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oieb

Newbie
Jul 18, 2018
60
8
I'm quite surprised that I can't have an epilogue with Callie. Is it because it's not implemented or did I screw something up somewhere? I apologize if it's been asked already.
 

Paapi

Engaged Member
Jan 21, 2020
3,321
1,836
I'm quite surprised that I can't have an epilogue with Callie. Is it because it's not implemented or did I screw something up somewhere? I apologize if it's been asked already.
It is not available
 

cxx

Message Maestro
Nov 14, 2017
66,638
33,583
I'm quite surprised that I can't have an epilogue with Callie. Is it because it's not implemented or did I screw something up somewhere? I apologize if it's been asked already.
she's more into women than guys so no happily ever after with her.
 

V-Kun

Member
Jan 9, 2019
178
294
Hey i played this about a year ago and there was a nun scene but not much content for it, is there more of the nun now?
 
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niko82

Member
Mar 29, 2020
304
153
hello, i really liked the game, its funny, litle hard to understand how to play, not to much grindy, long game play, nice renders, interresting stories, but the reverse of medals, is that after 5 time playing and always same bad end whe n selena "win", i readed here that there is much diferent path, a walktrough with diferents paths or a mod with different endings could nice, thats the mater with long games, that its take a looooooooong time to achive all paths and it become too repetitive for me
 
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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,189
10,606
It's so fun to not have to focus on serious story business for a change. Right now, I'm adding lots of small features that are much needed but haven't been a priority, such as a spellbook (shows what spells you have learned and how many daily casts of Invade Mind you have left) and a to-do list (lists a bunch of activities you might want to focus on in case you get stuck or resume a save after a break).

Quality-of-life improvements are underrated.
 

Kambabolsa

Member
Oct 9, 2020
117
44
It's so fun to not have to focus on serious story business for a change. Right now, I'm adding lots of small features that are much needed but haven't been a priority, such as a spellbook (shows what spells you have learned and how many daily casts of Invade Mind you have left) and a to-do list (lists a bunch of activities you might want to focus on in case you get stuck or resume a save after a break).

Quality-of-life improvements are underrated.
Have you thought about publishing it on steam when the game is complete ?
 
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