anubis1970

Engaged Member
Mar 1, 2018
2,101
2,336
Screw extra arms, when can we have a back mounted laser cannons for taur characters?! I want to arcane (cheat) science the ever loving shit out of some of some stupid(ly awesome) weapons/combos on allies (test subjects). Imagine, riding on the back of a moose-taur wielding two rifles and a back mounted cannon as you lob magic/long range weaponry upon anyone stupid enough to not run! I have gotten no rest after work and my tired ass brain is going into shitsville.
Saddle mounted rocket pods for your taur companion/slave.
 
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BaloneyAmone

Active Member
Mar 3, 2021
551
1,009
Just for kicks, I decided to see the logical conclusion of this. As a feral (specific race doesn't matter) with six clear demonstones, 100 physique, level 50, cloak of flames buff, and max fire and unarmed damage and crit power:
-snip-
For those keeping track at home, that's a damage range of 9450 - 11,550, and an average of 10,500.
Yeah.
Actually, I overthought this, the Soldier double damage boost is actually better than the extra 50 flat fire from cloak of flames.
1718048025295.png
This is now 13,500 - 16,500 damage, for an average of 15,000 against enemies.
The only way to scale past this is with race damage modifiers. You can get an extra ~5% damage by adding the racial damage knowledge perk on the above number (the tooltip says it's a 10% increase, but due to RPG Damage Math Nonsense™, it doesn't actually pan out as a 10% bonus). The highest you can get AFAIK is from the doomguy/girl perk from defeating all the imps defending Meraxis for an extra 100%, which in the end looks like this:
1718049154527.png
That's 20,820 to 24,780 damage, for an average of 22,800. This should* be the highest possible single turn damage possible in the game, once and for all.
 

CaptainBipto

Active Member
Sep 20, 2018
711
700
Actually, I overthought this, the Soldier double damage boost is actually better than the extra 50 flat fire from cloak of flames.
View attachment 3724453
This is now 13,500 - 16,500 damage, for an average of 15,000 against enemies.
The only way to scale past this is with race damage modifiers. You can get an extra ~5% damage by adding the racial damage knowledge perk on the above number (the tooltip says it's a 10% increase, but due to RPG Damage Math Nonsense™, it doesn't actually pan out as a 10% bonus). The highest you can get AFAIK is from the doomguy/girl perk from defeating all the imps defending Meraxis for an extra 100%, which in the end looks like this:
View attachment 3724520
That's 20,820 to 24,780 damage, for an average of 22,800. This should* be the highest possible single turn damage possible in the game, once and for all.
Apparently the damage type doesn't matter at all. I hopped into the game to try duplicating your damage and I discovered a few things I didn't know before.

First, is the fact the Ferals receive a 25% penalty to unarmed, melee, and ranged weapon damage.

Second thing is that apparently the damage type doesn't matter.
I achieved the exact same damage range as you did with a Feral Soldier with max unarmed, physical, and crit power.
Physical dmg.png

I had always thought that the different element types did different levels of damage with Physical doing the most, then Fire, then Ice, and finally Poison. The reasoning being that physical was the most commonly resisted damage type, then fire, ice, and poison.
 

BaloneyAmone

Active Member
Mar 3, 2021
551
1,009
Apparently the damage type doesn't matter at all.
The reason for fire specifically was when I was using the bonus unarmed damage as fire from Cloak of Flames, and I wanted to increase the bonus damage from it as well. The current Soldier setup can be any element.

First, is the fact the Ferals receive a 25% penalty to unarmed, melee, and ranged weapon damage.
I wasn't able to get this, either in tooltip, the stats page, or doing a few practice combats. Were you just low-rolling on damage a lot as feral?
 

CaptainBipto

Active Member
Sep 20, 2018
711
700
The reason for fire specifically was when I was using the bonus unarmed damage as fire from Cloak of Flames, and I wanted to increase the bonus damage from it as well. The current Soldier setup can be any element.
Sorry, I wasn't questioning why you were using Fire. I was commenting on the fact that Fire damage is the exact same as Physical damage.
I could be deluded, but I seem to recall a time where there was a difference in the damage for each element. Physical damage did the most, then fire was second, then Ice damage was 3rd, and poison damage was in last place.
If it was always like that, then it is just me not paying attention to it before now.

I wasn't able to get this, either in tooltip, the stats page, or doing a few practice combats. Were you just low-rolling on damage a lot as feral?
Chalk this up as a genuine facepalming DERP moment!

I rolled my character back from being feral to 'normal' and I still had those melee debuffs. When I sat for a moment and walked back and forth between a couple tiles 'the lightbulb came on' ...
...
...
I was fighting in the sewers.

The game automatically places you in 'dark' mode in the alley sewer tiles, even if it is the middle of the day. I moved my character up to Dominion proper and picked a fight with something and the penalties were 'magically' gone.

My characters never seemed to miss and I was still one shotting everything, so I never paid attention to the darkness debuff or what it did.:oops:
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,376
2,103
Sorry, I wasn't questioning why you were using Fire. I was commenting on the fact that Fire damage is the exact same as Physical damage.
I could be deluded, but I seem to recall a time where there was a difference in the damage for each element. Physical damage did the most, then fire was second, then Ice damage was 3rd, and poison damage was in last place.
If it was always like that, then it is just me not paying attention to it before now.


Chalk this up as a genuine facepalming DERP moment!

I rolled my character back from being feral to 'normal' and I still had those melee debuffs. When I sat for a moment and walked back and forth between a couple tiles 'the lightbulb came on' ...
...
...
I was fighting in the sewers.

The game automatically places you in 'dark' mode in the alley sewer tiles, even if it is the middle of the day. I moved my character up to Dominion proper and picked a fight with something and the penalties were 'magically' gone.

My characters never seemed to miss and I was still one shotting everything, so I never paid attention to the darkness debuff or what it did.:oops:
I though that by learning 3 fire spells you unlocked the magic lamp thingie and avoided darkness debuffing your accuracy/damage, did you lose that as a feral or this character didn't had that perk?
 

Susan Xandera

Active Member
Jul 13, 2017
688
891
I though that by learning 3 fire spells you unlocked the magic lamp thingie and avoided darkness debuffing your accuracy/damage, did you lose that as a feral or this character didn't had that perk?
Its magic eyes for seeing in the dark. While we're on the element subject, all elements do the same damage with the only difference being what the enemy has higher resistances/shielding against vs. your character's damage/damage type.
 

CaptainBipto

Active Member
Sep 20, 2018
711
700
I though that by learning 3 fire spells you unlocked the magic lamp thingie and avoided darkness debuffing your accuracy/damage, did you lose that as a feral or this character didn't had that perk?
I am pretty sure that having 3 fire spells does cancel out that debuff from dark areas. I tend to skip over the fire spells and the bonus, its usually earth, water and 1 Arcane spell (telepathic communications I think).
Its magic eyes for seeing in the dark. While we're on the element subject, all elements do the same damage with the only difference being what the enemy has higher resistances/shielding against vs. your character's damage/damage type.
Okay. It is just me, not paying attention then.
I have played this game for so long, it feels like everything is a blur. I start a new character every so often and just follow mostly the same routines.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,376
2,103
Its magic eyes for seeing in the dark. While we're on the element subject, all elements do the same damage with the only difference being what the enemy has higher resistances/shielding against vs. your character's damage/damage type.
I see, is Wind/Poison the least resisted element in the game? Asking because of how Elementals work when it comes to granting you a free bonus to elemental damage, it goes:
Fire & Water Elemental: +45 to Fire/Ice Damage
Earth & Arcane Elemental: +40 to Physical/Lust Damage
Wind Elemental: +10 Physical & +25 Poison Damage (This one is clearly the weirdo of the bunch)
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,376
2,103
If all elements are the same damage-wise I think I'll go for Ice as a Ryu then (partly for aesthetics and partly because Ice Elemental grants you abit of lust Shielding, which does make up for what lust resistance you lose upon becoming a dragon morph.)

P.S: Is there no transformative Dragon Item in this game? couldn't find a single one in Ralph's Snacks (the dragon-themed items there only boosted your arcane/physique) and had to become a slime to then tf into a dragon and return to flesh.
 
Nov 7, 2020
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If all elements are the same damage-wise I think I'll go for Ice as a Ryu then (partly for aesthetics and partly because Ice Elemental grants you abit of lust Shielding, which does make up for what lust resistance you lose upon becoming a dragon morph.)

P.S: Is there no transformative Dragon Item in this game? couldn't find a single one in Ralph's Snacks (the dragon-themed items there only boosted your arcane/physique) and had to become a slime to then tf into a dragon and return to flesh.
You can get them in the second town by doing a quest for an NPC at the market area, so slime is still the best route to becoming a dragon
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,376
2,103
Me: Hmn...Ice body sounds more stylish, let's change my Water Elemental abit!
Game: INFINITE ICE-SHIELD UNLOCKED!
1718130358082.png
Lol, I was honestly not expecting that
 

Dman1791

New Member
Sep 10, 2023
4
3
One fun thing for magic is that you can combo Flash with Ice Shard to perma-stun enemies.
Not that it matters with how busted your damage numbers can get...
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,376
2,103
One fun thing for magic is that you can combo Flash with Ice Shard to perma-stun enemies.
Not that it matters with how busted your damage numbers can get...
Is honestly cool to know, I would had never thought of combining those two lol, now just out of curiosity I wonder which combo makes for the best "Mage" in this game?
Is it still Alicorn Composer (to double the duration of spells) or Demon Noble is now the best mage?
 

lolz008

Newbie
Dec 13, 2019
92
79
Does this game have a wiki anymore? I haven't played in at least a year, but more likely 2, and someone obviously went through the main fandom wiki and edited every page to show only two links, one to a "main" wiki which has been down for a considerable amount of time, and another to a "backup" which has next to no information.

I don't feel like we should be forced to go through a Discord server to search for basic information about the game, and while the fandom wiki wasn't perfect, it was clearly better than the nothing that has replaced it. I'd rather have slightly dated information than no information at all in this case.
 

aspar4gus

Active Member
Mar 27, 2019
881
2,241
Considering how little content has been added i wouldn't be surprised if information from 3 years ago still apply to the current version lol
 
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BaloneyAmone

Active Member
Mar 3, 2021
551
1,009
Does this game have a wiki anymore? I haven't played in at least a year, but more likely 2, and someone obviously went through the main fandom wiki and edited every page to show only two links, one to a "main" wiki which has been down for a considerable amount of time, and another to a "backup" which has next to no information.

I don't feel like we should be forced to go through a Discord server to search for basic information about the game, and while the fandom wiki wasn't perfect, it was clearly better than the nothing that has replaced it. I'd rather have slightly dated information than no information at all in this case.
The wiki has been dead for several months, and like the blogspot being replaced with a proper website as has been planned for around the same time, nothing has been done about it. Past the semi-backup you found, there isn't any real wiki for the game, and especially not anything that could be considered up-to-date. This is probably because, at this point, the game's community basically only exists within the sphere of the game's discord, with a small subset here as well; random people aren't really finding this game anymore, and definitely not talking about it enough to want to keep a wiki maintained for other non-discord people.
However, the mods for the fandom wiki hasn't been active since ~2017, and the last changes were in December by some guy advertising the backup site. Maybe you can just jam a shit ton of edits there and bring the site up-to-date? None of the content pages are locked. And, if it somehow rouses one of the mods to rollback/ban you, you can just take the source code, and then we can all laugh at them and call them losers here for their insistence on keeping their own wikis dead and useless.
 
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