Well, can't say I like all this drama. Sad to see that happen to a game I really enjoyed and which (IMO) had a lot going for it.
Of course, this was a game where the usual suspects were hard at work from day one. Constantly nitpicking and shitting on the paths and the stuff that was in the game.
Can't help thinking that without this, we would be at a different place right now.
IMO, we have a group of people here by now, who in their inability to accept anything outside the very limited tastes they have themselves and their drive to moan and bitch and cry about any dev who doesn't completely succumb to their demands, have been responsible for many abandoned games and will be for many more.
It's hard as a dev to find a balance between giving people what they want and staying true to their own vision for a project, and when the feedback you get from here is one group who tells you to just ignore any criticism and the other group, like I wrote, is unable to keep quiet the moment you stray just a tiny bit from the one acceptable route for a game they want, that will drive dev teams apart and grind on their nerves and psyches.
It's sad that the more rational voices, as is so often the case online, get drowned out by the more extreme ones.
Personally, I wish both Sihil and Agentgames the best for their respective projects, no matter their own problems with the other.