I see where you're coming from, but actually personalities could be very useful.
I wouldn't imply that Inno would actually make use of anything, but in a sandbox style game that relies on generated content, rather than being handcrafted with each scene having its own author (e.a. CoC), a personality flag is a great way to tie in unique dialogue.
Otherwise, and more realistically assuming Inno does nothing more with it, personalities are as much as part of character description as any of the physical labels in a text based game.
To her credit, there is
one personality trait used for something. Confident thug offspring have alternate dialogue before a fight, calling you a 'poor lost little lamb'. And I checked. Manually. I've never seen so many well-balanced people in my life.
So that's one trait out of eleven. Twenty-two, if you want to split it between regular NPCs and offspring, which is a distinction that's already been made. Double again if you want to split it further between thugs and whores, since they'll have their own dialogues. Call that too many divisions if you want, but again, the above example is specifically for
confident thug offspring. Between 'thug/whore' and 'NPC/offspring' that's four categories, and multiply again by eleven - for each personality trait - to get the total number of unique dialogues that would ostensibly need writing to make the traits worth something.
Forty-four.
Finally, those statistics lessons have a use.
And a character can have up to five set-exclusive traits; eight of them are paired off and the remaining three are in their own circle. So which trait takes the lead in the encounter? It can be a dice roll or they can be weighted so specific pairs take precedence.
Thus is born yet another decision to paralyze Inno for a week and a half. The remaining three to five months of delays are taken up dreading writing the dialogue, unless a Discord simp steps up and saves the day for a curt nod and a half-hearted pat on the ass.
That's a lot of bullshit and waiting for something that only pops up on the first meeting with an NPC or offspring.
Then again, it is something that looks like effort, and that increases the chance of it being the next project because it's an excellent thing to procrastinate with to avoid
lengthening the damn game.
I can't help but think I just handed Inno a freshly-printed 'get out of work free' card. God knows, the current one is only held together by the strength and grace of... well, God.