That's not my style. I have plenty of experience running roleplaying games for friends. Sometimes they figure out my mysteries, sometimes they don't. In either case, things progress as planned. If they figured it out, they get the satisfaction of having solved the mystery. The mystery doesn't unravel the way I had imagined it, but I achieved my objective of entertaining them. It's the same here. You figure it out, you get to pat yourself on the back. Besides, most players probably won't use public forums to discuss theories, so things that might seem obvious to people here could completely blindside everyone else.I do hope that if someone does guess something correctly, you won't change things just to surprise people.
By the way, nobody has figured out what's actually going on yet. I'm deliberately holding back vital clues for the time being.
No, I work as a regular software developer, but I do have experience from professional game development as well, as well as from modding (the kind where you create new stories for games).If I remember correctly, Belle has said that she works for a mainstream game developer as her day job, or, at the very least, works in game development.
I considered it at first, but I would honestly be surprised if even one in ten players know what the Leanan Sídhe is. Since going with a character who offers herself up sexually is the natural choice in a porn game, that means the overwhelming majority of players would likely pick the "gotcha" choice and get annoyed. It didn't sound like good game design to me. Besides, my interpretation of the Leanan Sídhe for this setting differs in some subtle but significant ways from the typical way she's presented. I don't want to reveal my hand just yet.I agree. I usually dislike games where a single wrong choice in a non-climatic scene can lead to a "Game Over," but, in this instance, it just seems so obvious that I think it would be great.
Letting Erato "rescue" the player in this scene was the best way to keep things moving. This scene was never intended as anything other than an introduction to the character anyway.
If you disregard the sleep scenes (where Primrose and Evelyn both got attention because they were practical at the time, while Callie is behind a locked door), Primrose has received as many updates as Callie. The game's first update focused on Callie while the second focused on Primrose. After that, neither has received any attention (besides the sleep scene mentioned above). Callie is more of a late-game character, so she's naturally going to lag behind the others a bit, but I do have some fun plans for her in the short term. Not in this update though.Both Evelyn and Primrose have received updates since the game's original release.
This was the original plan in my design document. However, this is one of those cases where design has to play second fiddle to practical concerns upon implementation. The scene was, quite frankly, getting too long and too complicated already. I decided to push back that part of the design for later encounters with her instead. Not being able to satisfy her on the first encounter now serves as a way to motivate the player to return.I think it might be interesting if there is a potential benefit for the promiscuous player there. If the character, at the time of the meeting, has a lot of sexual experience, perhaps he can succeed in holding out and bringing her to orgasm, raising her opinion of him?