- Aug 30, 2018
- 23
- 79
Reliably. Unlike either Inno or this game lolHow do magnets work?
There's no "bad ends" in the way you mean... There's some definitely disappointing ends, but that's just because the game's development and writing has gotten worse over the years. But no new bad ends.I haven't played this since v0.3.18 , are there any new bad ends added since then by any chance? And will my old save work with this one?
Have you actually looked at the save file? There's *a lot* of fields. And you'll need to change like 20 of them.Out of curiosity, what fields in the save/export .xml files do I need to change my race? I played ages ago to the point where I became a demon, although I don't have the save anymore. Is anyone able to let me know what I need to change, to alter a new character to be one? Thanks
Chronicles of Elyria was officially denounced as a scam last year and the team is now facing a lawsuit for it.I just watched a couple of Youtube videos about another game of similar situation, Chronicles of Elyria, which is a MMORPG with crafting and building and such, basically a dream sandbox game that was supposed to be out in 2017. Until now, 2022, it's still not even out of alpha, still continued to siphon people's money with virtual properties that don't even exist yet, and the dev team is being taken out to court (You should check out KiraTV on Youtube). Just reminds me of LT so bad that I had to say it here and dream of a day when either Inno takes the game seriously or LT becomes a community project like how Free Cities was.
That's nothing, take a look at Star Citizen if you want a real mind-blower.I just watched a couple of Youtube videos about another game of similar situation, Chronicles of Elyria, which is a MMORPG with crafting and building and such, basically a dream sandbox game that was supposed to be out in 2017. Until now, 2022, it's still not even out of alpha, still continued to siphon people's money with virtual properties that don't even exist yet, and the dev team is being taken out to court (You should check out KiraTV on Youtube). Just reminds me of LT so bad that I had to say it here and dream of a day when either Inno takes the game seriously or LT becomes a community project like how Free Cities was.
I'm sure Inno gives a lot of shit about you and your feelings.so imagine the feelings that wracked my body
What? There are bad ends, atleast one that I'm aware of - in the rat caverns if you get defeated and captured by the merchant or whatever his name is. In that bad end, you basically become a brain-dead breeder.There's no "bad ends" in the way you mean... There's some definitely disappointing ends, but that's just because the game's development and writing has gotten worse over the years. But no new bad ends.
Sorry, there's no NEW bad ends. Which is what the question was.What? There are bad ends, atleast one that I'm aware of - in the rat caverns if you get defeated and captured by the merchant or whatever his name is. In that bad end, you basically become a brain-dead breeder.
Really? You're that naive with one week away? Call me jaded, but I don't think I'll have true hope for this project again until it's out of Inno's handsi come back from a week away from the internet, wondering to myself 'boy oh boy, i sure do hope LT has gained at least some form of update!'. i know, i know, it was naive; a week away from the bad influences of internet personalities will do that to anyone.
so imagine the feelings that wracked my body when i realised Inno had, yet again, delayed an update. an update that no one gives a fuck for because it advances diddly squat with the main storyline and adds fucking nothing worthwhile, but an update nevertheless.
imagine the complete lack of surprise and the overwhelming disappointment i felt. imagine feeling your best friend kick you in the gonads with cleats and then apologise while he stomps on your balls for good measure. that's what my infinite well of disappointment would feel like for anyone else.
at this point i really should expect every single update to be delayed for no fucking reason, but i still hold onto hope like an idiot.
tldr: more vague personal issues and vague medical issues caused this delay but she's REALLY sorry guys for realz!You must be registered to see the links
Hello again,
Sorry again for how long it's taken me to get this update out, and for the fact that due to there still placeholder content, I've decided to make it a preview one. As I previously mentioned, I've not been feeling too well recently, which, combined with some stressful personal issues, has really impacted my ability to work on LT. The personal issues have been resolved, but I've been feeling physically worse over the past few days, and so I've not been able to get all the placeholders for the tavern content filled in (headaches and light-headedness have made it hard to concentrate on writing).
The patch notes look very small for this update, but there are a few different sections of content in the tavern, so there is a little more than the patch notes would suggest. I'm going to have to take the rest of the week off to try and get some real rest in which to recover, but after that I'll work on getting the placeholders filled in and the next section of the main quest added.
I know I keep saying sorry, but I feel very guilty about the lack of progress over the past few weeks. I'll do my best to catch up and get a lot more added for the next version. Thank you all for your support, and I'll make another post at the end of this week to let you know how I'm feeling and when the next public update is to be expected.
I package and release these in-between preview builds for backers over onYou must be registered to see the links, but anyone can play them at any time by building them directly from the public github (which is always kept up to date with the very latest version):
You must be registered to see the links
(There's a build tutorialYou must be registered to see the links.)
IMPORTANT: If you're building through github, you'll now need to place the 'liliths-throne-public/res' folder in the same directory as the exported .jar!
ALSO IMPORTANT: Make sure you build from 'dev' branch.
v0.4.3.9 Patch Notes
Engine/Modding:
Gameplay:
- Added 'escapeBlocked' variable to combat responses, allowing you to block the availability of the escape action during that combat scene.
- Added 'resetHour' attribute support to dialogue flags, allowing you to define the hour at which dialogue flags reset, instead of only being able to reset them at midnight.
Other:
- Added 'The Crossed Blades' tavern in the alleyways of northern Elis.
Bugs:
- Added 'light orange' as a new body covering colour.
- Renamed 'alcoholic' fluid modifier to 'strongly alcoholic', and added a new 'alcoholic' fluid modifier, which applies intoxication at a rate 10 times slower than the old, 'strongly alcoholic' modifier.
- Parsing fixes.
Inno keeps overestimating how much she can do within her self-imposed deadlines. She justifies it by saying the estimates push her to work harder but what it ultimately does is cause her to overstress about it all, which is terrible for one's mental health, especially when it keeps happening over a long period of time. She doesn't accept that the parameters have changed and she cannot keep treating this game as it was back in 2016.tldr: more vague personal issues and vague medical issues caused this delay but she's REALLY sorry guys for realz!
I might have for sympathy for this "woe is me/I feel so gulty" schitck if we didn't keep going through the same cycle of overpromise and underdeliver every singe update.
Oh, interesting - I wasn't aware there was an option to enter commands! Would someone be able to let me know how? There didn't seem like any info on this in the readme or wiki, when I checked earlier. I could just be missing something obvious thoughHave you actually looked at the save file? There's *a lot* of fields. And you'll need to change like 20 of them.
Just use the buggy command and use the cheat menu to make yourself a demon. It'll save you a bunch of hassle.
The "readme" file in the game folder has the code at the very end. Typing "buggy" when on an open tile will open the debug menu.Oh, interesting - I wasn't aware there was an option to enter commands! Would someone be able to let me know how? There didn't seem like any info on this in the readme or wiki, when I checked earlier. I could just be missing something obvious though