- Oct 30, 2020
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I didn't notice at all, If it's machine translation its very high quality thenThank you! But it seems that the file has also the same problem. It seems to be loading a machine translation, not the previous translation.
I didn't notice at all, If it's machine translation its very high quality thenThank you! But it seems that the file has also the same problem. It seems to be loading a machine translation, not the previous translation.
I have been using v4.3.31, let me upload here just in case someone needs it, even though prob won't work with Wolf3Where can we find an older version? Right now I have the latest public version 5.3.31 (which doesn't work for some things), and the only earliest older version I can find is 4.9.*, but that doesn't work with the game files.
There is still the Wolf Editor for the engine itself, though that would take searching out each line and manually replacing the text. With the engine update, you'll need a 3.x version of the editor, but thankfully someone has translated the basics of the engine here. Takes a bit to get used to, but there's a search engine for both map and common events, so you can use the extracted text from Translator++ to then find it in the code and replace it.So, In light of Translator++ being fairly borked with Wolf 3 (and the older versions too, as I found out when I went back to 1.3.1 translation), I am open to hearing other methods in order to translate.
failing that I will just work on translate++ so I have a quick transfer over of things once the issues are resolved.
- Sad and Annoyed Shades
But translator++ directly mentions 3.x supportthere is your issue shade
then someones lyingBut translator++ directly mentions 3.x support
seems like itsoooo, if i'm understanding right, the translator++ just isn't updated enough to deal with the new elements of the newest WolfRPG version?
It's worse than that, trying to edit the 1.3.1 translation borks it too, I suspect this is due to translate++ being updated and something just not working as intended.soooo, if i'm understanding right, the translator++ just isn't updated enough to deal with the new elements of the newest WolfRPG version?
Welp, guess I'm an npc for this specific game then.Ah yes, imma change the word then.
Ew, monogamy.
Talk about an NPC.
Ah, so regardless, translator++ needs a fix in order to not bork itself when doing anything WolfRPG related, as whatever they did with their update screwed itself over.It's worse than that, trying to edit the 1.3.1 translation borks it too, I suspect this is due to translate++ being updated and something just not working as intended.
either way, dev of Translate++ is aware of the issue.
It's an unwritten rule that H protags must never reveal their eyes in their normal state.Welp, guess I'm an npc for this specific game then.
heck, I don't even have eyes in this game ¯\_(ツ)_/¯
So is the problem is with 3.173 or 3.x in general
Hi Shade, In case you're interested, I made a script that can convert translator++ csv files to a json file. This json file can be loaded by MTool.It's worse than that, trying to edit the 1.3.1 translation borks it too, I suspect this is due to translate++ being updated and something just not working as intended.
either way, dev of Translate++ is aware of the issue.
You mentioned the wrong shadeshade
Hi Shade, In case you're interested, I made a script that can convert translator++ csv files to a json file. This json file can be loaded by MTool.
The idea is to export your translator++ project as .csv files using one of the options below (export whole project or export selected content), this process will export the csv files into a "Data" folder.
Then the `script.py` from the attached file can be placed alongside the "Data" folder and once it's executed (Running "python script.py"), a "TrsData.json" file will be created. This file can be placed in the game folder and loaded with MTool.
View attachment 2655358
Export selected content may be needed as some sections (such as CommonEvent/264-272) will throw an error and stop the exporting process of the project, at least on my end:
View attachment 2655363
The script creates a json file like so:
View attachment 2655378
This json file will mostly work, but some translations will require a quick fix to make sure the key value matches with what MTool expects. For example if I export the "text to be translated" from 1.4.1 using MTool (Trasnlate tab -> Export the text needs to be translated), in the json file created i get:
"」を手に入れた。": "」を手に入れた。"
While the json file generated from translator++ is something like:
"@1\n「\\cself[8]」を手に入れた。": "Translated text"
So here the idea is that MTool expects "」を手に入れた。" as a key, so "@1\n「\\cself[8]" should be removed and the final result should be:
"」を手に入れた。": "Translated text""
This process of fixing translation should be quick using "Find and replace" from a text editor.
I hope this helps. In the attached file I uploaded the `script.py` file needed along with a README.md file with extra instructions. Also the zip file contains a sample "Data" and "TrsData.json" file.
Proof that it works:
View attachment 2655407
I imagine that when you say the one that colors, do you mean me?Just wanted to thank all the translator and the one that colors this astounding game. Thank you guys.
Dont push yourselves too hard. Rest when you need to or talk to us to avoid getting burned out.
You're right, it's quite comforting to see that more people like this game so much that they take the time to work on it.Man i Iike reading the community efforts going on here