same way. And just because one example made a successful android port doesn't mean it's feasible for everyone else too.
Look, I'll be the first to admit that I'm not the most knowledgeable person around... but your post is kind of making me question whether or not you actually have the technical know-how to make a successful port. lol