Draxeid

Newbie
Oct 14, 2018
79
44
I think she's just not into the player character.
First, I don't think that's really an issue for a game like this, and second, Rose quite literally does stuff with us on a couple of occassions, not something you'd normally do with a person you are not into.
 
Last edited:

shiromanoko

New Member
Apr 17, 2023
3
2
Game in developement yet, but it already have a lot of content. Spent my time to finish what`s out yet, got a little bit sad that there are no more quests, but game is good.
 
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Sarkath

Active Member
Sep 8, 2019
506
846
yeah inno made her own custom parser, all in all even if it ends slow (i don't think it does, it'd need a lot of parsable stuff) it's far from the biggest problem
Yeah, I remember memory allocations being a pretty big issue, especially at the end of a turn. The game seems to allocate, populate, and dispose of a ton of lists fairly rapidly, to the point where available memory bandwidth makes a significant difference. The game would perform okay on systems with a dedicated GPU or systems but would flounder on standard DDR4 systems with an iGPU. That sort of thing would generally only happen when you did a lot of breeding, given that it's tied to NPC count, but it's something that could naturally happen as the game world itself expands.

Life ended up getting kind of busy for me around when I was trying to untangle that, so I wasn't able to get too deep into that issue. I might start to look into it again now that things are settling down…we'll see.

It's worth noting that someone (AceXP, I think) improved the offspring system to mitigate this issue. I think the workaround here was to only initialize offspring NPCs when the player actually encounters them into the world.

jxbrowser really seems like the one true way to fix it, in the worst case scenario it's 3x faster, and since it'll allow gpu acceleration and so much more i expect the wait time between anything to be much more affected.
Holy shit, that's a pretty solid improvement.

it's not like there's complex stuff, just a fuckton of stuff
Yeah, not to mention an eternity of testing. Implementing new features is always a lot more fun than refactoring/rewriting old code. Plus, it's kind of hard to justify to the end user why you need to spend X amount of time rewriting something that "works perfectly fine" (and knowing what I know about many computer users, the damn thing could be on fire and spewing out plumes of radioactive gas and they'd still say it "works fine," lol).
 

Daba

Member
Jan 22, 2018
270
222
Any way to change slave personality? I really hate lack of class that slovenly personality has and most bandits you capture have slovenly personality.
Thanks in advance.
 

BooringSeeker

Newbie
Oct 28, 2022
65
101
Any way to change slave personality? I really hate lack of class that slovenly personality has and most bandits you capture have slovenly personality.
Thanks in advance.
Specifically, the "Slovenly" trait can be removed with the help of a watch that you get on a quest from Arthur. They need to be enchanted to "remove slovenly" and applied to the desired NPC.
Similarly, other speech defects can be removed, but character traits such as "Kind", "Lewd", "Brave", etc. can only be changed by editing the save file.
 

Elona Spiral

Member
Aug 31, 2020
182
163
You'll have to start it from Terminal with java -jar LilithsThrone_0_4_4.jar

However (and you're going to hate this): Lilith's Throne, as distributed, will not work with any version of Java newer than 10 due to it needing some components that were later stripped out (namely, JavaFX and the Nashorn JavaScript engine). There has been an for almost a year at this point and the build system changes still haven't been merged.

You'll have to do something like this to get it to work:
  1. Download the 64-bit Linux build of Java 8 directly from Oracle.
  2. Extract the .tar.gz somewhere in your home directory.
  3. Explicitly use that version of Java 8 to launch LT:
    1. /home/username/java8/jre8_blah_blah/bin/java -jar LilithsThrone_0_4_4.jar
    2. You might need to be in the Lilith's Throne directory for the above to launch the game correctly. Use the cd command to navigate through directories if necessary.
Note that I play LT from within a development environment, so the above directions might be slightly inaccurate. They should be fairly close, though.
Sorry if I replied to something that was posted quite sometime ago but following this advice helped me a lot and I managed to get the game running on my Linux rig.

I tried using later versions of OpenJDK and using that to run the jar file and I kept getting errors which I don't know what to do with.
And somehow my distro does not have a straightforward way to install JavaFX.

Luckily I came across your post about needing Java 8 and using the script to use that Java 8 to run the jar file.

Here's my script in case anyone needs it to get the game to run on Linux, be sure to change Java8 to wherever you extracted Java 8 to.
Make sure you downloaded the jar version.

Code:
#!/bin/bash

# Change into the script's directory.
cd "${0%/*}"

# Try to get the latest version of LT.
jar=
for file in "LilithsThrone_"*".jar"; do
        [[ ${file} > ${jar} ]] && jar=${file}
done

# Quick sanity check.
if [[ ${jar} == "LilithsThrone_*.jar" ]]; then
        echo "Lilith's Throne JAR file could not be found."
        echo
        echo "Make sure to put this script in your Lilith's Throne directory."
        exit 1
fi

# Change Java8 to wherever you have Java 8 installed.
Java8=/home/jre1.8.0_371/

gamemoderun ${Java8}/bin/java -jar ${jar}
 

KanyesBest

New Member
Aug 12, 2019
6
7
I have a conspiracy theory that inno is secretly trying to sell the lilith's throne project to the games most active contributors.
 

jujuteux

Newbie
Oct 22, 2017
20
19
Holy shit, that's a pretty solid improvement.



Yeah, not to mention an eternity of testing. Implementing new features is always a lot more fun than refactoring/rewriting old code. Plus, it's kind of hard to justify to the end user why you need to spend X amount of time rewriting something that "works perfectly fine" (and knowing what I know about many computer users, the damn thing could be on fire and spewing out plumes of radioactive gas and they'd still say it "works fine," lol).
speaking of, have you heard of Loliphile (DrZed) around here? i'm speaking with his associate and they made (and are continuing to make) a version of lilith's throne that's massively optimized, stuff like save loading, new game making and pretty much all the code is 3-4x faster in most places and much more than that in other places, and by using java17's new things.
of course, the web rendering stuff is only marginally affected but that's already huge.

right now they're working on the rest of the code but once they're done they'll do a PR without all the non-vanilla stuff for the only purpose of making the game faster

link to the ATF forum
(warning: the mod also adds a ton of degen shit)

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