One of the interesting and kind of fun things about working on a project like this for three consecutive years is the ability to track my progress as a developer. This is especially true for Daz Studio, a tool that I have become much, much better at since I started. Going back and reworking older scenes makes me shake my head from the mistakes I made back then, but it also makes me excited to polish things up to the level I'm at right now.
This is also why I'm going back and fixing up so many of the older scenes these days. Some of them are atrociously bad, but even the ones that aren't (such as Belle's first scene) are so outdated in style that they barely feel like the same game as the rest of the scenes.
I'm hoping to give Primrose's old scenes some love in this update. In fact, I might even expand some of them with more animations than they used to have. Part of the reason I can do this is the aforementioned progress. Having learned more about how to properly light scenes in Daz Studio means that renders that used to take 1-2 hours can now be cut down to less than 20 minutes, and that expands my animation options considerably.
This is also why I'm going back and fixing up so many of the older scenes these days. Some of them are atrociously bad, but even the ones that aren't (such as Belle's first scene) are so outdated in style that they barely feel like the same game as the rest of the scenes.
I'm hoping to give Primrose's old scenes some love in this update. In fact, I might even expand some of them with more animations than they used to have. Part of the reason I can do this is the aforementioned progress. Having learned more about how to properly light scenes in Daz Studio means that renders that used to take 1-2 hours can now be cut down to less than 20 minutes, and that expands my animation options considerably.