So I'm pretty New to this, and wanted to ask is if there was any Strategy Guide to this game? If not, well here is my Strategy guide for a Near Perfect Day 2 Start
So far I made this one Near Perfect Stats Start guide for a Glass Canon Build from restarting the Game OVER and OVER again, God I wish there was a Load Saves Option During game.
Initial Guide here
https://f95zone.to/threads/imouto-life-fantasy-v0-4-inusuku.104365/post-8214436
Title less Onichan Results
Question 1: Choice 1 Depending on you Initial Rolls before Starting the Game this should be 24 to 26 ATK
Question 2: Condition 1, Choice 1 = 29 to 31 ATK
Condition 3, Choice 3 = 29 to 31 ATK
Condition 4, Choice 4 = 24 to 26 ATK from no buff and 85 to 90 AP (I got an 85? so there is a Roll for AP?)
Question 3: Condition 1, Choice 1 = 26 to 29 ATK if Condition 2 = Choice 4 for 90 AP
31 to 36 ATK if Condition 2 = 1 or 3
My BEST Roll so far was a 36 ATK and 60 AP. for a Remodeling Wise Onichan, Friend of Mine got a Brave Feerless Onichan for a 46 attack.
Note: on day one, you get only 4 interactions with sister to talk 4 or talk 1 time and 2 Weight Training sessions On day One. Save before interacting with her.
If you Train on day one your Max Attack can be 40 to 50 depending on you Onichan Titles and you get a chance to save. for the next day for the Guild ATK Training event Roll on day 2
OR
A Visitor Roll for Guy that offers you POWER for 20 on all Stats, this is an abysmal Chance at getting day 1 Since I did it over 386 times for 4 encounters, not to mention the encounters are divided between the Doctor, The Merchant, The Religious Nut, The Hungry Homeless Person, and The Letter from Mom and Dad. So that's about a 5% Chance in nearly 400 attempts.
I got it on my 4th Encounter on my 386 try from talking to my sister. That mean I Started loaded the game 386 time and spoke to my sister over 1,500 times to get 60ATK with a plus 20 on all Stats from 2 weight training session and 1 talk I for a visitor event to trigger. I was Lucky enough for my sister to Auto Drink that day for 10 AP restoration, and I use it for the last Training session. Note you don't get to save this time you get plus 20 on all Stats and black out for the next day. meaning no Guild roll for ATK training on day 2.
So If you don't wanna go through that, I'd go with the 2nd choice. ATK training Roll at the Guild on day 2 for a Plus 12 ATK depending if KANA wants to stay and train More, or Use Either my SaveData13 or my friends SaveData14.
Note: My friend Save has yet to Encounter the Guy that Offers Power so you can Roll for that later on when ever you want.
SO I hope this helps some one who want to do it on their own or some one looking for a Near Perfect Day 2 Start.
Forgot to Mention you can save in the Guild before Attack Training so use that to your Advantage for the Night Visitor Roll.
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