jarlbalgruuf

Newbie
Feb 17, 2022
27
25
Just discovered this. Been looking for something similar to CoC. Though, from skimming the thread's comments, this seems to be heading down the same path?
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,556
We need more large group encounters like with the imps under the starter city!
We need a complete combat overhaul before that'll even matter...

Like, with how trivial it is to one shot three mobs per turn all you'd be doing is forcing the player to choose which enemy gets one attack off. You'll kill them turn two either way, so all enemies in the encounter get one attack and you're just choosing which one to eat. And with 100% heal potions, even reinforcements won't matter, because you can drink one while also finishing off the remaining enemy. The reinforcements don't arrive until the next turn, and now you're back at 100% health ready to kill the next three enemies while choosing the one attack to eat.

You're really only given three options as a designer at this point. Option one, say fuck it. Let combat be a boring snoozefest.

Option two, make the enemies have way more HP to the point where you can't one shot everything. Or option three, give them some stupid attacks that'll one shot the player back. Both of these options are pretty shit. Because even though its easy to break combat in this game, now you're *requiring* the player to break it. And if the enemies can one shot the player, it gets real lame real fast. If only three enemies use the oneshot move, nothing changes and the games brain dead. If all four use it, the player random dies with no opportunity for counter play. Fun times. That style of design just sucks unless you're trying to make a troll game.

And at that point you have no where left to go with game progression. We're supposed to have six or seven more areas coming, and the progression curve is already dead ended. Plus the AI is so god damn dumb it may not help.

If I were Inno, a complete progression and combat overhaul would be on the very top of my list for this year. But I know how hard designing combat systems is, so it'll never happen.

Just discovered this. Been looking for something similar to CoC. Though, from skimming the thread's comments, this seems to be heading down the same path?
This game gets content updates about as often as the CoC mods do. Which is really, really funny now that I just realized how true that is.
 

Tattletale21

Member
Jan 26, 2020
322
396
Just discovered this. Been looking for something similar to CoC. Though, from skimming the thread's comments, this seems to be heading down the same path?
well, i mean, CoC is actually a finished game with an established endgame modding community and a sequel that has quite the traction and gets significant updates every time it happens.

this game has remained the same for about four years now and has barely gone one-eight of the way through - i'm being quite literal there - with no endgame in sight and the modders being, for the most part, people who just want the game to finish within their lifespans.

so, uh, yeah.
 

IvoryOwl

Active Member
Mar 29, 2017
754
1,390
We need a complete combat overhaul before that'll even matter...

Like, with how trivial it is to one shot three mobs per turn all you'd be doing is forcing the player to choose which enemy gets one attack off. You'll kill them turn two either way, so all enemies in the encounter get one attack and you're just choosing which one to eat. And with 100% heal potions, even reinforcements won't matter, because you can drink one while also finishing off the remaining enemy. The reinforcements don't arrive until the next turn, and now you're back at 100% health ready to kill the next three enemies while choosing the one attack to eat.

You're really only given three options as a designer at this point. Option one, say fuck it. Let combat be a boring snoozefest.

Option two, make the enemies have way more HP to the point where you can't one shot everything. Or option three, give them some stupid attacks that'll one shot the player back. Both of these options are pretty shit. Because even though its easy to break combat in this game, now you're *requiring* the player to break it. And if the enemies can one shot the player, it gets real lame real fast. If only three enemies use the oneshot move, nothing changes and the games brain dead. If all four use it, the player random dies with no opportunity for counter play. Fun times. That style of design just sucks unless you're trying to make a troll game.

And at that point you have no where left to go with game progression. We're supposed to have six or seven more areas coming, and the progression curve is already dead ended. Plus the AI is so god damn dumb it may not help.

If I were Inno, a complete progression and combat overhaul would be on the very top of my list for this year. But I know how hard designing combat systems is, so it'll never happen.



This game gets content updates about as often as the CoC mods do. Which is really, really funny now that I just realized how true that is.
Combat is one of the main foundations of the game... and its weakest point. With the way it works right now, it wouldn't be too far off the mark to just call it 'padding'. What is the point of having a combat system if you can just OHKO most enemies on the first turn? Forcing the player to press a few extra clicks before moving on? How is that even remotely interesting or engaging? On the flip side, who the heck wants a complex or dragged out combat system in their sex game?

Part of me says "Fuck it, just remove it" but you can't do that without touching a bunch of other interconnected systems. You'd be slicing off half of the game's content and half of the code if you removed combat, which, I admit, would clean up the code a little bit... however, at that point you might as well just overhaul the entire game from the ground up.

Either way, the game is in dire need of some balance patches but Inno is too busy taking a break after the strenuous amount work that was adding armpit sex, orange-colored dicks and rat-lore. Prioritizing the meat and bones of the game? Pffft... who does that, am I right? /s At least the story is moving forward. Bit by bit.
 
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Dr.Feelgood

Member
Sep 21, 2018
178
223
Oh hey, would you look at that. The progress report that Inno announced last week is late. What a surprise! I wonder if the lack of any progress being made might be the reason behind the 'delay'.
 

Tattletale21

Member
Jan 26, 2020
322
396
Combat is one of the main foundations of the game... and its weakest point. With the way it works right now, it wouldn't be too far off the mark to just call it 'padding'. What is the point of having a combat system if you can just OHKO most enemies on the first turn? Forcing the player to press a few extra clicks before moving on? How is that even remotely interesting or engaging? On the flip side, who the heck wants a complex or dragged out combat system in their sex game?

Part of me says "Fuck it, just remove it" but you can't do that without touching a bunch of other interconnected systems. You'd be slicing off half of the game's content and half of the code if you removed combat, which, I admit, would clean up the code a little bit... however, at that point you might as well just overhaul the entire game from the ground up.

Either way, the game is in dire need of some balance patches but Inno is too busy taking a break after the strenuous amount work that was adding armpit sex, orange-colored dicks and rat-lore. Prioritizing the meat and bones of the game? Pffft... who does that, am I right? /s At least the story is moving forward. Bit by bit.
man, i can't wait for the story to finally end! what an amazing seventieth birthday present that'll be!
 
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IvoryOwl

Active Member
Mar 29, 2017
754
1,390
You shouldnt give out personal info on the internet, now everyone knows you are 17
Incorrect. Tattletale is a 2-year old, predicting the game will be finished when they reach their 17th birthday.
I mean, I thought it was obvious, given the game is still nowhere finished... Just 15 more years...!

/s
 

Kallumin

Member
Jan 2, 2018
236
332
Incorrect. Tattletale is a 2-year old, predicting the game will be finished when they reach their 17th birthday.
I mean, I thought it was obvious, given the game is still nowhere finished... Just 15 more years...!

/s
Tattletale wrote that they expect the story to be finished for their seventhieth birthday, or in numbers, their 70th birthday. To which caju jokingly replied that we now know that Tattletale is 17, implying the game will be finished in 53 years.
 
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jenterscape

Newbie
Mar 25, 2018
68
105
Honestly, as long as nobody is willing make a game that scratches the same itch as LT and take the throne from her (pun intended), the game's future and development is going to be like this for an unforeseeable future.

It's like having only one single ISP that covers your area so no matter how much you complained about their bad connection or services in the end you have to "deal with it" because they're having a monopoly (or simply lack of competition) there
Exactly, Coc2 and TiTs are great games but they don't have nearly the same amount of customizability. LT is in a league of it's own and will be for a very long time. She can't hire anyone else because the financial support isn't there yet like it is in CoC2 and TiTs.
 
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jenterscape

Newbie
Mar 25, 2018
68
105
Also, the reason why I'm not completely buying that Inno is just ashamed of their misgivings is because there's still no full mod support for the game. You see, if developers can't deliver - fans can. It's a fact. LT looks like a very moddable game and it should be, yet it's not the case. What conclusion can we draw there? Inno wants the whole control over the game to themselves. They don't want to be outshined by nobodies who are that much more hardworking or talented, because it'd hurt their own reputation, that's my take. And if it's not the case? Well, then Inno is just that much more incompetent, tone-deaf and honestly should hand over the project to someone more capable and passionate.
My goodness a person who built this project over the course of 6 years (and that's only the years that have been documented) - many of those years being unpaid/underpaid - has to give up control of her entire game and intellectual property because they aren't updating fast enough? Dang son.
 

BBGunna

Newbie
Aug 27, 2018
37
112
My goodness a person who built this project over the course of 6 years (and that's only the years that have been documented) - many of those years being unpaid/underpaid - has to give up control of her entire game and intellectual property because they aren't updating fast enough? Dang son.
I mean Inno doesn't HAVE to do diddly squat, but it should be clear it's not just about not updating fast enough, that's actually the least of the problems. It's that each update feels like less and less is actually being accomplished I can't remember the last time we got a real meaningful story update, so many systems are in desperate need of an overhaul and somehow this god dan text porn game chews and spits up high end PC's, clearly something in rotten in denmark. Admitting you need help is giving up control nor does allowing mods= reliqinishing your IP if you're smart about it.

But it should be said Inno doesn't only get flak for updating slowly she gets flak for making promises she can't keep, making constant excuses and then delivering basically nothing once the jig is up. Even if we got ONE update a year and nothing else, people would probably be more forgiving as long as those updates were substantial and she was honest about progress. Most importantly, can't have it both ways, if this is your pet project, you magnum opus,your oh-so important creation that you hold near and dear but still intend to share with the world then the brunt of all criticism falls on you.

Inno wants full control for LT, cool then she can handle any criticism that comes with that decision

PS. People can claim this game has been "in development" 6+ years or whatever, but nobody can convince me what we have consists of 6 years of honest efforts, and if it truly does...well that may actually be more damning than simple laziness.
 

Dr.Feelgood

Member
Sep 21, 2018
178
223
But it should be said Inno doesn't only get flak for updating slowly she gets flak for making promises she can't keep, making constant excuses and then delivering basically nothing once the jig is up.
This right here probably sums up all the complaints and criticism the dev receives. No one really gives a shit if a creator/programmer releases one mildly okay update per year, as plenty of other game threads on F95 can attest to. When said dev instead releases pitifully small microupdates that contain more modder content than original dev content, are delayed a laughable amount of times for an equally laughable variety of excuses, and either genuinely believes we are all brain dead idiots that will believe everything the dev says or continuously failing and insulting our intelligence in the process; that's when people start not only giving a shit, but start throwing it at the dev by the handful.
 

Tattletale21

Member
Jan 26, 2020
322
396
Tattletale wrote that they expect the story to be finished for their seventhieth birthday, or in numbers, their 70th birthday. To which caju jokingly replied that we now know that Tattletale is 17, implying the game will be finished in 53 years.
to the individual that had to explain my joke to people because they can't read a proper sentence, i salute you, good sir.
 
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RustDust

Member
Jul 18, 2017
430
423
There are a few people on Discord making mods. But it's mainly clothes with the occasional weapon, race and tattoo set.
We really don't need more clothes. The game has plenty already and it's not like we can see characters wearing them. They're already asking players to use their imagination for that stuff so why not save themselves the effort and just tell us to look up on images what a rockabilly dress looks like.
 

ebonheart2319

Member
Jul 21, 2017
132
397
Are there people modding this game like CoC got modded? I'd be up for any story-content, official or not.
Only in the most superficial ways due to spaghetti code woes.

Inno claims that all her time coding is spent untangling the games guts.
Untangling the code so modders can add events and encounters without having to dive deep into the games guts.
So far Races, Weapons, Clothes, and Status Effects are mostly user friendly.

Even now, modifying humans, demons, and angels involves editing the deepest parts of the game.

AceXP HAD additional modded events... but that got baked in and is no longer a mod.

As I told DSG we need modders with more involved mods like his Cursed Panties.
 
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