It resets. Crit dmg is capped at 500% though so if you somehow get enough stat points...
(Keep in mind there is no legit way of getting 4 AP right now and even if aquatic races were tagged as such you'd have to drop over 100 stat points from myth/~50 from phoenix)
For a very oversimplified approximation +1 AP lets you perform one extra action out of 3, which translates to a 33% damage increase. Thus in a uniform budget the effect of "+1 AP" should be worth about 30-40 times the "+1% dmg" cost point depending on how you value versatility vs 3rd hit crits. Which in itself should be more than the value of "+1 shielding" let alone "+1 health" because damage boosts from different stats stack multiplicatively so +100% physical +100% melee actually is worth +300% total damage increase. Of course +1 AP actually is a fair bit stronger than that as stuns make no effort to account for such a possibility.
IIRC, the 500% cap is per crit though, so if it was letting you crit more than once in a turn you'd be getting two normal hits, and then two with the full crit bonus. When you're critting for like 800+, that's a pretty big increase in total damage.
That's why I was curious if it would let you stack crits. Because then it's significantly higher than a 33% damage increase.
Probably best that it doesn't work that way lol
Also, that math isn't quiet right, it's not actually a 33% increase. It seems that way because it's a 33% increase in your total number of moves. But the third move is so heavily weighted that it's significantly less than a 33% increase. Like, if you're hitting for 200, then 200, then 1000, and the new move is a 200, it's only like (eyeballing this, if I'm way off sorry) a 15% increase.
The rest of what you're saying is correct though.
Functionally, all having four AP would do is let me one shot all four imps in a single turn, rather than needing two turns. This is the problem with trying to build upon a terrible base system, no matter what you do on paper, you're still just adjusting a mess lol
the perk tree still has the this is all a W.I.P and will likely be changed disclaimer on it. So I figured the combat was similar. it's there but little to no regard for balance has been introduced yet
Half the game is WIP or placeholder systems. They'll likely never get replaced, but they definitely should. The perk tree is boring AF. Combat is boring AF. There's no actual progression curve. As an RPG, it just kinda sucks. As a sandbox game... it still kinda sucks. Boring is worse than bad.
Of course, none of this has even been looked at in four years. So I'm pretty much assuming it never will be. Although its going to make it hell to add content moving foward. Like, it's going to be pretty fucking stupid if you have to hit the extreme end of the progression curve before leaving the intro area of the game, and then there's no progression past that.
It's a single-player game, who cares about balance in a single-player game?
Let em focus on the content i say.
I mean, anyone who cares about the *game* part of "single-player game" is going to care about balance.
But this goes beyond balance. I like breaking games. But having no functional game progression is going to make it really difficulty to design and add content moving forward.