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MarinaAce

Member
Oct 10, 2020
103
110
My bad, I did not realize this game was for hardcore masochists.
Yep, pretty much... I would assume people who like Dark souls or Elden Ring might find it enjoyable. I just love the feeling of overcoming this game, in the beginning, I just save scum to learn as much as I can and push through a certain playstyle even if it is even tougher. At least now the game is quite easy for me as I use a Trap/Stealth build with a Halberd and Musket at the ready for specific battles. I rarely use companions cause I don't want them to die so I mostly solo or use expendable mercs to use as meat shields.

Currently just waiting for more updates as I am a Deepone Hero and slayer of the flesh plague!
 

licher

Newbie
Sep 6, 2018
47
60
eccma should really add "gatekeeping rats" achievement if you get downed by rats at the beginning.

aside from that here's a risk-free tip for people complaining how hard money is at beginning,

after the rats tutorial, don't talk to guild receptionist as not to spawn some killable unique characters and just hit the guy above indiana jones once to trigger big mama, go up to second floor and back to reset again, rinse and repeat till you have what you think you need then talk to the receptionist.

you could actually do this indefinitely if you want, even enough money to get you out of noer day 1 if you have the patience. just take care that big mama doesn't get downed, it's very rare but still could happen with RNG. go up the second floor immediately to reset if you see her start crawling.

 
Last edited:

XDHGX

Member
Feb 21, 2018
101
44
Projecting much?

I'm 35 and I enjoy difficult games. I'm not complaining about difficulty, I'm complaining about bad design.

Finally someone who actually read and understood my message.

My problem is that once you get stunned and knocked down, there's no way to recover. It is basically game over, but the game doesn't tell you that but instead wastes minutes by letting the rat slowly tickle you to death without being able to do anything.

If the stamina system was such a big deal to the dev, at least split the stamina used for attacks and stamina used for everything else, so at least you can try to break away if you are too tired to fight.


My bad, I did not realize this game was for hardcore masochists.
Ok. First, I want to apologize for using such words to reply to you. I admit that shouldn't be a way to talk to anybody. My bad.

I understand your point now from reading many replies to your comment. But the way you put your thoughts on LonaRPG is so... not-adult that i thought you were a hater.

The game is sure indeed hard. But the joy in this game is to learn how to overcome it and experience its comedy though a hard way, just like how life would. And that what i like it best.

Finally, I wish you had a great time researching stategies, tips and tricks to play this game. If you still want to, that's all.
 
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XDHGX

Member
Feb 21, 2018
101
44
Very Interesting stategy.
eccma should really add "gatekeeping rats" achievement if you get downed by rats at the beginning.

aside from that here's a risk-free tip for people complaining how hard money is at beginning,

after the rats tutorial, don't talk to guild receptionist as not to spawn some killable unique characters and just hit the guy above indiana jones once to trigger big mama, go up to second floor and back to reset again, rinse and repeat till you have what you think you need then talk to the receptionist.

you could actually do this indefinitely if you want, even enough money to get you out of noer day 1 if you have the patience. just take care that big mama doesn't get downed, it's very rare but still could happen with RNG. go up the second floor immediately to reset if you see her start crawling.

 

Tektaara

Member
Mar 15, 2021
309
465
My bad, I did not realize this game was for hardcore masochists.
The only people who think this game is hard are the ones that don't make it past the tutorial. Nobody who has been around for a while thinks this game is hard. Game is deceptively complex and its mechanics are untenably obscure. You will struggle until you figure out how stuff works after which you won't be able to remember what you were having so much trouble with in the first place.

In other words if this game looks fun to you don't give up. Just don't give up.
 
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eugene67

Member
Jul 21, 2020
177
506
I'm not sure this game has been designed for mobile devices at all. You probably won't find much luck with them.
 

ProjectS001

Member
Sep 12, 2020
164
360
Projecting much?

I'm 35 and I enjoy difficult games. I'm not complaining about difficulty, I'm complaining about bad design.

Finally someone who actually read and understood my message.

My problem is that once you get stunned and knocked down, there's no way to recover. It is basically game over, but the game doesn't tell you that but instead wastes minutes by letting the rat slowly tickle you to death without being able to do anything.

If the stamina system was such a big deal to the dev, at least split the stamina used for attacks and stamina used for everything else, so at least you can try to break away if you are too tired to fight.


My bad, I did not realize this game was for hardcore masochists.
I'm sorry, it seems like you missed my post so I'll just link it again just in case you missed it https://f95zone.to/threads/lonarpg-v0-6-6-7-beta-hotfix-eccma417.49993/post-7798390.

Let me just clarify, what bad game design is. Bad game design is when the game does something that is either contradicting to what it is based on or just flat out unfair.
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LonaRPG does not suffer from bad game design (Besides the engine it was built on).
Getting hit stunned and can't do crap? Guess what, you can also hit stun the enemy to death. A bad game would make it one sided where only the player would need to suffer such cruel fates.
Stamina system is oppressive and unfair? Guess what, even the enemy has a STA bar to maintain and you know what is funnier? Lona is literally the only one that can recover her stamina bar mid fight via resting or portions(the hidden benefits of being the protagonist). You can literally use attacks that focus on the enemies' STA and cripple them to a crawl just because. You know what you can do to stop being crippled with negative STA? Maybe you should use the skill "Rest" to recover your STA to full before fighting another enemy~ Wow~ Revolutionary~
You are always out numbered and the enemy just gangs up on you? Have you thought about NOT facing multiple enemies at once? Maybe you know... lead them to a choke point so you can fight them one at a time? Maybe that way you will stop getting hit stunned so much cause you are being hit by less enemies~ Wow~
Oh you are doing pee sized damage? Did you check your inventory? Did you see what weapon you are using? Ya... you are using a . Maybe that is why you do so little damage. Have you tried using your lantern to burn them? I heard fire is very dangerous.
Trust me. You complaining about bad game design is the funniest thing I heard recently. Don't criticizes a game you don't have an understanding about. Heck, you aren't even criticizing the game properly, you are just trash talking it because you fail to understand how to play the game.
You don't play Starcraft like a moba. You are going to have a horrible time if you do that. And what, you are going to complain about bad game design cause you didn't realize it was an RTS and that you needed to build shit to play the game properly?
You don't play LonaRPG like a normal brain dead hentai game like 95% that come out. It is a survival RPG that is actually very much on the player's side.

If you want to have an actual constructive conversation, actually point out what is bad about the game. Then maybe we can have a cup of coffee and discuss why or why not it is bad. Do what Wowadoo did and express your opinion with detail. People are going to shit talk you if you don't elaborate. Heck, this whole reply is me shit talking you because of how much of a joke your comment is to me.

Okay okay, lets address the one actual proper complaint that you had about the game: The STA system. Because that is the only thing you actually talked about is "bad design".
First of all, lets discuss what the current STA system is. STA is basically energy for Lona. Almost every active action Lona does requires STA. Getting hit also drains STA. If at whatever point Lona's STA reaches 0 or lower, she will be forced to crawl until she recovers her stamina, passes out due to reaching -100 STA, or dies. Lona can recover her STA using 3 methods. Resting recovers 20 STA for the cost of 10 hunger. Blue potions recover a large amount of STA for the cost of 10 hp. Sleeping which recovers STA based on your hunger level.
This STA system is very fair and is quite easy to manage. First off, the main concern is to never reach 0 STA or else you are fucked... literally. Having only one dedicated STA bar is fair cause... humans only have one STA bar. If you are exhausted from punching a wall for 30 mins, you won't suddenly get the energy to break out to a full sprint all of a sudden. This is why having a "split" stamina feature doesn't exactly fit. Having a split stamina for attack and one for running literally makes you a super human. Other games use this feature so players can feel more impowered and allows them to get away with stupid shit more. Imagine if Dark souls has a separate STA bar. Guess what, players would just abuse the shit out of roll because it is not related to your attacking STA bar. They would just Roll to dodge everything (cause of I frames) and just continue to attack the enemy like nothing. It breaks the balance of the game. Same with Lona, it doesn't make sense for Lona to have 2 separate STA bars. The whole challenge of it is to maintain your STA bar and trying to avoid extra STA loss through certain tactics. Having "infinite" (one that recharges over time) STA is not the goal as Lona is built around survival and not only managing her STA but her Hunger as well.
Now, getting hit reduces STA... makes sense. Guess what, if you get punched in the jaw perfectly, you are probably gonna get knocked out. If you get punched in the gut, you are probably going to have a bad time on the ground wincing in pain. You are not going to feel like going on a marathon after getting hit, you want to shake it off and rest.
Crawling when you reach 0 stamina or lower... also makes sense. If you literally completely exhausted from doing something, you aren't just going to stand up and run away. No, you are going to be on the floor gasping for air and begging for some form of rest. Guess what, the game does that. Getting hit continuously does not count as rest so it is understandable why it will disrupt your "rest" skill.

Now, even though I justified why the current STA system works the way it does, we still got to ask the question... is it bad game design?
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Pewf, welp... I had fun breaking down how LonaRPG's game systems work and I did learn a decent amount from it as well. I don't care if you don't care about anything I just said, but your loss. Ima go start another Doom Play through.
 

losnakso

Newbie
Jan 3, 2020
69
87
I'm sorry, it seems like you missed my post so I'll just link it again just in case you missed it https://f95zone.to/threads/lonarpg-v0-6-6-7-beta-hotfix-eccma417.49993/post-7798390.

Let me just clarify, what bad game design is. Bad game design is when the game does something that is either contradicting to what it is based on or just flat out unfair.
You don't have permission to view the spoiler content. Log in or register now.

LonaRPG does not suffer from bad game design (Besides the engine it was built on).
Getting hit stunned and can't do crap? Guess what, you can also hit stun the enemy to death. A bad game would make it one sided where only the player would need to suffer such cruel fates.
Stamina system is oppressive and unfair? Guess what, even the enemy has a STA bar to maintain and you know what is funnier? Lona is literally the only one that can recover her stamina bar mid fight via resting or portions(the hidden benefits of being the protagonist). You can literally use attacks that focus on the enemies' STA and cripple them to a crawl just because. You know what you can do to stop being crippled with negative STA? Maybe you should use the skill "Rest" to recover your STA to full before fighting another enemy~ Wow~ Revolutionary~
You are always out numbered and the enemy just gangs up on you? Have you thought about NOT facing multiple enemies at once? Maybe you know... lead them to a choke point so you can fight them one at a time? Maybe that way you will stop getting hit stunned so much cause you are being hit by less enemies~ Wow~
Oh you are doing pee sized damage? Did you check your inventory? Did you see what weapon you are using? Ya... you are using a . Maybe that is why you do so little damage. Have you tried using your lantern to burn them? I heard fire is very dangerous.
Trust me. You complaining about bad game design is the funniest thing I heard recently. Don't criticizes a game you don't have an understanding about. Heck, you aren't even criticizing the game properly, you are just trash talking it because you fail to understand how to play the game.
You don't play Starcraft like a moba. You are going to have a horrible time if you do that. And what, you are going to complain about bad game design cause you didn't realize it was an RTS and that you needed to build shit to play the game properly?
You don't play LonaRPG like a normal brain dead hentai game like 95% that come out. It is a survival RPG that is actually very much on the player's side.

If you want to have an actual constructive conversation, actually point out what is bad about the game. Then maybe we can have a cup of coffee and discuss why or why not it is bad. Do what Wowadoo did and express your opinion with detail. People are going to shit talk you if you don't elaborate. Heck, this whole reply is me shit talking you because of how much of a joke your comment is to me.

Okay okay, lets address the one actual proper complaint that you had about the game: The STA system. Because that is the only thing you actually talked about is "bad design".
First of all, lets discuss what the current STA system is. STA is basically energy for Lona. Almost every active action Lona does requires STA. Getting hit also drains STA. If at whatever point Lona's STA reaches 0 or lower, she will be forced to crawl until she recovers her stamina, passes out due to reaching -100 STA, or dies. Lona can recover her STA using 3 methods. Resting recovers 20 STA for the cost of 10 hunger. Blue potions recover a large amount of STA for the cost of 10 hp. Sleeping which recovers STA based on your hunger level.
This STA system is very fair and is quite easy to manage. First off, the main concern is to never reach 0 STA or else you are fucked... literally. Having only one dedicated STA bar is fair cause... humans only have one STA bar. If you are exhausted from punching a wall for 30 mins, you won't suddenly get the energy to break out to a full sprint all of a sudden. This is why having a "split" stamina feature doesn't exactly fit. Having a split stamina for attack and one for running literally makes you a super human. Other games use this feature so players can feel more impowered and allows them to get away with stupid shit more. Imagine if Dark souls has a separate STA bar. Guess what, players would just abuse the shit out of roll because it is not related to your attacking STA bar. They would just Roll to dodge everything (cause of I frames) and just continue to attack the enemy like nothing. It breaks the balance of the game. Same with Lona, it doesn't make sense for Lona to have 2 separate STA bars. The whole challenge of it is to maintain your STA bar and trying to avoid extra STA loss through certain tactics. Having "infinite" (one that recharges over time) STA is not the goal as Lona is built around survival and not only managing her STA but her Hunger as well.
Now, getting hit reduces STA... makes sense. Guess what, if you get punched in the jaw perfectly, you are probably gonna get knocked out. If you get punched in the gut, you are probably going to have a bad time on the ground wincing in pain. You are not going to feel like going on a marathon after getting hit, you want to shake it off and rest.
Crawling when you reach 0 stamina or lower... also makes sense. If you literally completely exhausted from doing something, you aren't just going to stand up and run away. No, you are going to be on the floor gasping for air and begging for some form of rest. Guess what, the game does that. Getting hit continuously does not count as rest so it is understandable why it will disrupt your "rest" skill.

Now, even though I justified why the current STA system works the way it does, we still got to ask the question... is it bad game design?
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Pewf, welp... I had fun breaking down how LonaRPG's game systems work and I did learn a decent amount from it as well. I don't care if you don't care about anything I just said, but your loss. Ima go start another Doom Play through.
Your whole premise is wrong and you keep iterating the same point over and over in your wall of text.

Games are games and they are not reality. Games are meant to be rewarding for the player. Allowing player to become stun locked is failed design. It doesn't matter at all if player can do it to enemies too, player is playing the game and not the enemies. The program doesn't care if the game is interesting or rewarding or fun. It only exists to present an obstacle for the player to overcome. If the enemies can be stunlocked, it doesn't really make the combat more interesting either.

Yeah, your example is bad design, but you're arguing that's all bad design can be. If your shitty stamina mechanic makes the game worse, then it's bad design and should be changed. You're making a point that the stamina mechanic exists for added realism, but at what cost? Besides, the mechanic isn't really that realistic either. People can summon strength in life or death situations, or keep on going with sheer willpower even if their strength is diminished. People do not need to actively "rest" to recover strength. That happens automatically, when not doing a strenuous activity. If I do 15 chin ups, yes I can not do any more. But if I wait 1,5 mins or even do something else, like sit ups for that time, I'm then able to do more chin ups. That's why it makes no sense that if the player is knocked out, they can never get back up. It's obvious that the only function of the stamina mechanic is to waste the player's time and make the game more frustrating to play. That's why it's bad design.
 

Wowadoo

Newbie
Jun 28, 2020
87
71
First off, I need to make sure you're not mistaking resting for sleeping or eating food for no good reason. If you're sending Lona to sleep every time your stamina drops too low, you're actually screwing yourself. Eventually you'll accidentally fall asleep somewhere that'll lead to you being captured or wake up to a world difficulty level too high for you to survive. If you're stuffing Lona's face at every opportunity you get, you're wasting your food. Food should be reserved for dungeon crawls and walking long distances. The Inns in the game are your cheapest food option. Buy a key and sleep when you're hungry. You'll wake up with full health and stamina, as well as a mostly-full belly. If you're dying from a lack of food and stamina despite all this, it's probably because you're not fighting or traveling efficiently.


The stamina system isn't too bad, it's just something you eventually learn to manage. Simply doing the rat killing tutorial quest gives you enough money to rest in the inn for the next three days and night. If you hire a companion, you don't need to fight as much or at all, depending on the enemy. If you didn't fight much and your hunger is mostly full, you could sleep in an alleyway to save money. Rising dead in the Cemetery takes about half a day to do, pays enough for a full day's stay at the inn, and refreshes every other day. Crystal Mine clean-up will take most of a day, but pays enough for 3 and a half days of stay in the inn. It's also a good source of Mystery Meat if you're looking for easy food sources. The cost of an NPC that can do all the worth for you for the next two or three days? About half a day's stay in the inn. Aside from being able to cook your meat, all of this is accessible to a lv 1 Lona.

Don't want to hire a dude or rely on the inn? That's fine, rats, mice, and insects are technically edible and respawn in the sewer every time you leave and reenter it. Eaten raw, a mouse restores 12 hunger, an insect restores 6, and raw animal meat (from rats) restore 8. As long as you're not spending unnecessary amounts of stamina to kill the rats, you should have a net gain of hunger every time you run through the sewers. You might have to deal with squatters every 10 days or so, but by the time that becomes an issue, you should have gained enough levels to deal with them.
No no no, I'm not mistaking sleeping for as in, passing 12 hours, but the rest skill we have, which recovers 20 stamina in exchange for 10 hunger. And I've played the game for a long time, time is probably way over 20 hours or 30, I have no idea. I've had this game since January. So I'd say I know most of the necessary niches to make this game more efficient.

I know to keep food reserved for dungeon crawls, or going long distances of course, use the inns when I can, and should, and know the necessary easy quests.

Basically what I'm saying is, I feel like I know how to efficiently play this game, and am sure of it, because it's not really "hard" anymore, compared to my first 30 minutes of gameplay, rather it's waay easier.

And I see how the stamina system isn't "bad", but to me it's illogical, as well as consumes an unnecessary amount of time compared to the games otherwise logical approach.

Based on a harsh world, difficult and mind boggling world, we see that the enemies are difficult, quests are difficult too, there are traps, money's harsh, characters might be evil, etc. These all, and I mean everything certainly requires strategy, and critical thinking yes, and to me, is a depiction/comparison to the real world, with some other twists to a certain extent, which is logical, and adds on to the games premise of a harsh world!

But, like I said before, the stamina system, or rather parts of it are what are annoying. Although it's "just something you eventually learn to manage", some parts of it aren't just logical, to pinpoint it even more specifically, the combat based stamina consumption, the in map stamina based consumption, as well as recovery.

To make it easier to understand, I'll put it in branches:

Combat Getting attacked:
-This is logical, getting attacked, will confuse you, hurt you, make you lose you're breath, and the stronger the opponent, the more breath/stamina you will lose.

Combat Attacking:
-I apologize, before I think I said that the Lona losing a lot of stamina after attacking is a stamina issue, but rethinking it, and relooking over it, it seems I had a misconception, Lona doesn't seem to be losing a lot of stamina, and it seems very logical to the games premise, as well as reality.

Sleeping Skill/Hunger:
Now, this is the main issue I want to talk about
-Using the sleeping skill, not sleeping on a bed, recovers 20 stamina per 10 hunger.
-Now, lets say I Attacked a dummy, using all 100 stamina, with a 1 stamina consuming attack.
-I'd need to use the sleep skill 5 times, reducing 50% of the amount of food in my stomach I ate.
-Seems weird right? Epically since this is a game, with a reflection to realistical systems, of course in a dangerous world.
-If me, and average joe, swung a sword, light one lets say, 100 times, I'd be tired, but after a small rest I'd probably be able to do that a more times, without being hungry until a couple more hours, and still have stamina to spare.
-Yet in this system, it doesn't do that which is the main flaw.

Now, of course, situations are different. The one I mentioned above, is purely in the form of Lona attacking, without being attacked, sick, broken arm etc.

How could Eccma make this system better?
-Firstly, increasing the base stamina recovery ratio, I don't know how high, but that's why there are test builds.
-Secondly, implement a system, after increasing the base stamina recovery ratio, in which the more wounds, or status effects you have, the less stamina you're able to recover. As an example, the base recovery lets say is 50:10, stamina to hunger, then a head injury, would reduce it to 30, maybe an arm injury to 40, both arms would be 25, and head, with arms 10.

And that about sums it up, I might have things I'm forgetting.

Now I also want to point out, I'm free if you guys want to point out some things I'm either , or things I'm saying wrong, but try not to only ostracize, since we're having a discussion, to come to a common ground afterwards. :)
 

Tektaara

Member
Mar 15, 2021
309
465
It's obvious that the only function of the stamina mechanic is to waste the player's time and make the game more frustrating to play.
Nothing weird or bad about losing when HP drops to 0 or when stamina drops to 0, this applies to both Lona and NPCs and complaining about it is just stupid. In LonaRPG after depleting stamina it's not yet over, as in lights out and game over, because LonaRPG is still a fucking hentai game. Stuff happens after defeat, and it's not a waste of time for those who enjoy watching what will happen. If you don't enjoy watching what will happen there are several options
  • Reload and try again (restart in the case of doom)
  • Take a stamina potion and continue fighting (no penalty for this on hard)
  • Rely on companions while trying to rest (rapey enemies might start fapping first, giving you a chance to rest)
  • Go KYAAA!! and proceed to rapeloop (more of a doom thing but it beats dying, or dead unique companions)
It's still lights out against undead and stuff, because they'll go brains brains brains and then it's game over.
 
Last edited:

ProjectS001

Member
Sep 12, 2020
164
360
"...you keep iterating the same point over and over..." Maybe I do this cause you keep on missing the point.

Haha, you are just completely missing my point and all I can now say is that you are bad. I don't think you understand what the term "exhausted" means. It is not simple matter of just doing "15 chin ups " and being winded for 15 mins and you will be good. Have you ever truly been exhausted in your life before? Have you ever ran till you felt like you were going to throw up or collapse? Well that is what exhausted means. In our case~ Lona, literally collapses cause she no longer has the strength to fucking walk.
Let me state it again. She literally has no more energy left in her body that she can no longer stand on her two feet. I am not sure if you ever had that happen to you in your life, and if you haven't, congratz! You lived a pretty comfy life and I am 100% happy for you that you never had to push yourself that hard.

"Allowing player to become stun locked is failed design." Let me clearly state this before comment on how bad you probably are at games. Never in any point in the game does it force you to be stun/hit locked. The consequence of stun/hit locked is entirely up to the player for poor piloting and choices. The only reason you should ever be stun locked is from fighting multiple enemies at the time like a dumbass, or a narrative scenario where you are also forced to face the consequences of your action. Being stun locked is a choice in this game. Sure, some mobs have BS moves and they may seem unfair, but they have plenty of cue frames and sound effects that they do before they use their annoying moves. Claiming that being stun locked is bs is because it is bs and you put yourself into that situation in the first place! And clearly, I can already tell you don't play competitive games as I can already tell you would rage quit half way through the game.

"Games are games and they are not reality. Games are meant to be rewarding for the player. " If you can't handle difficult games, you can always crawl back to your single player power fantasies that make you feel like a badass. Sure, most of those games have great game design to help you feel like a bad ass but most of those game designs are a crutch and is actively used to impower the player. Not every game is designed for you to feel rewarded (Though LonaRPG does reward its players a lot when they know how to play it properly).

I have no more words to tell you but that this game is clearly not meant for you. Go play some chess, learn to know how to get absolutely destroyed. Learn from it. Humble yourself once with a proper challenge and learn to triumph over it. Don't let yourself live in your own little pond. Learn to swim up stream. Only then can you improve yourself. Right now, you just suck and you are stuck in your own thought on that the game is bad and there is nothing wrong with you. Grow up. Stop letting yourself stagnate in life. No shame in admitting that you are bad at something.
Hell, I sucked so much on LonaRPG that I died on the rats a decent amount of times. I had to play with cheats to enjoy the game because yes! It is that hard. But now, look at me, a guy who spent less than 100 hours on the game but already on fking doom difficulty without cheats. And I can still say I suck at LonaRPG cause I still have so much to learn and I know for a fact that there is someone way better than me.
If we as humans just decided that life isn't fair and it is just "bad design", then there is no way we as a species would have prevailed over the planet like we are now. If you want to continue living in your own little bubble, no one will stop you.

Welp, that is enough procrastinating for me haha~ Good Luck~
 

ProjectS001

Member
Sep 12, 2020
164
360
...To make it easier to understand, I'll put it in branches:

Combat Getting attacked:
-This is logical, getting attacked, will confuse you, hurt you, make you lose you're breath, and the stronger the opponent, the more breath/stamina you will lose.

Combat Attacking:
-I apologize, before I think I said that the Lona losing a lot of stamina after attacking is a stamina issue, but rethinking it, and relooking over it, it seems I had a misconception, Lona doesn't seem to be losing a lot of stamina, and it seems very logical to the games premise, as well as reality.

Sleeping Skill/Hunger:
Now, this is the main issue I want to talk about
-Using the sleeping skill, not sleeping on a bed, recovers 20 stamina per 10 hunger.
-Now, lets say I Attacked a dummy, using all 100 stamina, with a 1 stamina consuming attack.
-I'd need to use the sleep skill 5 times, reducing 50% of the amount of food in my stomach I ate.
-Seems weird right? Epically since this is a game, with a reflection to realistical systems, of course in a dangerous world.
-If me, and average joe, swung a sword, light one lets say, 100 times, I'd be tired, but after a small rest I'd probably be able to do that a more times, without being hungry until a couple more hours, and still have stamina to spare.
-Yet in this system, it doesn't do that which is the main flaw.

Now, of course, situations are different. The one I mentioned above, is purely in the form of Lona attacking, without being attacked, sick, broken arm etc.

How could Eccma make this system better?
-Firstly, increasing the base stamina recovery ratio, I don't know how high, but that's why there are test builds.
-Secondly, implement a system, after increasing the base stamina recovery ratio, in which the more wounds, or status effects you have, the less stamina you're able to recover. As an example, the base recovery lets say is 50:10, stamina to hunger, then a head injury, would reduce it to 30, maybe an arm injury to 40, both arms would be 25, and head, with arms 10.

And that about sums it up, I might have things I'm forgetting.

Now I also want to point out, I'm free if you guys want to point out some things I'm either , or things I'm saying wrong, but try not to only ostracize, since we're having a discussion, to come to a common ground afterwards. :)
See, this the type of people I like to have conversations with <3. They are logical and express their concerns with the game and talk about possible suggestions!

Besides the point haha~

I understand your point on how Lona can magically put her head down for like 1 second and come out with energy the other end with the cost of some hunger, but I think this makes logical sense for the most part.
You can also think about it this way. In real life, athletes work out a lot and burn an excessive amounts of calories to sustain their body. Think about Michael Phelps. He is a world renown swimmer and he apparently ate "between eight and 10,000 calories a day " so he can be in top condition and continue training. Of course, 10,000 calories a day is insane for a normal person as a normal person is only recommended about 2,000 calories a day (depends on every person). But the average person also doesn't abuse their bodies like an Olympic athlete does so it makes sense why they need less food every day.
And just so you know... The on an average day, Lona does a LOT OF STUFF. To quote Tektarra, "...Lona is a good soup combustion engine..." and that is totally accurate. The amount of things she can do in 1 day is absolutely insane and it makes some what logical sense why she would need so much food. Though the logic is a bit stretched for convenience sake, I hope you can understand where I am coming from when I say it makes sense.
I think that this is more for a way for players to regain STA without the use of Blue Potions. I personally find no issue with the the current conversion rate of STA from Food but a buff would be nice. This way we don't need to bring around 40 Units worth of food every time we go off on an adventure haha.

For your suggestion with the STA conversion rate buff, I think right now the conversion rate is fine but a buff to it would be welcome. The injury system to nerf the STA regen might be too oppressive (unless STA recovery ratio is absolutely op) as the injury states already punish the player with their loss of stats. It might be fun for Doom Mode and/or Hard mode though haha.

Now I really need to stop procrastinating haha~ But fun food for thought. I didn't really consider how it would make logical sense that Lona would just poop out energy whenever she needed but after I thought about it haha... it all makes sense (kinda).

P.S. This game is still in early development so there can be changes to how everything works, so Don't be afraid to shoot feed back to the creator~
 
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