Squeeeakerz

New Member
Sep 14, 2020
7
3
So, when I try and boot up the game with an older version of java it tells me it can't find system32\data or system32\src and if I continue it opens the game's main menu but won't let me interact with anything within the application
 

Dubolic

Member
Nov 17, 2022
130
35
bruh how the fuck do I play this game? I downloaded the game and JDK 17, and I can't find the LT.exe or LilithsThrone.jar.
 

anubis1970

Engaged Member
Mar 1, 2018
2,106
2,344
So Inno posted this on her blog on April 5th

To avoid disappointment, I'm still not going to give a release date for this next version, but I'm doing my best to get it finished as soon as I can. I'll make another progress news post by the end of the weekend, and will also make another artwork poll tomorrow.
Two weeks on and still no word.
 
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fass

Member
Sep 10, 2017
109
223
Publicly available AI models still have some way to go before they are production ready. They're still too inconsistent stylistically compared to a 3d model with a few different shape keys or a 2D image with variant layers. Tale of Khostol is a great example of how your proposal can go wrong. That said, a few custom models with a diet of stylistically similar images could be trained for the task.
Yes, but that type of counter argument was already covered in my post - I didn't say it was all in place and ready to go right now with public models. The typical dismissal of AI use in future for whatever role is oddly always based on the now, a total short sighted strawman, but tries very hard not to look to the looming scary tomorrow. It really is short sighted, like someone seeing an early personal computer in the 70s and thinking it'll go nowhere and just a fad because it can't do much right now in their mind. Same with many other industrial or machine revolutions through time in whatever niche. The rate of development and progress of AI is astonishing and only getting faster and more amazing results. It's simply a question of time as it's obvious there's no reason for it not to move into the scene. Why wouldn't it?

Same with normal online content creation (YT, news, whatever), streamers, etc. AI will be a huge factor in all forms of entertainment and will grow rapidly with time. There will always be a place for hand crafted art but it will be like buying hand made furniture now.

It will be used in all forms of marketing, propaganda, government services, commercial services, intelligence, etc. The investment in this is the new bonanza. Because in the end there's no reason not to do it. At least as far as the owners and users of it are concerned.
 

BaloneyAmone

Active Member
Mar 3, 2021
553
1,003
-insert that one picture of squidward going "FUTUREEEEEE" here-
With how long this response is and the shoutout to the Industrial Revolution (which was the worst thing to happen to humanity, btw), I feel as if you were looking for an opportunity to type this out.
But ultimately I think it's kind of impractical to try and package Stable Diffusion/some other imgen solution into a game as bloated as this one. It'd be a niche and arbitrary expansion of system requirements (or arguably a bit more accurate since this game hates potatoes to begin with lol). Even having some connecting to some remote way to do this (Stable Horde) would probably be too much a sell since you'll be basically adding a way to stream files to a client in real-time, which even ignoring the latent paranoia of a smut game connecting to the internet, to me feels like a significant security risk.
If someone really wants to generate their own portraits, they're probably best off going out of their way to do so instead of counting on native support ever being added.
 

BobCarter

Active Member
Jan 28, 2018
876
638
Yes, but that type of counter argument was already covered in my post - I didn't say it was all in place and ready to go right now with public models.
Actually if your willing to mess with it, and use some of the more stylized models and tone in the restraints you can get fairly consistent results. Here is a link to one that I saw that fit to a style fairly well.
 

EmDotRand

Active Member
Sep 7, 2020
566
896
Actually if your willing to mess with it, and use some of the more stylized models and tone in the restraints you can get fairly consistent results. Here is a link to one that I saw that fit to a style fairly well.
Know if models from that sight could be used elsewhere? The content rules are ridiculous: Nothing requiring a licenses. No pets. No gore or death. No fun.
 

snusnumrik

Newbie
Dec 19, 2016
50
16
I want to write a game that is like a porn version of dwrf fortress. That it smulated everything. CLothing, tattoos, like if you are wearing a ring, but a monster tear off your hand in combat you lose the ring.



Is lillith throne a good base for it? I saw similar games in html and QSP what is th ebst langauge for such a game?
 

Sarkath

Active Member
Sep 8, 2019
510
854
I want to write a game that is like a porn version of dwrf fortress. That it smulated everything. CLothing, tattoos, like if you are wearing a ring, but a monster tear off your hand in combat you lose the ring.
Really cool idea!

Is lillith throne a good base for it?
Probably not. The code is a bit of a sprawling mess, so hacking in support for that would probably be more of a headache than starting from scratch.

More importantly, Lilith's Throne's license is not suitable for a project like this. You'd need something with a less restrictive license, otherwise the project could be taken down.

I saw similar games in html and QSP what is th ebst langauge for such a game?
The best language is the one that you know well and can use efficiently. Kind of a cliché answer, but I've found it to be consistently true.

Also: game design is hard. If you still need to learn how to program, you're going to have to spend some time getting acquainted with whatever language or frameworks/engines you plan to use before diving into a huge project. The last thing you want to do is learn how to use your tools while designing something as complex as a game.
 
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BobCarter

Active Member
Jan 28, 2018
876
638
Know if models from that sight could be used elsewhere? The content rules are ridiculous: Nothing requiring a licenses. No pets. No gore or death. No fun.
No clue, you can likely get away with straight up using it however you want. Also legally all AI Generated content, it's self, is public domain, as only human only human created works can be copyrighted. Same goes for Art Works made by Animals, but that's a different story.
 
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EmDotRand

Active Member
Sep 7, 2020
566
896
No clue, you can likely get away with straight up using it however you want. Also legally all AI Generated content, it's self, is public domain, as only human only human created works can be copyrighted. Same goes for Art Works made by Animals, but that's a different story.
Awesome. Now just to get a PC upgrade to test it out.

In other news a rewrite for every class in Keldon's mod is ongoing, with none-restricted code to be pushed to the main game. So far it boasts 55% decreased load times, 30% less memory usage, and double compile times using Maven compred to a previous version of the mod, all while making the compiled Jar file around 1% smaller.

Unfortunately the full rewrite is estimated to take 210 working days in total, according to the current maintainers.
 

BobCarter

Active Member
Jan 28, 2018
876
638
I want to write a game that is like a porn version of dwrf fortress. That it smulated everything. CLothing, tattoos, like if you are wearing a ring, but a monster tear off your hand in combat you lose the ring.



Is lillith throne a good base for it? I saw similar games in html and QSP what is th ebst langauge for such a game?
Honestly, the best game for that is likely DF or to just make your own. The best "langauge" is an actual language. That said you listed engines, this one is Java (very high powered, very unstable), HTML is typically sugar.cube (Very low power, very stable). QSP is a dead end, basically nothing uses it unless they already were using it. (Mid Power, Very Unstable)

Something like GameMakerStudio or Unity is likely a better starting point for an engine, but I've actually seen all the stuff you mentioned in like SS13 servers. Not that it's a good place to go for.
 
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