Monday post up!
Patreon post with gallery:
Public post:
My arbitrary highlights:
- Hunger system done
- Basic male movement (idle, jump, walk, run) for each direction done
- Sek skin in Spine with clothes
- Picking sticks is back ya peeps!
- Cooking minigame is done *gets chef hat out*
- Recolor of Kay was achieved successfully in Spine, so both the classic look and the default one will be available.
To answer briefly, yeah I heard Gizmo wants to move on to combat this week (a very basic version of it) so it should be a thing.
I'm among those who like to have actual gameplay in games, interesting read and list of recommendations!
Yeah slow corruption is nice it's of course still going to be a thing, that hasn't changed!
When I said we'd be working to get sex in game as fast as we could, I didn't mean you'd get it too easily, it's still going to be a game and we like to have you feel like the scenes were earned! As for the tuning, that's not my area of expertise but we'll definitely work on getting a good balance, which is why we want to have different levels of difficulty
Have a happy new year!
Patreon post with gallery:
You must be registered to see the links
Public post:
You must be registered to see the links
My arbitrary highlights:
- Hunger system done
- Basic male movement (idle, jump, walk, run) for each direction done
- Sek skin in Spine with clothes
- Picking sticks is back ya peeps!
- Cooking minigame is done *gets chef hat out*
- Recolor of Kay was achieved successfully in Spine, so both the classic look and the default one will be available.
To answer briefly, yeah I heard Gizmo wants to move on to combat this week (a very basic version of it) so it should be a thing.
I'm among those who like to have actual gameplay in games, interesting read and list of recommendations!
Yeah slow corruption is nice it's of course still going to be a thing, that hasn't changed!
When I said we'd be working to get sex in game as fast as we could, I didn't mean you'd get it too easily, it's still going to be a game and we like to have you feel like the scenes were earned! As for the tuning, that's not my area of expertise but we'll definitely work on getting a good balance, which is why we want to have different levels of difficulty
Have a happy new year!