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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,769
10,135
Realistically, if you're not interested in the core loop of "realistically" changing a person to your desires through sprinkling in new interests to their original interests, this game isn't going to be for you. Night city has yet to complete a game to any satisfactory point so it'll just be tech demo after tech demo, so you just have to be invested in the theme to enjoy it.

Like his other games, it's simply simulation where you're enjoying the freedom more than the story telling so there's really no convincing you or whatever to these games.

I'm more of an excel spreadsheet gamer and I can fill in whatever blanks with my own stories so it's not a big issue.
I'm fine with spreadsheet gaming myself, except this spreadsheet is heavily weighted in the "give drugs and dominate girls" columns/rows. For such an open-ended-appearing game, I often feel like I'm suffucating from the narrowly imposed rails. Especially late game, where 'assertiveness' changing becomes everything.

If i were the dev, I would stop making new archetypes, and start making new scenes for existing archetypes, so instead of a linear progression it felt like a deep open-ended exploration; where you could mold the characters to your fancy.
 

khumak

Engaged Member
Oct 2, 2017
3,844
3,892
I'm fine with spreadsheet gaming myself, except this spreadsheet is heavily weighted in the "give drugs and dominate girls" columns/rows. For such an open-ended-appearing game, I often feel like I'm suffucating from the narrowly imposed rails. Especially late game, where 'assertiveness' changing becomes everything.

If i were the dev, I would stop making new archetypes, and start making new scenes for existing archetypes, so instead of a linear progression it felt like a deep open-ended exploration; where you could mold the characters to your fancy.
If it was me, I would tweak it so it works more like the card game version that he's been working on. I really like the mechanics for that but haven't seen an update to it in awhile so I don't know if he's still working on it or gave up on it. I find the mechanics for that more enjoyable than the topic system in the full game personally.
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,769
10,135
Also this doesnt make any sense:

1719887774586.png

Presumably this would be the action to earn the favor object, not to spend it, yet it's not eligible.

Furthermore, the kitchen homework help earns no favor topics.
 

Rodnarr

Newbie
Jun 28, 2017
88
68
How the hell do I get Gina's grades down? Or heck, reliably get her favour?
Help her in the kitchen late evenings 21 and. I think you get favours by serving coffee in her room at 12 on weekends.
Sorry just saw you want them down not up, maybe distract her when studying, haven't tested that.
 
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Flo77777

New Member
Oct 6, 2019
2
3
Increases the size of the inventory.
From 121 to 242 depending on the Charm.

Installation:
1. Copy to \Loser_v0.11.00_PC64x\Loser_Data\Managed folder with file replacement Assembly-CSharp.dll
2. Play the game
 
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Naturalrice

Newbie
May 27, 2017
49
42
I'm fine with spreadsheet gaming myself, except this spreadsheet is heavily weighted in the "give drugs and dominate girls" columns/rows. For such an open-ended-appearing game, I often feel like I'm suffucating from the narrowly imposed rails. Especially late game, where 'assertiveness' changing becomes everything.

If i were the dev, I would stop making new archetypes, and start making new scenes for existing archetypes, so instead of a linear progression it felt like a deep open-ended exploration; where you could mold the characters to your fancy.
I mean, it is as "open-ended" as games come with the "fetishes" always being as how the devs prefer them. Especially with how critical this site is regarding cucking and certain fetishes unless you're "dominating" people, I don't imagine it changing any time soon.

If it was me, I would tweak it so it works more like the card game version that he's been working on. I really like the mechanics for that but haven't seen an update to it in awhile so I don't know if he's still working on it or gave up on it. I find the mechanics for that more enjoyable than the topic system in the full game personally.
I haven't heard of the game, but then again, he's been deving for a while, so maybe it got lost. I personally liked the card game system of News Desk , or the TF deck builder (can't recall the name). Not many devs making full fleshed games these days.
 
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Bluecats

Newbie
Aug 12, 2016
59
16
Okay it's June 2024 and I'm revisiting this now on an Apple Silicon M2 Macbook. A while ago I posted some notes on getting the BepInEx cheat mod to work on Mac. Probably no one else cares enough to try to make this work on an M2 Mac but because I'm an idiot with nothing better to do, here's some notes on what I did to get it running. (The short complicated version is, you have to trick BepInEx into running in x64 mode with Rosetta. If you don't know what that means, that's fine, I don't either, but the steps below should work.)

0. Before you start, get the 0.11.00 game version. Launch it and clear the quarantine flag like you normally do for Mac apps (i.e., hold Option, right click, choose Open). Once you've verified it's working, exit the game, put it in a folder somewhere if it's not already, and continue the steps below.

1. grab the latest BepInEx for MacOS x64 from .
2. extract those files into the 0.11.00 Loser.app folder. That should give you a BepInEx folder and a couple other files including one called run_bepinex.sh.
3. open run_bepinex.sh in a text editor and make the following edits:
3a. update line 15 to point at your Loser.app, it should look about like this:
Code:
     executable_name="Loser_v0.11.00_MacOS.app"
3b. update line 273, the last line, to add a '#', so it looks like this:
Code:
     # exec "$executable_path" $rest_args
3c. go and grab that paragraph of code, the one that starts with current_path=$(pwd), and paste it into the bottom of your bepinex.sh file, right below the line you just edited
4. save the bepinex.sh file
5. open a Terminal window, navigate to the Loser folder, and make the script executable like this:
Code:
     chmod +x run_bepinex.sh
6. run the script from the Terminal like this:
Code:
     sh run_bepinex.sh
This should launch the game. You can immediately exit once you verify it launches, we're not quite done yet. (If it doesn't launch, something has gone wrong and I'm not sure what to tell you, sorry.)
7. grab the latest cheat mod from the bottom of this post. Unarchive it somewhere temporary, you only need one file from it.
8. find the LoserCheatMod.dll in the LoserCheatMod/BepInEx/plugins folder and copy it into your own Loser/BepInEx/plugins folder. You can delete the rest of the downloaded cheat mod files once you've done this.
9. launch the game again from the Terminal with sh run_bepinex.sh.

At this point you should be set. Once you've loaded a game or started a new one and gone through the intro, you should see 'Press X to open cheatmod' in the upper left of the game window, and pressing X should indeed open the cheatmod for you. You can find more info on using the cheatmod in that post linked above (step 7).
Tried this - able to open from the .sh file though unable to get cheatmod working. Added .dll file to plugins though had to create the plugins folder within the Bepinex folder within the folder containing loser.app. None of this is by going into the app itsself is it? (right click -> show contents, etc.)
 

maladroit

Member
Oct 13, 2022
103
284
Tried this - able to open from the .sh file though unable to get cheatmod working. Added .dll file to plugins though had to create the plugins folder within the Bepinex folder within the folder containing loser.app. None of this is by going into the app itself is it? (right click -> show contents, etc.)
That's weird. No, nothing I did or that you should do involves going into the app contents itself. Part of what the shell script does is creates some folders including the plugins folder, so I assume something went wrong during the script that caused parts of it to fail.

I just tried following the steps again in a fresh folder and realized I left a step out. When I run the script in step 6, I get some errors about the system not wanting to run the file 'libdoorstop.dylib'. This is because of the MacOS quarantine flag, and when I did this the first time I explicitly cleared that flag like this:
Code:
xattr -rd com.apple.quarantine libdoorstop.dylib
Depending on your setup, you might not have needed to un-quarantine the file, or it's possible it just silently failed or even deleted the file for you. Either way you might try explicitly clearing it with the command above (after replacing it if necessary). You might need to give it the full path; I deleted my path for privacy but it's easiest to just type the first part and then drag the executable from your Finder window into the Terminal window, that drops in the full path.

I'll edit my original post to add this in as step 6, before running the script.

So following exactly those steps on my system, including the new step I just described, lets me launch the game with the run_bepinex.sh script and then exit out. After the script runs, BepInEx has created three new folders - cache, config, and plugins. If you're not seeing those folders after running the script for the first time, something went wrong.

Check for a file called LogOutput.log in the BepInEx directory after running the script -- it's possible there'll be an error there. Here's what mine looks like after a successful run (when it launched the game initially and created the three folders):
You don't have permission to view the spoiler content. Log in or register now.
And here's what it looks like after dropping the cheat DLL into the plugins folder:
You don't have permission to view the spoiler content. Log in or register now.
If your logs look different, there'll probably be a clue there about what's going on.
 

maladroit

Member
Oct 13, 2022
103
284
BTW if anyone who's better at MacOS shell scripting comes along and can give me a hand -- the process I described over here ends up launching the game with the cheat plugin just fine, but requires that I keep going into Terminal to run the script. I feel like I used to be able to make scripts executable through the Finder just by changing the extension to .command, but that's failing me here, possibly because of the tricky stuff this workaround does at the end (stolen from ) which I admit I don't fully understand.

I don't mind Terminal, personally, but it'd be nice to add a step to the workaround to let people just double-click an icon to launch.
 

ra

Newbie
Jun 19, 2017
49
17
How do I hack only simps? Doesn't seem to be working. I fill up its slots but the hacking button does not appear.


Here
thanks but I can't open pixeldrain and it's as if it no longer exists and the others give only gray on the C please do you have the file already downloaded
 

Bluecats

Newbie
Aug 12, 2016
59
16
That's weird. No, nothing I did or that you should do involves going into the app contents itself. Part of what the shell script does is creates some folders including the plugins folder, so I assume something went wrong during the script that caused parts of it to fail.

I just tried following the steps again in a fresh folder and realized I left a step out. When I run the script in step 6, I get some errors about the system not wanting to run the file 'libdoorstop.dylib'. This is because of the MacOS quarantine flag, and when I did this the first time I explicitly cleared that flag like this:
Code:
xattr -rd com.apple.quarantine libdoorstop.dylib
Depending on your setup, you might not have needed to un-quarantine the file, or it's possible it just silently failed or even deleted the file for you. Either way you might try explicitly clearing it with the command above (after replacing it if necessary). You might need to give it the full path; I deleted my path for privacy but it's easiest to just type the first part and then drag the executable from your Finder window into the Terminal window, that drops in the full path.

I'll edit my original post to add this in as step 6, before running the script.

So following exactly those steps on my system, including the new step I just described, lets me launch the game with the run_bepinex.sh script and then exit out. After the script runs, BepInEx has created three new folders - cache, config, and plugins. If you're not seeing those folders after running the script for the first time, something went wrong.

Check for a file called LogOutput.log in the BepInEx directory after running the script -- it's possible there'll be an error there. Here's what mine looks like after a successful run (when it launched the game initially and created the three folders):
You don't have permission to view the spoiler content. Log in or register now.
And here's what it looks like after dropping the cheat DLL into the plugins folder:
You don't have permission to view the spoiler content. Log in or register now.
If your logs look different, there'll probably be a clue there about what's going on.
Hmm just tried a fresh build and still not loading mod. When I run .sh script it does not create any folders (cache, config, or plugins), no logoutput.log. I tried to clear quarantine first by running the command prompt you posted but it still gave me an error asking me to give libdoorstop.dylib permission in security similar to other games when first loading. I had to do this twice, then the game will load using the .sh again but not with mod

Is there a new line space between the code for step 3c between the edited code and the added paragraph? I have the paragraph directly below edited code

Edit: tried adding a space and didn't change anything. Still able to load game through .sh though no new folders or mod active
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,769
10,135
I mean, it is as "open-ended" as games come with the "fetishes" always being as how the devs prefer them. Especially with how critical this site is regarding cucking and certain fetishes unless you're "dominating" people, I don't imagine it changing any time soon.
My first reaction would be to say that's unrelated, but more I think about it you're probably right...
1719941545691.png
having a story where the main character habitually drugs and rapes his mom and sisters, but then an onlooker gawks at mother stripping and everyone freaks out :LOL: - the net effect being there's this narrow channel of allowed "corruption" behaviors.
 

Redangel

New Member
Dec 3, 2017
14
16
How do I hack only simps? Doesn't seem to be working. I fill up its slots but the hacking button does not appear.


Here
There's a green selection button at the top, it defaults to being on the other hack, just click the circle at the top of the only simps box.

How do you keep Diane at 40% drunk by 22 Monday/Friday? She's at 70% after dinner but by 22 she's at 30%.
You need to keep her drinking throughout the day, interact with her at every chance and then visit her at 22 to top up the intoxication. The scene isn't triggered in the living room, go to your room and sleep after seeing her in the living room. (Turn down Gina if she's at the stage she hangs out in your room at 22 on Monday)
 
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Katzies

Newbie
Oct 19, 2017
54
51
How do I move Jesse from Alterna-Bitch? I don't know how to get her assertiveness down, I can't even talk to her until she is at -10 assertiveness to work with the Dominance tag.

I suspect there's some hidden event somewhere that lowers it, but I'll be damned if I can find it ANYWHWERE.

Nor the wiki, nor the guide mentions it, so I really hope it's not something obvious and dumb that I missed.

EDIT: And of course, just as I posted this, I found it. The event is going to the bathroom after sex with Charlie, after making her come, but didn't come yourself. Also, it's a good source of a good Aggression topic, it seems, cause I was kind stalled with Tilley on it too.
 
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Crichton1

Newbie
May 18, 2024
92
123
How do I move Jesse from Alterna-Bitch? I don't know how to get her assertiveness down, I can't even talk to her until she is at -10 assertiveness to work with the Dominance tag.

I suspect there's some hidden event somewhere that lowers it, but I'll be damned if I can find it ANYWHWERE.

Nor the wiki, nor the guide mentions it, so I really hope it's not something obvious and dumb that I missed.

EDIT: And of course, just as I posted this, I found it. The event is going to the bathroom after sex with Charlie, after making her come, but didn't come yourself. Also, it's a good source of a good Aggression topic, it seems, cause I was kind stalled with Tilley on it too.
Don't use it too much on tilley, you eventually need her aggression at positive 15
 
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