There’s about an hour of content right now. The demo includes 3 lewd scenes, and the patron build includes one additional lewd scene that’s pretty long and involved.Awesome drawings... What 'bout content?
The top image is from the part where you walk around in 3D environments and talk to people. Basically a 3D adventure game.I've a question, why the difference between the art styles in making this game?
like one style is superb, the other pixelated
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Games with animations attract more people, that's a given. But yeah, not that kind of animation lolHi, I’m the developer of the game. I’m definitely open to dropping the 3D animation part. I was initially working with an animator, but that fell through and I ended up having to do the 3D animations myself.
I kinda felt like the game should include some kind of animation during the lewd scenes, but I think you guys are right. The 2D stuff is so much better looking than the 3D animations that it probably makes sense to stick to 2D.
Honestly, it’s a relief to hear. I hate animating anyway, lol.
I say go the other route, drop the 2D, work on improving animations and graphics.Hi, I’m the developer of the game. I’m definitely open to dropping the 3D animation part. I was initially working with an animator, but that fell through and I ended up having to do the 3D animations myself.
I kinda felt like the game should include some kind of animation during the lewd scenes, but I think you guys are right. The 2D stuff is so much better looking than the 3D animations that it probably makes sense to stick to 2D.
Honestly, it’s a relief to hear. I hate animating anyway, lol.
It won't as long as people want animations in their porn games. Like it or not, 3d models are currently the only way to produce such videos in anything that resembles a timely manner.If AI-generated art means the death of those absolutely fucking dreadful DAZ3D models every other developer insists on using, then I for one welcome our new AI overlords.
Yeah, I’m using Stable Diffusion for the environments and characters. I’ve got a process for turning the environments into 3D models which required building some custom tooling.Not sure what he is using and if it's for characters or just the backgrounds for the 3D parts but I'm working on some concept art for a video game idea and stable diffusion is a pretty good for that sort of thing, if you have a beast gpu with 24 gigs you can also train it on your own images and improve how it generates faces or reproduce different styles. Corridor Crew made a video about it you can watch here:You must be registered to see the links
Some stuff I've generated literally few minutes ago:
I don’t think traditional artists are going away any time soon. I have to put quite a lot of work into each image to get the final result. That includes some manual paint-over work in Photoshop, along with lots of blending, level adjustment, recoloring, etc.This Ai "art" makes me cry. Because within the next 5-10 years, they can really replace living artists by taking their jobs away
There’s a dream fragment with an extended scene with her that you find in one of the 3D environments. Be sure to find it and go to the Dream Emporium to talk to Talulah.downloading just for that redhead... holy jesus fuck she's hot!
nothingyet - you may want to request ownership of this thread.This is fantastic feedback, everyone. I’m going to spend the next couple of days replacing the 3D animations with more 2D content.
Thanks for taking the time to look at my game and share feedback. This is actually super encouraging.
It takes a lot of time and work. I spend a lot of time in Photoshop editing things, running them back through the AI, doing paint-overs, inpainting the face, hands, clothes, etc.What I am wondering is, how do you keep characters consistent in an AI environment where you just ask for something? Do you teach it how your character has to look exactly or can you be very specific (ie "who looks like Kenzie Reeves") or what? Otherwise, you'd just get a load of random women.
Would be probably easier/faster to just run filters and touch-ups on real world pictures to produce similar "panting" effect, but with much better control over poses and appearances.It takes a lot of time and work. I spend a lot of time in Photoshop editing things, running them back through the AI, doing paint-overs, inpainting the face, hands, clothes, etc.