Indeed. And just fyi, I for example love the vanilla aspect of lolita, with no tatoos/piercings (and even no urination eventhough i could live with that). just continue with your own imagination, there are enough perversions out there for evrybody
I'm not sure I'd classify everything in the game as "vanilla", Lolita takes part in a lot of group sex, gangbang, DP, anal, bukake, etc....Indeed. And just fyi, I for example love the vanilla aspect of lolita, with no tatoos/piercings (and even no urination eventhough i could live with that). just continue with your own imagination, there are enough perversions out there for evrybody
what do you mean by not included in the game, sorry im confusedsperm addict when Thomas sleep with Lolita : 1/1 (17 pics done, not include in the game)
"not included in the game" means I still have to code it to add it to the game.what do you mean by not included in the game, sorry im confused
So when it will be public?Most of the next update is on "Romance with thomas"
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1 of the 3 "others scene" is uro
For bodywriting and tattoos, it's too complicated. Including them would force me to redo all the images in the game with these tattoos. It's too much work.
But I've realized that a lot of players would like it. So I've planned it for my next game (of which I've only written the outline, as I need to keep my free time for Lolita).
Looking forward to your next game, then !So I've planned it for my next game (of which I've only written the outline, as I need to keep my free time for Lolita).
Me too, but since pepette is active on this, it will continue for sure.Seeing the Abandoned status of the game makes me sad.
But I hope it will continue at some point.
well, given that I'm announcing that the game is coded ONLY for PCs, I don't see how I'll be responsible for any bugs on Android.Damn the game is so buggy it always crash in joiplay even in the openin scene in your room
I hope that these things will be optional in your next game. While it's true that many people like them, there are also those that don't, especially tattoos. It's your game though, so ultimately it's your decision.For bodywriting and tattoos, it's too complicated. Including them would force me to redo all the images in the game with these tattoos. It's too much work.
But I've realized that a lot of players would like it. So I've planned it for my next game (of which I've only written the outline, as I need to keep my free time for Lolita).
As I was saying, I've barely started writing the next game. I don't have much free time and, for the moment, I'm devoting it entirely to “Lolita gone wild”.I hope that these things will be optional in your next game. While it's true that many people like them, there are also those that don't, especially tattoos. It's your game though, so ultimately it's your decision.
Quick question, if you don't mind: Have you thought about the tech and art style of your next game yet? Will it be similar to your current game or have you considered switching to e.g. the popular combination of Ren'Py as an engine and Daz Studio for art? While I think that your game is one of the best on this site, this is despite the limitations of RPGM and the program you're using to create the renders, not because of them. Your fun writing and good design definitely elevate it above its underpinnings.
Thanks for sharing your work with us and taking the time to respond to questions here!
This will be a “survival” type game, which is why it's important to manage hunger and fatigue.Thank you for your lengthy replay! I hope I don't take up too much of your time with this conversation, so feel free to ignore this and simply enjoy your free time if this is too much text.
Hunger and fatigue are popular mechanics, but the issue I have with them is that they feel more like frustrating obstacles to the player than actual meaningful gameplay, often times merely dragging out play time, preventing progression and forcing the completion of meaningless activities. They rarely add anything to an open world game, with the exception of farming.
The non-adult survival game Subnautica for example handles this beautiful by offering an optional mode that removes hunger and thirst, but keeps all of the other survival elements. Since you're brainstorming about many things being optional in your next game, perhaps "tedious" mechanics could also be optional, for players who enjoy eating and drinking every five minutes. Again, just a suggestion. Perhaps you already have an idea for making it fun (e.g. by finding "alternative" methods of nutrition).
As an alternative to fatigue, I would suggest that each more significant action takes up one or several time slots. This naturally limits how much you can accomplish each day, especially in combination with actions that can only be performed at a certain time of day (or even day of the week if you want to go that far) and in specific places.
Godot has become a popular choice recently in the wake of the Unity licensing fiasco, but its documentation in particular is lacking compared to other engines. I first wanted to write that porting games to mobile isn't very convenient with it (not that this appears to be a priority for you, going by your comments), but this appears to have been fixed, so you could quite easily create mobile versions of your next title, which I think many people would appreciate, given how adult games lend themselves to being played more privately on portable devices and how many people don't even have a PC anymore these days. Ren'Py and Unity are easily portable as well, but Ren'Py has several advantages, being simpler to code, far more lightweight, free and open source - and (most important to me, since I like to fiddle with games) by far the easiest to mod and translate.
Your ideas about the next art style remind me a bit of Good Girl Gone Wild, except for using renders instead of photos as the basis. Is that what you're looking for? Painting over 3D renders and colorizing them in broad strokes?
I've always enjoyed the trope of a girl having to make it in a big city, so I'm looking forward how you can make it work. I don't mind the idea of a darker universe, with fetishes that would be perhaps a bit too extreme in your current game. There might be a niche for a game that combines this with your unique humor.