Probably something dumb like running the game as administrator, because this seems like the kind of game that would require that. And also the kind of game I would absolutely not trust with administrator rights on my computer.Decided to pick this up again for the weekend, updated from v3.20 and started over but now I'm running into the "can't import custom character art due to AccessDeniedException" thing again and can't remember for the life of me what the workaround was. Searching is no help either, unless I'm just not coming up with the right search terms. Was it something in folder settings?
The weird thing is, I still have my 3.20 in another folder. That can import art just fine, and as far as I can tell it's not set to run as administrator (which I find encouraging as I would definitely prefer not to do that). What did past me do to it? Who knows!Probably something dumb like running the game as administrator, because this seems like the kind of game that would require that. And also the kind of game I would absolutely not trust with administrator rights on my computer.
Yes, but discord is your best source and I'd never tell you to join the LT discord lolAre there mods for this game?
Folder permissions then. Does the game itself have access to the files you're trying to import?The weird thing is, I still have my 3.20 in another folder. That can import art just fine, and as far as I can tell it's not set to run as administrator (which I find encouraging as I would definitely prefer not to do that). What did past me do to it? Who knows!
I guess I can always go back to the Strive games when I get tired of this again though, so it's not a huge deal.
We'll never be able to trust you again. For at least like... two posts.Remember how I said that Nashorn isn't available in versions of Java after 15? I lied.
Turns out it was just rolled into a Maven package, much like JavaFX. It's mostly a drop-in replacement, and performance seems to be…well, as good as we've come to expect.
When OpenJFX 17.0.2 comes out (since there's a bug in the current release build of OpenJFX 17 that impacts M1 Macs) I'm going to open a PR for this. It might be a bit of a long shot, but this branch is going to make LT much easier to build, especially on non-Windows platforms, and will allow it to break away from Java 8.
This led me on a wild journey through antivirus submenus, thinking I'd found the problem in ransomware shield permissions only to find that did nothing anyway, then realizing that it actually depends on which images in my LT image folder I try to import. JPGs with seemingly identical permissions and settings, too. So it's not the old problem I thought it was; might be something went wrong when I dragged a bunch of files from my D&D folder. At least some of them work, I'll take it.Folder permissions then. Does the game itself have access to the files you're trying to import?
Yeah, he's working on both Strive 2 and some other game that looks discontinued on itch but has apparently still been worked on on discord this whole time IIRC. And S2's updates can be pretty beefy when they do happen, as these games go. (I really want to be impatient about getting more household management content soon, but at least he updates.)Also, I love how you listed the *other* game that annoys me with how slowly its updated. But at least that guy has a decent excuse, given that he's working on a couple games IIRC.
THANK GOODNESS I'M NOT THE ONLY ONE THAT CAN'T FUCKING LOGIN IN UNDER A DOZEN TRIES! Here's to hoping that shit gets fixed real quick. Another week of this madness is going to be unbearable. Quoting crap is someone even worse than logging in. Had to swap browsers to MICROSOFT EDGE OF ALL THINGS since Edge doesn't shit itself after failing to pull up a new page after ten seconds, unlike Chrome.Holy fuck this website is falling apart.
Yeah, the uniqueness of Lilith's Throne is the only thing the game still has going for it at this point. The second someone manages to replicate even half of the stuff that works in this game, Innoxia is going to be looking at a huge loss of subscribers.I'd still kill for more viable alternatives that hit that sweet spot of highly customizable monster collecting, being able to import your own art, and being able to waste time building up a household/base/business/whatever and go adventuring with those characters though. As LT's schedule gets worse there's not really anything else I've found to pick up the slack.
The problem isn't so much that the kids move, it's that the game calculates status updates in a naïve and wasteful way. The only status that needs to be processed every turn regardless of position is pregnancy, but the game will perform status update calculations on all NPCs regardless of where they are in the world.
I wrote a patch a while back to defer most status update calculations until the player lands on a tile with an NPC and saw a huge increase in performance with a slight decrease in memory allocation.
Considering the patch specifically mentions performance updates related to "unmet children," I'm curious as to how much of an impact it'll have when there are a lot of active NPCs in the world. I assume the patch ensures that unmet children aren't impacted by status calculations, but I haven't looked into it yet.
I'm not sure. The source code mods that I do are all engine fixes, not game balance changes. Sorry!do you know if there's any mod to :
change or allow to give potions to partner ? (as it got removed at some point for some cases)
is there any mod to allow for the hypno watch to change more personality traits than just lisp and the other 2 , but also had different personality traits like : kind, selfish , and so on.
As one of those people let me just say that spamming F5, while not at all the best solution, is damn well effective. Unless you ever intend to quote a post or make a comment. In that case, you're just fucked until things settle down.To whoever is having issues with F95 (connection errors, extreme loading times, etc) - you are not the only one.
I don't think that's ever going to happen. I'm just as frustrated with LT's lack of development as anyone else, but I've yet to see another game come close to anything LT has to offer other that CoC/TiTS. And with CoC2 being more of a scripted VN than a choice driven transformation game, that really just leaves TiTS as a game of comparable quality. And every game that does tries to be like LT or even CoC just ends up being abandoned in a pretty short time. It's just easier to make another Ren'py title.Yeah, the uniqueness of Lilith's Throne is the only thing the game still has going for it at this point. The second someone manages to replicate even half of the stuff that works in this game, Innoxia is going to be looking at a huge loss of subscribers.
She's been working to do that, actually. Originally, most (if not all) of LT's content was hardcoded in the Java files, but she's been creating XML loaders for that stuff. Map data, encounter data, status effects, dialogue trees, and even special sex scenes are defined with external files. The major problem is that this sort of thing should really be done in the original drafting and design phase, not deep into the game's development.Really what LT needs is better modding access for writing scenes and variety for scenes there right now. Make it so it's dumbed down enough that you don't need to be a coder and a writer at the same time. Might take some stress off and let people flesh the world out and encounters.
A team instead of a solo effort would make a world of difference. People are already noting various technical issues like the slowdown as it goes on. Probably should have done what you said - better planning ahead of time to avoid these issues rather than try to fix or rebuild something that is now implemented. I'd love to see it go down the path of easier modding though. Good there's some effort in that direction. I remember some time ago trying to look into modding and writing some scenes and variation for it and I was just confused and had to give up as it would take way too much time to get started. Content mods (more text) to suit every taste would be great and people could pick and choose.She's been working to do that, actually. Originally, most (if not all) of LT's content was hardcoded in the Java files, but she's been creating XML loaders for that stuff. Map data, encounter data, status effects, dialogue trees, and even special sex scenes are defined with external files. The major problem is that this sort of thing should really be done in the original drafting and design phase, not deep into the game's development.
Additionally, that also doesn't take into account the fact that the engine, as if currently stands, doesn't scale well. Some of that is being alleviated in the next version by AceXP's unfound children patch, and I'm prototyping a fix for another performance issue, but there are still a laundry list of other problems that need addressed, otherwise the game will continue to get slower and slower as the story is expanded.
Really, it's all too much for one person. Inno really needs to find a trusted partner who understands Java at a low level in order to fix the engine or, as I suggested before, introduce a bug bounty system. The game's source may be available for perusal and modification, but that only gets you so far.
I think that only works so far, otherwise various patreons out there wouldn't ever dwindle. They can and do die off eventually, even if it lingers on a pitiful amount for years.Why would she hire someone to do work like that when her customers will continue supporting the game (her) either way? It's not like she'd lose any revenue if she never released another update again.
Someday... Someday Inno will manage to keep a deadline. Even an incredibly vague deadline that could give you like, three days. And nothing needed to even be released or done with this deadline, she literally just needed to say "still testing this shit" and she'd have managed to meet the first deadline in like six months.Inno said:I'll make another post early next week to keep you updated on how things are going.