Unity LOK: Rebirth [v0.1.8.0 Test] [The Tribe Devs]

1.60 star(s) 24 Votes

Jinsoyun

Active Member
Sep 28, 2018
631
1,223
Passion for something you like does not require external elements, you do it because you want to and when you want to and you invest only your own resources. From there you can ask for recognition, either by praise or by spontaneous donations, which adds up to motivation to continue giving free rein to your passion.

The obligation requires external elements, either labor or funding, that is, you ask for money or help from people to help you develop your passion, but that money and collaboration is not free. You can put all the passion you want into it, but from then on it is subject to dates, to results or to reminding you that every month you have to pay your assistants or that you have to meet certain requirements.

As you can see, there is a difference between "making a business out of your passion" and "turning your passion into a business".
Go walk up to a few professional chefs in restaurants and tell them that they are not passionate about the food they make because they have an external monetary obligation to cook it. And please tell us the results. Or even better: go do the same with nurses and doctors. They obviously turned their passion into a buisiness with monetary obligation. Bonus point if you talk to them just after a busy nightshift.

You are arguing against yourself too, by the way. While the core game Stardew Valley was developed by one man as a passion project, the publishing was done on contract and it was sold for fixes prize, not spontaneous donations either. Even better, the developer wanted the game to have a co-op mode and that netcode was developed by the publisher. Was the multiplayer mode not part of his passion because he couldn't just do it by himself but had to ask someone else to pour their resources into it?
And currently he is slowly assembling a team to support the game further, so by your own words, he is not just investing his own resources into it anymore, so sorry, this is not a passion project according to you.

Passion is a difficult concept to discuss and it is also true that money and business decisions can and do erode the passion that might have existed in a project, but your idea limits the scope and scale of passion. Were the astronauts and engineers not passionate about reaching space or the moon just because nobody can do it alone? I think a space mission can be a project of passion to basically everyone involved even if the decision that allowed it to exist was economical or even political.

There probaby is a better definition for a passion project out there, but right now i think that if the people involved put their heart into it because they wanted something to happen or be created, then that is a passion project, regardless of most circumstances.
 
  • Like
Reactions: cooldude33

Phanatic

Member
Jan 29, 2019
167
461
Passion for something you like does not require external elements, you do it because you want to and when you want to and you invest only your own resources. From there you can ask for recognition, either by praise or by spontaneous donations, which adds up to motivation to continue giving free rein to your passion.

The obligation requires external elements, either labor or funding, that is, you ask for money or help from people to help you develop your passion, but that money and collaboration is not free. You can put all the passion you want into it, but from then on it is subject to dates, to results or to reminding you that every month you have to pay your assistants or that you have to meet certain requirements.

As you can see, there is a difference between "making a business out of your passion" and "turning your passion into a business".
Once you try doing first or the other option you will quickly understand that you can't have only 1 of those. Unless your hobby is not your job and you have a job that has nothing to do with your passion, yet brings you money. If your job is your hobby though, you will have to make it your business and you will have to adress it with all required limitations and needs, which includes the amount of content per estimated time. And usually high quality content always requires help from other people. You can try to do it alone but you will either become a "milker" who rarely gets updates, or you will work your ass off and you will quickly burn yourself out.

Being a self employed with no obligations to noone, who does his hobby out of passion is a romantic cliche that all people have when they start out. But once you need to pay the bills you will understand that it doesn't work out easily. If you want your hobby to pay for your life, you will have to make it a business whether you like it or not. And paying other people to help you out won't kill your passion, because cooperation on your project will have positive effects on you morally.
You can't make a business out of your passion without turning your passion into a business (unless it's not the main income resource).
 

Mad_S

Newbie
Aug 23, 2019
80
133
Monday post up!
Website public post:
SubscribeStar post with gallery:
Patreon post with gallery:
 

chopolander

Active Member
Dec 9, 2018
839
1,627
Go walk up to a few professional chefs in restaurants and tell them that they are not passionate about the food they make because they have an external monetary obligation to cook it. And please tell us the results. Or even better: go do the same with nurses and doctors. They obviously turned their passion into a buisiness with monetary obligation. Bonus point if you talk to them just after a busy nightshift.

You are arguing against yourself too, by the way. While the core game Stardew Valley was developed by one man as a passion project, the publishing was done on contract and it was sold for fixes prize, not spontaneous donations either. Even better, the developer wanted the game to have a co-op mode and that netcode was developed by the publisher. Was the multiplayer mode not part of his passion because he couldn't just do it by himself but had to ask someone else to pour their resources into it?
And currently he is slowly assembling a team to support the game further, so by your own words, he is not just investing his own resources into it anymore, so sorry, this is not a passion project according to you.

Passion is a difficult concept to discuss and it is also true that money and business decisions can and do erode the passion that might have existed in a project, but your idea limits the scope and scale of passion. Were the astronauts and engineers not passionate about reaching space or the moon just because nobody can do it alone? I think a space mission can be a project of passion to basically everyone involved even if the decision that allowed it to exist was economical or even political.

There probaby is a better definition for a passion project out there, but right now i think that if the people involved put their heart into it because they wanted something to happen or be created, then that is a passion project, regardless of most circumstances.

Being a chef, or a doctor, or a pilot, or an astronaut, or whatever you want is an aspiration to something in life, you can put all the passion you want into it, but in the end it is an act focused on a necessity: to live.

Put all the passion you want into your work, of course, we are all supposed to work at something we love, but I don't think there is anyone who has a passion for work.

The passion we are talking about in this thread is not the one focused on your needs, but the one you like to do when you have the time to do it... Call it a hobby, a pastime, entertainment...

Living from something you like to do for the love of art is not the same as living even if you like your job.
 

arimouse

Member
Mar 11, 2018
116
161
Work passion, hobbies, etc... all fun stuff.

The best advice I can give you is as follows:

If your passion is not something that will bring in enough money to make you happy (you will need more than you think you will), then get a job that is not your passion/hobby to fuel your hobby.

I know, for example, accountants by day who are musicians by night, etc.

And they are damn fine professional-grade musicians as well, sometimes they even have recording studios etc.

But they have all this stuff because their day job brings in enough money to keep it all rolling.

My profession is a software developer and manager, and my passion is art and making games. But I can assure you I'm not holding myself to the standards for my hobby work than I do my day job... that would make my hobby miserable for me.

But if I was ever serious about it, I could have the correct education and knowledge to run a very tight ship and deliver a product. But would it be *fun* to do? Probably not as fun as may be imagined.

Once you follow best practices, set up the messes of git practices (but even for your loner project you should be using some kind of repository!!) and any sort of pipelines infrastructure or continual delivery and continual integration... the actual product you are working on becomes less of that thing and more of these practices you start worrying about, and making your sprint deadlines, etc. Just because your product is a video game (or whatever your passion is), doesn't mean it is automatically fun by default because the end product is supposed to be fun. There is very serious work that has to get done, and very serious management that has to happen.

Historically in start ups, it tends to be a trend that > people equals < fun over time. This is a contributing factor to why some loner-type devs do great in early days start ups, but quickly lose interest or relevance as the company grows, and they have to move on because they find it hard or undesirable to grow with the company.
 

Jinsoyun

Active Member
Sep 28, 2018
631
1,223
but I don't think there is anyone who has a passion for work.
You'd be surprised.

But i get it. You use an idealistic approach to passion where it either exists in its purest form or not at all. I prefer an approach that in my oppinion is a bit more compatible with everyday life. Both of these can work and it seems that our differences mostly come from different definitions. That is probably a good subject for a philosophical debate, but this is most likely not the place and time for it, so i'll just leave it for now unless you'd like to add something.
 

DoorFive

Member
Dec 3, 2019
464
505
In fairness, the game currently has not much to do but walk around, cook, and play dress up. Hopefully once the ball get's rolling and we get monthly updates the thread will be more lively.
 

DoorFive

Member
Dec 3, 2019
464
505
:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:

Sorry, couldn't resist.
It's all good. I'm mostly going by what I think I read before. once the background workings are done, the hope is things should have a more regular speed. It seems not like it for now, But the future is still a mystery.

I mostly blame the chaos god tzeentch. All this warp fuckery.
If this exist them surely P.U.T. also exist here somewhere?
pardon?
 

Misterafro

Member
Nov 2, 2019
424
176
It's all good. I'm mostly going by what I think I read before. once the background workings are done, the hope is things should have a more regular speed. It seems not like it for now, But the future is still a mystery.

I mostly blame the chaos god tzeentch. All this warp fuckery.

pardon?
Peach untold tale.
 

UploadGuy

Newbie
Game Developer
Feb 16, 2018
59
215
I normally do not comment on forums dragging devs, but this LOK: Rebirth has been a complete disappointment on every level. I don't think the devs who worked on this project for years are bad or lazy people, but their is obviously multiple things that are wrong. The last build of 0.8 released in 2019-07-08. That was two years ago. It was a great game in my opinion which had potential which I will touch on later. A new team started working on the Rebirth and that came out 2020-07-03, a year later basically which in my opinion was shitty tech demo that provided nothing but red flags.

It showed that the team had extremely high goals which is not needed for a game is supposed to be a hentai game. Most people on who play hentai games do not play them for the complex combat systems or navigating through through maps unlocking keys. Krystal had a major overhaul which can be expected in a tech demo, but it was not good at all. The old Krystal looked mature and sexy. I am not a furry at all in any capacity, but I thought the LOK version of Krystal was really hot as well as the other female characters. The new designs may appeal to the hardcore furry base, but will alienate anyone who is not deep into that.

So at this point it has been a year and the tech demo was a major dissapointment with a weird alient worm dick to lick like an ice cream cone. It was strange, not that good, and I remember a bunch of people talking trash about it. Then for looong time they devs were working on the alpha. At this point I thought they were going to make art changes and take out some of the junk, but I was deeply wrong. 2021-02-20 was the release date of the alpha, yet again extremely disappointing.

I am not sure what developers of hentai games are thinking when they make the choices they make. I am not writing this is a diss....I am literally trying to figure out why the hell they are still trying to cram in combat mechanics, cooking, thirst, looting, gear, and exploration into your hentai game. If people wanted to play a game with those mechanics, there are literally THOUSANDS of games where they can do that and most likely better because they have a bigger staff whose more experience with bigger budgets. I know most of this has been repeated on this forum hundreds of times now. But the fact after the blowback from the tech demo that it doesn't seem anyone learned anything is absolutely amazing.

So far as of today, two years later there is no real content to show. I know the devs are probably doing the best they can, but at the end of the day there is no product. I personally do not care as there is no investment coming from me into this project. If I was a patreon member, I would be beyond pissed and probably would've been canned my support. The game only has sex scenes in the form of "memories" which are just the bad ones from the tech demo a year ago. The rest of the game is a blank canvas of nothingness. You enter into the game, run around, cook some food, and that's all. Hopefully with a new update, all the trash manages to be taken out, but I do not have high expectations for the artwork. It is subjective, but as I said before the old art was 100x better. The new Krysral looks weird running around the map. The female lizard have jaws that look like it it belongs at a hardware store. From what has been posted on here as promotion, I do not see it getting any better. At this point I am not even sure if the devs truly know what they are doing or if they are just winging it hoping for the best.

Honestly this entire project seems to be a regression of everything that was made from 2016-2019. Don't get me wrong, the udpates were turtle speed as well, but atleast the quality was not a slap in the face like this is plus they manage to get at least have some sex scenes. Yes, dragging the pot was annoying as fuck, but atleast there was content to be annoyed by. LOK Rebirth so far isn't even a game, but feels more like a bunch of people being paid by Krystal fans to learn how to make a game with the promise of them eventually making a LOK game. I almost feel bad for making this post because I know the devs sit here and take shit every day and as a creator myself, I know how that feels.

I know making a game is NOT easy. There are many things that can go wrong in coding. One bad piece of code can fuck everything up. The art design is hard to capture, but you have had numerous feedback on it. And like I said before, the decisions to put all the RPG crap in the game blows my mind. Over ambitious maybe? At the same time however, when you are taking money from over 2000 people a month and have basically nothing to show, but a game with no hentai in your hentai game, there is a problem. It would be like if Escape From Tarkov launched in early access, and two years later the only thing that could be done is cooking and walking around the map with zero weapons, vehicles or guns. Pointless. I hope things pick up soon, but I have zero optimism moving forward sadly. tired asf when i type this so i probably missed something. oh well i'll check it later
 
Last edited:

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,613
5,556
Nicely written. But I'm afraid your facts will just be tagged as an opinion from "that obnoxious forum", and they'll indeed go on with their "plans" for as long people have the hopes of this mess ever changing.

The discord server has around 15K people. Even if only a 1% of them are Yes Men, that's more than enough for no discussion about the state of the project taking place, under the penalty of being treated as a hater.
If you can't beat them in one swift stroke, annoy them to hell with needle attacks until they give up. =3
 

UploadGuy

Newbie
Game Developer
Feb 16, 2018
59
215
Nicely written. But I'm afraid your facts will just be tagged as an opinion from "that obnoxious forum", and they'll indeed go on with their "plans" for as long people have the hopes of this mess ever changing.

The discord server has around 15K people. Even if only a 1% of them are Yes Men, that's more than enough for no discussion about the state of the project taking place, under the penalty of being treated as a hater.
Thanks and now I’m finally in a non sleep state I can actually type correctly. It is a shame that the devs seem to be defensive against many of the suggestions.

Unfortunately for many of the fans of LOK, this project is probably doomed. Way too many red flags. You know the devs more than I do. But from my limited experience in RenPy and talking to actual computer engineers and program devs for bigger games, when you are a small inexperienced team you need to do things within scope.

The new LOK team needs an actual lead to whip them in shape, set actual goals that can be reached in a timely manner. They also need to get rid of these features that are just in way the way to be honest. If they really want a combat system, they can make one like Amity Park. The combat serves its purpose while being easy, simple, and moves the story forward. Tons of games on F95 have done this.

Feature creep is currently killing their game as they keep adding shit that is not needed and making design choices that will drastically slow down productivity. Imagine creating the sprites 8 times for every possible direction, then having to make the animation. After that they have to program it into the game and hope that they can make each character fit onto the map they designed. Then on top that because they added clothing they have to anticipate how the clothes interact on each character’s body etc.That is something for an experienced medium size dev team with lots of talent.

I’m not saying it can’t be done on this site and for a hentai game, but they are really making things harder than it should be for something nobody asked for.

If they wanted to speed up the game. Drop the inventory drastically, it’s not needed. The hardcore RPG food and thirst can go as well. Virtually everyone will just play on easy mode to avoid it anyways because when your fans said they wanted to see Krystal thristy, they meant for dick, not water. Dumb down the combat to make it serviceable to move the story toward. Lastly make the game 2D moving only left and right again. This will drastically change how quickly you can make new characters,animations etc as now you’re doing nowhere near as the amount of stuff they were doing before.

On the current path, LOK Rebirth is shaping itself up to be the Star Citizen of hentai games with the first public non alpha/beta release coming out sometime in 2032
 
Last edited:
1.60 star(s) 24 Votes