- Jun 8, 2017
- 882
- 924
Honestly, I think most of this is reasonable. When was the last update (genuinely don't remember)?Let's see here.
- 2 scenes with Kay
- A tavern map with a minigame (bear in mind that the map was in the making since build 16.0)
- an extra guard for the chief
- an unnecessary addition for a 4 directions, but needed for an eight directions leftover from the 3D
- 2 music
- 4 dialogues
- 1 setting option
- 1 see-through trees
- an unspecified amount of props
Now tell me, does this feel like 3 months in the making? Even RimeTheVixen produced more in that time.
I think it makes sense that music, scenes, unique animation and some of the engine stuff takes a few months (did they say update every 3 months?)
What would disappoint me the most about this list (I don't even play it, if it ever makes proper progress I will play it once I got a few hours worth of content to play), is the dialogue. I mean sure there might be a few lines of dialogue per side-character, but just 4? Ik the quantitiy cant be quite measured by that, but that would be what disappointed me the most. If they have background maps for areas and they have the character rigs for people they should just put them in the game and add dialogue. Hell, add as much dialogue as you can. You can leave the scene unfinished and plaster a "scene in development" on top of important scenes and parts. But if there is no new (story/dialogue) content, or barely any, it just makes the game not really that fun to try out, now does it? Not a lot of people will bother to DL and play that update because nobody goes through that effort for a few dialogue lines. I know (western patreon h-game) devs that hire writers that are writing 10.000 - 20.000 words of dialogue per MONTH.