vaginal sex for example, just wanted to point it out cause i know many people uses tag filtering with that, so they might miss out your game because of it.Such as?
vaginal sex for example, just wanted to point it out cause i know many people uses tag filtering with that, so they might miss out your game because of it.Such as?
Thanks. I'll notify a mod about it I suppose.vaginal sex for example, just wanted to point it out cause i know many people uses tag filtering with that, so they might miss out your game because of it.
And that's a problem?lol finished in less then a month
considering the shortest are normally a year and most longer then that the problem is either content/story length or quality unless you got some AAA game experience it screams inexperienced first made gameAnd that's a problem?
Sure. If I had time to drag it over a year or wanted to milk Patreons. It has decent amount of content depending on your reading speeds, few clips and animations. Bunch of story.considering the shortest are normally a year and most longer then that the problem is either content/story length or quality unless you got some AAA game experience it screams inexperienced first made game
That's not much to say, and after that? I mean, never heard of you. Never seen a project with your name on it.all i got to say
should read my post again, was a private server for a game all custom content but was an online game, and i also mentioned my pc craped out on me but i know what kind of work goes into a game, i did coding quest writing pixel art work, mapping, gear and stat balancing lol mine was a full blown rpg lvl of work so 7 months non stop was still short for what i had plans for but was still hundreds of maps and items making it incredibly hard to just "fix" so i have nothing i can easily show now, its one of the risks with an online game when you have all the main files yourself even if the dev has the hand of god and skills above any other dev a month is still a small game so say what you want i know what kind of effort making something can takeThat's not much to say, and after that? I mean, never heard of you. Never seen a project with your name on it.
Who are you? I am intrigued. After this, seven hard and long months of you. Tell us. Show us. Give us something.
I have no darn clue how to judge play length in hours. Once again depends on your reading speeds. And yes! It is small! Cause I compressed the living fuck out of it.This is one tiny game if we're to judge by the zip size. What's the play length in hours for this title? It looks quite interesting.
I'm sorry... I would like you to repeat this.considering the shortest are normally a year and most longer then that the problem is either content/story length or quality unless you got some AAA game experience it screams inexperienced first made game
xD I guess that's true. Some do hold their wieners for longer per scene. Hard to judgeI have no darn clue how to judge play length in hours. Once again depends on your reading speeds. And yes! It is small! Cause I compressed the living fuck out of it.
Okay, and what you are trying to say? Believe me when I say: I know how it feels when a project doesn't work out as intended. You have experienced the same. It seems.should read my post again, was a private server for a game all custom content but was an online game, and i also mentioned my pc craped out on me but i know what kind of work goes into a game, i did coding quest writing pixel art work, mapping, gear and stat balancing lol mine was a full blown rpg lvl of work so 7 months non stop was still short for what i had plans for but was still hundreds of maps and items making it incredibly hard to just "fix" so i have nothing i can easily show now, its one of the risks with an online game when you have all the main files yourself even if the dev has the hand of god and skills above any other dev a month is still a small game so say what you want i know what kind of effort making something can take
Yep! Give it a shot, find out. Sorry I can't tell you exact length tho :/xD I guess that's true. Some do hold their wieners for longer per scene. Hard to judge
Well, it worked in MY mind. I stated before I am fully aware I can't satisfy everyone and saying otherwise would be unrealistic and blind optimism which I don't practice. I am personally satisfied cause I achieved what I wanted with it. At some point I'll update it again to add some after the main story - story.Okay, and what you are trying to say? Believe me when I say: I know how it feels when a project doesn't work out as intended. You have experienced the same. It seems.
mysticcr tried something, and it didn't work out, and he ended it. Fair and square. Unlike other devs who milking us and find excuses. I will be honest here. I would have done the same, and it seems you have made the same decision.
What are you trying to say?
Couldn't be a more honest, down-to-earth and competent way of saying: "I'm doing what I enjoy and how I enjoy it. Don't like it? Don't play it!"Yep! Give it a shot, find out. Sorry I can't tell you exact length tho :/
Well, it worked in MY mind. I stated before I am fully aware I can't satisfy everyone and saying otherwise would be unrealistic and blind optimism which I don't practice. I am personally satisfied cause I achieved what I wanted with it. At some point I'll update it again to add some after the main story - story.
But yeah, as I said, I didn't want to leave it unfinished and smack abandoned or on hold tag. I'd rather finish what I start if I can. And as I said got other project that's bigger scope and size and more complex. So I'd like to put my focus and attention to that instead.
This was a decent reminder to jug my memories a bit and get me back into the game. I got some feedback and critiques that I'll apply to the other project and that's perfect for me.
Yeah I mean that's how I'm used on doing things with my interactive fictions (books/games). And I simply decided to apply the same method if not similar here if I can.Couldn't be a more honest, down-to-earth and competent way of saying: "I'm doing what I enjoy and how I enjoy it. Don't like it? Don't play it!"
Honestly, you're probably one of the very few devs here that put stock into progress and results rather than building a fan base, making promises and hyping it up, to finally not deliver on it. Kudos to you. I'll look forward to your new project.