Plumpunikitty

Member
May 7, 2019
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246
I forget, where do I go to spawn the real guns?
You're asking for the weapons based on the real-life counterparts, right?
In case you haven't figured it out.
⁽ᵃⁿᵈ ᶠᵒʳ ᵗʰᵒˢᵉ ʷʰᵒ ᵈᵒⁿ'ᵗ ᵇᵒᵗʰᵉʳ ᵗᵒ ʳᵉᵃᵈ ᵗʰᵉ ᴿᴱᴬᴰᴹᴱˢ⁾
While in the buggy's items spawn menu click the space under the range weapon tab.
 
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Nov 21, 2020
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You're asking for the weapons based on the real-life counterparts, right?
And for his neutral special, he wields a gun!

I wanted peoples opinion on what they like about this game (or rather, what this game aims to be, it's not exactly in the best state and the direction/rate of development is just tragic) in case someone else were to make a similar game. Specifically i'm interested peoples opinion on content such as furry/scalie/animal morph, sandbox, character customization, fantasy RPG elements, handwritten/plot characters, slave/companion management and story. How much do these things mean to you. If there is anything i left out that appeals to you don't be afraid to mention that too. Also I hope i'm not derailing this thread by doing this.

Personally I really like the sandbox, customization and managment aspects of the game. I'm partial to the furry stuff, as long as it's optional. I don't like the RPG elements because tropes like leveling, infinite powerscaling and health being represented as an integer is not only overly simplistic but beyond overused. I dislike story and handwritten characters because it doesn't blend in well with the rest of the procedurally generated content, and although it's optional it seems like wasted development time.
 

Plumpunikitty

Member
May 7, 2019
151
246
I wanted people's opinions on this game.
It's obvious that the best systems that it's going for the game are player customization, slavery system, modding framework, and what I call M.Y.O.S.S. (a.k.a make your own sex scene). Although that system needs more and better preludes in order to be more effective if you asked me. Honestly, I'm not sure how to break to you, but all video games are bounded to integers. Some platforms are better at hiding it than others. This game being text-based, you're asking a lot if you want the stats to be anything more than just flavor text.
 

Carl0sDanger

Active Member
May 22, 2020
545
817
It's obvious that the best systems that it's going for the game are player customization, slavery system, modding framework, and what I call M.Y.O.S.S. (a.k.a make your own sex scene). Although that system needs more and better preludes in order to be more effective if you asked me. Honestly, I'm not sure how to break to you, but all video games are bounded to integers. Some platforms are better at hiding it than others. This game being text-based, you're asking a lot if you want the stats to be anything more than just flavor text.
One thing someone looking to develop their own game in this style might consider is making a character portrait generator from the get-go. That is, the system is built from the ground up so that the description of a character generates a portrait of that character.

Personally, I like RPGs. Which is lucky, as I'm a DM. One of the main things that attracted me to LT was that it promised to be an actual RPG: a game where the player takes on the role of a fictional character in a fictional world and creates a unique story by making decisions as that character.

More generally, while the impressive customisation of LT is a definite draw card to new players, the "wide as an ocean, deep as a puddle" problem has been experienced by enough players that any serious person looking to do something similar should sit up and take notice. My advice would be for Nesirb to be very frugal with character customisation options initially. Start small and work out from there as the story requires.
 

IvoryOwl

Active Member
Mar 29, 2017
754
1,390
Yeah, if anything, I think Lilith's Throne gives a good crash course on what NOT to do during development. Feature creep and grandiose ambitions, left unchecked, can kill most projects before they even reach the halfway milestone during development. Keep your scope small and within your capabilities and build with the future in mind; prioritize good, lasting foundations over short-term gains.

Plan your progress and stick to it. Spontaneous development can be fun for a while, and could be done to take a "break" from rigid goals, but do too much of it and you could end up losing your original vision. Same thing could be said about accepting player suggestions: too much and you'll be doing nothing else. At that point, you're basically being paid to to work for them rather than making your own game. It can also create disparities in the quality. Last, but not least, be honest with your community!
 
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throbzombie

Well-Known Member
Oct 15, 2020
1,136
2,413
is there a way to get certain transformation potions?
Which ones do you want? To just get any one, you can buy a food item from the mall and enchant it. Each race has a food item specific to it and you can select which TFs you want the potion to give.
 

throbzombie

Well-Known Member
Oct 15, 2020
1,136
2,413
Yeah, if anything, I think Lilith's Throne gives a good crash course on what NOT to do during development. Feature creep and grandiose ambitions, left unchecked, can kill most projects before they even reach the halfway milestone during development. Keep your scope small and within your capabilities and build with the future in mind; prioritize good, lasting foundations over short-term gains.

Plan your progress and stick to it. Spontaneous development can be fun for a while, and could be done to take a "break" from rigid goals, but do too much of it and you could end up losing your original vision. Same thing could be said about accepting player suggestions: too much and you'll be doing nothing else. At that point, you're basically being paid to to work for them rather than making your own game. It can also create disparities in the quality. Last, but not least, be honest with your community!
I think the biggest lesson we can take away from LT is not to fly solo on a big project like this. Even having just one partner on the project can massively lighten the workload and grease the wheels of progress, as well as keep the project on track. Personally, I think Inno's stubborn refusal to work with anyone is at the root of all of LT's problems.
 
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tehlemon

Well-Known Member
Jan 26, 2021
1,224
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I think the biggest lesson we can take away from LT is not to fly solo on a big project like this. Even having just one partner on the project can massively lighten the workload and grease the wheels of progress, as well as keep the project on track. Personally, I think Inno's stubborn refusal to work with anyone is at the root of all of LT's problems.
IDK if we can really say that anymore. After all, the contributors are doing most of the work these days. 4.0, the biggest patch in years, was entirely contributors.

I think the real problem isn't Inno's stubborn refusal to work with anyone, it's Inno's stubborn refusal to work. But being called out is probably rather stressful, so maybe another month of is needed.
 

throbzombie

Well-Known Member
Oct 15, 2020
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IDK if we can really say that anymore. After all, the contributors are doing most of the work these days. 4.0, the biggest patch in years, was entirely contributors.
Well I say "at the root" because I've perceived it the problem initially, from which all the other issues sprang. I truly believe that if Inno had accepted help to begin with, the project wouldn't be so riddled with issues and this thread would have a very different attitude towards it.
I think the real problem isn't Inno's stubborn refusal to work with anyone, it's Inno's stubborn refusal to work. But being called out is probably rather stressful, so maybe another month of is needed.
Well I don't have a crystal ball or anything, but I know from personal experience that working with motivated people can motivate you as well. I'm not taking the blame off of Inno or anything, just offering my perspective.
 
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and what I call M.Y.O.S.S. (a.k.a make your own sex scene).
That's a big one that I forgot about yeah, lot of ways to control the sex scenes (unlike games like TiTS where scenes are hand written and at best a couple variables are switched to represent character specific traits).
Honestly, I'm not sure how to break to you, but all video games are bounded to integers
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It's obvious that the best systems that it's going for the game are player customization, slavery system, modding framework
It seems obvious to me too but I can't be sure if everyone else agrees.
 

Bogojisem

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Oct 24, 2019
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That's a big one that I forgot about yeah, lot of ways to control the sex scenes (unlike games like TiTS where scenes are hand written and at best a couple variables are switched to represent character specific traits).

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It seems obvious to me too but I can't be sure if everyone else agrees.
The only games that should be implementing a system like that are survival games or hardcore RPGS. It would be out of place in a lightweight RPG porn game like LT.
 

anon707

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Jun 13, 2018
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It seems obvious to me too but I can't be sure if everyone else agrees.
Some games have this idea. in games that have implement this idea successfully they use body part damage to determine fighting capabilities and wounds. If your leg is wounded wouldnt be able to run or your stamina is cut by a lot. If your arm is wounded you wont be able to do strong/heavy attacks or use a weapon in that hand as effectively or your aim would be off. So on and so for with other body parts.
 
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