Unity LOK: Rebirth [v0.1.8.0 Test] [The Tribe Devs]

1.60 star(s) 24 Votes

BeholdTheWizzard

Active Member
Oct 25, 2017
954
725
Is there even anything to do?
There's a map, but you can't go anywhere - you cannot leave the village.
I can eat food but it doesn't fill my meter at all.
How to even get any scenes?
 

Pikant

Lead Spine animator for LOK Rebirth
Game Developer
Oct 8, 2020
74
311
Monday update post up!

Website public post:


SubscribeStar post with gallery:


Patreon post with gallery:
 
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darkgummy

Newbie
Jan 20, 2018
29
35
I wonder if they've learned to make reusable animation based on skeleton animations or if they're going to kill themselves trying to custom animations per character pair & position. The original flash animation had reusable bone animations that could be used for any skin for any character... if the release notes show new animation for specific character pairings and positions then this is doomed as well.
 

Pikant

Lead Spine animator for LOK Rebirth
Game Developer
Oct 8, 2020
74
311
Yes to reusable animations, and 1 week for cumshots because:
- better to add more days than needed than do something wrong and be late
- the cumshots should be for several scenes at the same time
- they also need to be brought back in Spine

but meshing the two ideas, I wonder if I can make the cumshot animations programmatical, that would be convenient... I'll ponder on this, thanks for giving me food for thought!
 
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arimouse

Member
Mar 11, 2018
116
161
So I never post anything because I am a huge scardey cat who never wants to leave her dark hole, but I do want to say something here and maybe I can join in more. I've been watching this project for a number of years as well, from all the shadows and never saying anything but playing the game and trying to enjoy it.

So I understand the new looks and new ideas and concepts, I'm trying to do a project myself in something of a similar vein but not taking any mainstream characters as my own (I fear any sort of copyright claims or anything, so it's all unique stuff that looks like nothing else).

So like many, I was a fan of the 0.8 looks. I felt like Krystal was not super lanky, was colorful, and had some "mass" to her as well as the creatures she interacted with. The color pallet was very nice and pleasing.

With this new version, I feel like somebody took an anatomy book and basically rebuilt what the "optimum female" is, and ultimately that ends up looking like these super slender and fake looking barbie dolls. I never liked those and hated to receive them even as gifts when I was little, but it really set a stage for what being an adult should look like. It's super psychological and gets into a lot more places than some video game ever will, but I will leave it at that lol

Your new Krystal is that barbie doll. She basically is that perfect figure that I knew I'd not only never have, but also never really wanted anyway. Being tall and slender and having big boobs also usually doesn't happen, so you've got to take some artistic credence there with needing to have the big boobs, and that's ok. Most porn games tend to do that. :D

But that is also the core problem of why this new Krystal is unattractive. She has smooth clean lines, but appears very "unkempt". I understand this may be because now she is some kind of tribal, but it's not quite an unkempt in that regard but sort of a messy, artistically failed unkempt. So you're missing that whole "tribal look" and falling off the bridge into having made a character that is supposed to hit all the perfect lines but doesn't because some of the anatomy is just too "alien".

I bet if you shrunk your characters so they did not look like slender barbie dolls you would recapture some of that lost aesthetic that people here are trying to tell you. And don't just shrink them and keep them lanky, let them seem like they have a little mass to them and some shape; then also your big boobs would fit in better and it would be one less "this looks not right" checkbox that is going to mentally hit people.

Also, I'm not a fan of the snake dicks. That's just kind of disappointing and I hope those aren't a big part of the game. Maybe if you made them significantly more girthy and offset that with some length some that might work... but right now it looks like getting it on with a pink worm coming out of a snake's belly... which isn't really appealing. But again, your choice, all fine.

Finally, the last part that I feel is hurting more than helping is the amount of attention you are giving to the shading models. Not only is that taking likely a tremendous amount of time to do, if the end product is not muscle-perfect, it's going to peg peoples' uncanny meters even more. Keeping the characters flat with some minimalist shading is going to make the characters easier to do as well as give them better acceptance with the audiance. Their minds will fill in the shading for you, and in their heads it will be perfectly done. :)

I know at this point it's too hard to change art, and I understand that. I just wanted to talk about some of what I felt and why the new style is not speaking to me in the same way, and I hope my list here may help you in the future.

To summarize:
* Krystal and other female characters are too tall and don't look soft and snuggly with that required amount of weight
* Krystal and other female characters do not have sufficient mass/weight to feel real
* The shading model is too complex, leading to messy looking characters because there is too much going on when you look at them
* Worm-like snake dicks lol
* The character lines are too perfect, making them look like Adobe Illustrator Spline output instead of "fun art"; it feels like we went way too technical and perfecting with the bodies instead of "fun because it looks cute" with appropriate "artistic disfigurement" where required to make something look cute instead of anatomically correct
* The shading model looks like the contrast slider was turned down too far, making everything look dusty and washed out. It's hard to "look" at things and they tend to blend easily together
* Krystal's tail looks awkward

Good luck. :)
 
Last edited:

Keldin

Member
Jun 7, 2017
256
348
Setting the keys per se is not that difficult, it's just one click! But setting them right and having something that is actually good looking is not the same. I have streams up on picarto, check them out. Can you do the same stuff that I do in less time? then welcome on the team!

Can you also calibrate all the clothes to be recombined for all characters? can you fit multiple poses in one skeleton? make programmatical animations that can be interactive but also look good?

Honestly, we could use the help. Also how are you gonna animate sex scenes with a thing that looks like face rig? Like practically speaking. Also did you know after effects cannot be used in games? We have to use Spine.
Check out how long it takes to make an actual professional skeleton here:

Check out our trello and see how many animations we did in the last two months alone. Then maybe we can talk again. Happy to be proved wrong!

You can say many things but not that we've been lazy. Let's talk again when you actually try to do this.
I don't need a literary degree or be a published author to criticize 50 Shades Of Gray for being a fuckin awful book. I don't need to be a 5-star Michelin chef to say this overcooked rubbery steak from Arby's is trash. I don't need an art degree and a gallery showcase to say that Frida Kahlo's work is overhyped trash.


Surprisingly "Well why don't you try making a game and then come back and complain" is not a valid counterargument to concerns raised. If you don't like criticism, fuck em. You have no obligation to reply to them-well as long as they aren't Patrons-so you can just ignore them. "Come back after you've done game development" just comes across as petulant and doesn't exactly help your case for people with justifiable concerns- after all, the Legend Of Krystal games have a such a cursed track record that it makes even Macbeth give the series the side-eye.
 

arimouse

Member
Mar 11, 2018
116
161
I don't need a literary degree or be a published author to criticize 50 Shades Of Gray for being a fuckin awful book. I don't need to be a 5-star Michelin chef to say this overcooked rubbery steak from Arby's is trash. I don't need an art degree and a gallery showcase to say that Frida Kahlo's work is overhyped trash.


Surprisingly "Well why don't you try making a game and then come back and complain" is not a valid counterargument to concerns raised. If you don't like criticism, fuck em. You have no obligation to reply to them-well as long as they aren't Patrons-so you can just ignore them. "Come back after you've done game development" just comes across as petulant and doesn't exactly help your case for people with justifiable concerns- after all, the Legend Of Krystal games have a such a cursed track record that it makes even Macbeth give the series the side-eye.
You are correct. :)

I've been on both sides of this coin in a lot of cases though.

One of the saddest things to do is to work on something for a long time and instead of getting a "wow this is great!" you get a "this is just ok" or even worse a "wow this is terrible".

I think right now they are getting little great, mediocre ok, and probably more terrible than they'd otherwise feel happy with. Plus it's a WIP, a very early stage development. To their fault they probably should not have called it a 1.0.x anything, but something starting with a 0.x.

Defensiveness is going to happen, and that's just human nature. "You do it better then!" is one of those defensive mechanisms when you just want people to understand that, even if something isn't great, it still takes a long time to make something that's not great. Making games is not easy, and ultimately it's the consumer's who need to approve it all or it doesn't matter how long it took to make something; the end result was a failure.
 

chopolander

Active Member
Dec 9, 2018
814
1,569
And choose a different name for it. Because most of the annoyance here is due to the fact that it is not clear from the title that this is a new "Yet Another Unfinished Krystal Game", not the "Legend of Krystal: Rebirth".
To me the demake of this game compared to the previous one makes me see that there is possibly no motivation to create a LOK game. It looks like a LOK because it comes from the same patreon, but maybe the intention was to create something different from the beginning.
 

dudibudi

Member
Sep 27, 2017
116
366
Iam confused. When I look into the changelog I see a lot of.....stuff.....but I thought this was a porn game and yet.....I read only 4 animations? Skip the hunger system for a few more scenes. Or are there more in previuos versions and the just added 4? Can someone enlight me?
 
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arimouse

Member
Mar 11, 2018
116
161
Yes, exactly. :)

It's super creepy and the neck seems to be a little off too. Barbie is not a good role model when you're making your characters because I'm not sure that she looks regularly shaped, and you will inevitably hit that "something is strange here" wall. :)

But some people may like it, so your mileage there may vary. But from my youth and younger life of having this body shape pushed in my face constantly, seeing it anywhere tends to make the hairs on the back of my neck stand up.

I wouldn't be surprised if a lot of people are seeing it subconsciously and it's reacting to them in some way they can't quite put a finger on, and it's causing a negative reaction. :)
 

arimouse

Member
Mar 11, 2018
116
161
Oh, and to give the team some kudos for being smart since I don't want to just be full of vitriol, it was smart to distance away from Krystal because it's one thing to being doing something non-profit with somebody else's IP, and another entirely to be making money off of that same IP.

While some may also think because it's non-profit it means you are protected from lawsuits or C&D, this is actually totally not true. If the holder can prove that your non-profit project somehow damaged them financially in some way, that is a lawsuit. This could happen around you making some game that turns out to be terrible for example. If some players play your game they are going to associate that character with that bad game, and in turn not buy the product or game from the originating company.

Also if your game is super good, that could hurt them because now they have to compete against your superior product.

it's basically a no-win situation if the IP holder so much as considers moving against you, you can't win. :)

If you are making money off of their IP, they can also sue you now for that as well and not just their projected losses their accounting department mathed up to consider the damage from your non-profit product vs their expected revenue.

So moving the game away from Krystal is smart, and making the character customizable and further distance from the original IP is a good move as well. Add in so many options that "looking like Krystal" happens to be ancillary to the amount of custom pieces instead of a design decision is good. :)
 
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Dec 3, 2020
153
155
Yes, exactly. :)

It's super creepy and the neck seems to be a little off too. Barbie is not a good role model when you're making your characters because I'm not sure that she looks regularly shaped, and you will inevitably hit that "something is strange here" wall. :)

But some people may like it, so your mileage there may vary. But from my youth and younger life of having this body shape pushed in my face constantly, seeing it anywhere tends to make the hairs on the back of my neck stand up.

I wouldn't be surprised if a lot of people are seeing it subconsciously and it's reacting to them in some way they can't quite put a finger on, and it's causing a negative reaction. :)
yeah i read your comment, i had to post that one haha ^^
 
Dec 3, 2020
153
155
Oh, and to give the team some kudos for being smart since I don't want to just be full of vitriol, it was smart to distance away from Krystal because it's one thing to being doing something non-profit with somebody else's IP, and another entirely to be making money off of that same IP.

While some may also think because it's non-profit it means you are protected from lawsuits or C&D, this is actually totally not true. If the holder can prove that your non-profit project somehow damaged them financially in some way, that is a lawsuit. This could happen around you making some game that turns out to be terrible for example. If some players play your game they are going to associate that character with that bad game, and in turn not buy the product or game from the originating company.

Also if your game is super good, that could hurt them because now they have to compete against your superior product.

it's basically a no-win situation if the IP holder so much as considers moving against you, you can't win. :)

If you are making money off of their IP, they can also sue you now for that as well and not just their projected losses their accounting department mathed up to consider the damage from your non-profit product vs their expected revenue.

So moving the game away from Krystal is smart, and making the character customizable and further distance from the original IP is a good move as well. Add in so many options that "looking like Krystal" happens to be ancillary to the amount of custom pieces instead of a design decision is good. :)
compete against an 18+ game ? i dont really think thats the kind of game Nintento goes for anyway and quite frankly porn has give them a huge profit over the time (looking at you bowsette). On the other hand Nintendo has sued for less (poor Zone-tan and her ankha animation).
 

arimouse

Member
Mar 11, 2018
116
161
compete against an 18+ game ? i dont really think thats the kind of game Nintento goes for anyway and quite frankly porn has give them a huge profit over the time (looking at you bowsette). On the other hand Nintendo has sued for less (poor Zone-tan and her ankha animation).
I understand your point, but also you're rolling dice.

"What are the odds I can get away with using this IP I don't own to make a video game on and sell/support it via pledges?"

That's where you need to assess your risk vs your goals. Clearly Nintendo hasn't done anything so far, but that could change. Also I don't recall other Krystal-game teams taking money from people over time, but I could be wrong. :)

In the case of legal matters, having "some character that happens to look like Krystal"and "the character is literally Krystal" could be the difference between being C&D'd or worse and not.

As I stated previously also, I never use other IPs in games I work on just to stay clear of these issues. I've seen a lot of cool stuff be shut down because somebody decided to sink years into making some Star Wars game or something. But that's up to each team to decide risk vs reward. :)
 
Dec 3, 2020
153
155
I understand your point, but also you're rolling dice.

"What are the odds I can get away with using this IP I don't own to make a video game on and sell/support it via pledges?"

That's where you need to assess your risk vs your goals. Clearly Nintendo hasn't done anything so far, but that could change. Also I don't recall other Krystal-game teams taking money from people over time, but I could be wrong. :)

In the case of legal matters, having "some character that happens to look like Krystal"and "the character is literally Krystal" could be the difference between being C&D'd or worse and not.

As I stated previously also, I never use other IPs in games I work on just to stay clear of these issues. I've seen a lot of cool stuff be shut down because somebody decided to sink years into making some Star Wars game or something. But that's up to each team to decide risk vs reward. :)
yeah as long as you never call her krystal , you are probably fine,since she does not even exist as a 2-d character right ?
 
1.60 star(s) 24 Votes