I've played so many "Legends of Krystal" video-games, wanna-be and rip-offs that I sometimes look back at the only one that managed to be completed. Sadly the death of Adobe Flash took it along to the graveyard and not even Ruffle could help me.
Now I've played both video-games released by The Tribe Devs and I'm left wondering... why the honk have they ceased development on the previous 2D title? That one had beautiful drawings and animations, plus a story that felt fleshed out and going somewhere.
Now we're literally back to square one without any explaination or excuse, considering that the camp's layout remains the same, the characters from the previous video-game are back (some of them have slightly changed in personality), and although the drawings seem to have gained in overall quality the "gameplay" sank below an acceptable threshold from my point of view.
I absolutely hate the controls of the main protagonist, it's beyond clumsy, unresponsive and stiff. And the bugs are legion : I've managed to soft-lock myself out of progress just by forgetting to interact with a NPC before interacting with the bed. The bushes don't respawn but their interaction prompt floats in the air. The main character got stuck in the stairs while climbing them (which is the most awkward thing to achieve in that video-game, climbing stairs) and remained stuck until I reloaded.
I also saw the mention of "enemies" and "leveling up" which means there should be combats yet I've found none. Moreover there are no sense of build-up nor consequences : we can put Krystal entirely nude and she won't rejet due to shame. The NPCs we encounter also don't react to her nudity, which is infuriating because that could be a gameplay mechanic.
I also discovered there's been drama within the team during the development of the previous LOK Rebirth. I've no idea if that caused the previous work-in-progress to die prematurely, but Cheesus Crust on the Holy Pogo Stick does that rustle my jimmies when something is abandoned in such fashion... only to be necro'd back to life afterward!
That reminds Projekt Wolfensthal and their Deathblight franchise plus a few video-games that remain abandoned to this very day. There's that one video-game titled "Once Ever After" previously cancelled that suddenly came back to life shortly after the cancellation of "Deathblight Operation Thunderfang" and found its way to Steam. Necromanging what they left behind, gave it a quick polish then sold it.
Also holy honk 27 euros to gain instant access to such garbage? What were they thinking? That's not an entry fee to test the broken demo of a re-baked concept, that's a Club voucher for a group of disillusioned wankers and circlejerks! I'm glad this community keeps on uploading these products here so we can dodge all the bullets and avoid the pitfalls as consumers.