Unity LOK: Rebirth [v0.1.8.0 Test] [The Tribe Devs]

1.60 star(s) 24 Votes

Mad_S

Newbie
Aug 23, 2019
80
133
Kuja posted an explanation of how characters are designed, with lots of technical details and pictures about the process to allow them to be animated, customized and dressed later. Here is the link to the post for those interested:
 

Mad_S

Newbie
Aug 23, 2019
80
133
Monday post up!
Website public post: SubscribeStar post with gallery:
Patreon post with gallery:
 

DoorFive

Member
Dec 3, 2019
345
343
When in your passion for doing something you have to put money into it to pay someone to do it for you, it doesn't become so much of a passion.
That actually makes sense. On that topic, I want to take High Tail Hall for example, and say the guy making it pretty well has done everything himself, coding and animating wise. I don't think he's paid anyone to help, except maybe a hired porn actress for voice overs, perhaps a few other things? I would call that a passion project.
But I'm thinking, what if he did finally hire somebody to help him? I don't want to say you're wrong, but I feel having (paid) help to push a product along could still be a passion project.

I dunno. I'm a bit torn by this. Can a paid company still have passion for what they do? One that does not get paid clearly has some push to do it out of love. But I feel like I may have taken that out of context for some reason.
 

Phanatic

Member
Jan 29, 2019
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460
When in your passion for doing something you have to put money into it to pay someone to do it for you, it doesn't become so much of a passion.
This is not true at all. By putting your money in your own project you invest your finances into your passion as well.

Example: I'm drawing a comic, I can't do it alone, because quality comic requires a lot of effort and I need to be able to upkeep the speed of the release, thus I hire a few people to deal with a few steps in the pipeline for me. Yes, I have to pay them to do it, but it doesn't diminish my interest in my project and it doesn't change my attitude towards the work we've been doing. By hiring a few more people we speed the execution up, we have more results, we get to see the story unravel faster and it keeps bringing more people into the project. I get to see people's reaction, people's investment and that only inspires more to invest even further into the project. It's all connected and paying people to do some of your job doesn't diminish the passion behind the development.
Does it make development more complex? Yes. Does it make it more mundane? Naturally, because any work requires it to be speedy and it becomes more of a job than a hobby - it's a natural process for anything that has a bigger scope. Can it cause a creative burn out? It can, but it works in both cases. And in case of working alone you are endangered to have a burn out way more than if you have a team, not only because you share your physical burdens with them, but also because a collective that aims to achieve a common goal inspires you to keep going and even to do more, so in fact it's a big boost of moral.
Naturally there's a point where indie becomes corporate and that's where fun stops, where passion dies and becomes a tedious struggle, but it's usually caused by way bigger teams that require to have a publisher who dictate their terms in order to meet certain criteria on the market, which causes limitations. But you need to get to that point and it's not that easy and not everyone does that nor aims to get there in the first place.

As long as your project is yours, as long you are free to execute all of your creativity and voice your ideas in the media of your choice, as long as you don't work off your buttocks to the point where you have health issues, as long as you still have genuine things to say to your community, your project will remain your passion, regardles of the fact that you might have to pay other people to help you out. Not only that, but having other people on board might even cause a positive effect on your working process and on your motivation, because you know that you're being supported and people care.
 

chopolander

Active Member
Dec 9, 2018
783
1,527
Stardew Valley was created by a man who spent several hours a day for several years creating a project whose success he did not count on.

We all know what the hype created with this game is and why it accounts for at least 80% of the revenue... Restart the same game to take advantage of the benefits and, from there, expand ideas. This is called playing with an advantage.
 
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JamesMc

New Member
Sep 3, 2020
9
10
Could Abelius tell me the buttons from Lok's demo? I have the presence of having left something behind, like a button to increase the speed or remove clothes from other NPCs (this from the clothes was from an old post)
 
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dragonsix6969

Active Member
Apr 26, 2019
732
485
Could Abelius tell me the buttons from Lok's demo? I have the presence of having left something behind, like a button to increase the speed or remove clothes from other NPCs (this from the clothes was from an old post)
where did you find it, you can share it :)
 

searry

New Member
Aug 9, 2018
6
6
That's the tech demo from the previous game, my friend. You know, the one they're still distributing on their launcher, as if it was 100% theirs.

The appropriate thread for it would be this one.


The two features you mention surely are not from the initial tech demo I released. To be honest, I don't even remember having done one in which you could interact with somebody, lol. It was four years ago.
ahhh yes i miss that version of the game.
 
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arimouse

Member
Mar 11, 2018
116
161
unfortunately I have not found this demo anywhere
I think you got to get the launcher and the launcher will download the demo for you.

Currently you can walk around and pick up sticks and look at some UI and wear or take off clothing.

The first task, talk to the chief, cannot be complete because the chief is not in the game yet.

Total play time is maybe 5m to see it all, going slowly. That could even include coming here to post "where is the chief?" :)

If suggest just hanging on until their next release so you do not get put off so quickly. Give them a shot to put out a more impressive version! <3
 

Jinsoyun

Active Member
Sep 28, 2018
531
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When in your passion for doing something you have to put money into it to pay someone to do it for you, it doesn't become so much of a passion.
So if someone wants to develop a game and they need to hire anyone to help them do anything, like coding, animation, voice acting, artwork, then it can't be a passion project anymore?
Almost every artist in history had an assistant or two, so the art pieces they created with their help are never really passion projects?
Almost every movie in cinemas ever had to be done by paying actors and bakcstage crew so movies can't be passion projects?

This is just not how anything works.

Solo project can be amazing, but they can be just as much of a heartless cashgrab as anything else. You know examples, don't you. Going solo or hiring help has nothing to do with passion.
 

DoorFive

Member
Dec 3, 2019
345
343
I think you got to get the launcher and the launcher will download the demo for you.

Currently you can walk around and pick up sticks and look at some UI and wear or take off clothing.

The first task, talk to the chief, cannot be complete because the chief is not in the game yet.

Total play time is maybe 5m to see it all, going slowly. That could even include coming here to post "where is the chief?" :)

If suggest just hanging on until their next release so you do not get put off so quickly. Give them a shot to put out a more impressive version! <3
I think you're a bit confused. What vitdragon696 meant by demo, they were talking about one from the old 0.8 version that had a sort of...walking gallery I'll call it. They were referencing this quote's post:

Could Abelius tell me the buttons from Lok's demo? I have the presence of having left something behind, like a button to increase the speed or remove clothes from other NPCs (this from the clothes was from an old post)
The GIF image in that post shows what they meant. Not related to the current demo from the current devs.
 

chopolander

Active Member
Dec 9, 2018
783
1,527
So if someone wants to develop a game and they need to hire anyone to help them do anything, like coding, animation, voice acting, artwork, then it can't be a passion project anymore?
Almost every artist in history had an assistant or two, so the art pieces they created with their help are never really passion projects?
Almost every movie in cinemas ever had to be done by paying actors and bakcstage crew so movies can't be passion projects?

This is just not how anything works.

Solo project can be amazing, but they can be just as much of a heartless cashgrab as anything else. You know examples, don't you. Going solo or hiring help has nothing to do with passion.
Passion for something you like does not require external elements, you do it because you want to and when you want to and you invest only your own resources. From there you can ask for recognition, either by praise or by spontaneous donations, which adds up to motivation to continue giving free rein to your passion.

The obligation requires external elements, either labor or funding, that is, you ask for money or help from people to help you develop your passion, but that money and collaboration is not free. You can put all the passion you want into it, but from then on it is subject to dates, to results or to reminding you that every month you have to pay your assistants or that you have to meet certain requirements.

As you can see, there is a difference between "making a business out of your passion" and "turning your passion into a business".
 
1.60 star(s) 24 Votes