That would be the better way to go since I plan to clean up the coding of the early episodes. I've seen other games where porting data to the next chapter at best, was a crap shoot.In my opinion, the most elegant and least complex way (for the users, I don't know for the developer) is the implementation at the beginning of the following chapters of a summary of what happened previously, proposing again the important choices that could change future dialogues or events based on the chosen path.