Axterx

Newbie
Jun 19, 2020
39
20
Why do you want to go back?
I think the only way to revert is to get her Trendy Sister interests back.
My question remains valid, though.
Perhaps he wants to see a particular scene he maybe missed, or wants to max out a skill that's easier to max as the previous archetype.

I'm in the former situation myself. I want to take Gina back to the bartender sister, so I can see the massage option I missed due to not having enough massage skill at the time, but there seems to be no way to do it. I've got the interests set, got the alcohol it says it requires, but there's never an opportunity to make the switch.
 

Volta

Well-Known Member
Apr 27, 2017
1,015
1,155
While i think the NLP like influence system is pretty interesting and the skill experience being tied to both activities and items/topics is quite novel it's also got a couple of problems IMO, the main one being overflowing the bag and having to restock the topic bar all the time, for QOL i'd suggest a skill that lets the player stack topics of the same type on the bar and in the bag, even if it's only in packs of three for example, even if you had to grind a skill to get that it would make the grinding more palatable and less of a pain in the ass, similarly you could add something like a memory skill that increase topic bag size.

While we're talking about grinding, this game obviously appeals to Baal's grinding fetish but jokes asside with only four characters in the game right now it's quite a lot of grinding, by the time the full cast is implemented it will be massive, just like with superpowered as the cast grows the grind becomes more and more daunting so here's my suggestion, have a new stat that is levelled up by causing people to go into new AT's, this stat when sufficiently levelled would provide a global bonus to experience given by topics to NPCs in conversation, effectively simulating how good the PC is as a manipulator/smooth talker.

My idea for this manipulation skill would work something like this:
- five skill levels ranging from "amateurish manipulator" to "Machiavelli got nothin"
- at base rank 0 or not yet unlocked you'd have 75% of the effect that you have as standard in the game, topping out at 200% when maxed at rank 5, gaining 25% per rank with the skill, when unlocked by achieving rank 1, being equal to what we've got now at 100%
- Each rank would require more new AT switches than the last as we've come to expect from games in general, you'd need to put a character into an AT they hadn't been in before to gain exp.
- this would encourage the player to explore more than one route with each character and encourage experimenting an backtracking, both good for gameplay.

This game has a couple of really neat things going on gameplay wise and subtle, gradual manipulation isn't something we see done very well very often so it peaks my interest but i can't help but think the grinding will become inordinate, even with new activities being added to give other topics and things to do/ways to grind, each additional character will add so much to the grind since there is no meaningful way for you to grind to reduce future grind, ala Disgaea, which makes progress feel like molasses.
 
Last edited:

Axterx

Newbie
Jun 19, 2020
39
20
Now that I've got some time, my thoughts on the game itself.

First off, I like the way that, as you do stuff, more things open up. The characters are interesting as well, so that's a plus.

Now, as to the grind:
It's real. I think it hits heavily at the start. I've come to the conclusion that you're best off trying to max Trivia right off the bat, for the two stat bonuses it provides at level 3, especially if you don't pick the gamer start. It'll pay off with the extra slots and greater xp gained for other skills. But if you're new to the game, you're probably not going to do that, so a newbie will advance slower due to that.

Then you've got the skills themselves. The beginner's luck bonus is handy, but the problem is that, typically, the first rank doesn't offer much. You need the second or third. When you're earning 3 xp, and need to go from 100 to 300, that's 67x you need to do something. Ouchie! And if you're only making 2... yeah, it's slow.

And that needing the second or third, that's the case with most jobs. There's no real easy to access starter job. They tend to be in that third tier, or else to get the skill you need, you first need to get another skill out of way first. So you're pretty much limited to mowing once a week and begging your relatives for money.

I don't really have an issue with raising the girl's skills, in regards to how much skill they gain. Since as your stats and skills go up, they level faster, it works out okay. Really, it is mostly a matter of getting the right topics. Which brings up the topic of dancing. A topic you can't get early, but needed for Becky. It is also starting skill for the Athlete, except he can't raise it for a while, which is not ideal for a starting skill.

Becky is also a bit annoying, with the once a week party. But that should become less of an issue as the game adds more content, so you're not just going through a week waiting for Friday to roll around.

So what I'd suggest:
1) Raise the base xp gain by 1 across the board for the player.
2) Reduce the beginner's luck bonus from 5 to 3.
3) Let us mow some lawns/do yard work for the neighbors. Could be a setting for a fun scene, but even without that, just the ability to make a little bit more money early, at the cost of more of our weekend time.
4) Add dancing topic rewarding videos to the "entertaining video" category. This would resolve both the Becky and Athlete issue, plus add value to the "entertaining video" option, which needs it, because there's little point to using it currently (since you'll be watching plenty of TV early on to get Focus).

UI:
1) More saves. One slot kind of sucks, especially as the NPCs get more depth/personality-options, or if we want to try a main character with a different focus. I'd be fine with one save per character, but at the very least, I'd like the ability to have different characters, so I can do different things with them. I mean, without just copying and renaming folders, like I'm currently doing ;)

2) Inventory:
A) Adding something like a 13/24 type of counter for transient topics, so we know how much room we have, would be nice.

B) It'd be nice if the transient topics could be sorted by kind. Perhaps with a sort button. And if, when you get rid of a topic, say by turning it into xp, if it would take it from the space I'm taking it from, rather than treating it as it if came from somewhere else, and consequently re-ordering things a bit (the topics moving around in an unexpected fashion slows you down when you're trying to clean up your topic inventory).

3) Characters:
A) Right now, it lists all the skills they have. I'd suggest breaking that up into two sections. One for the archetype skills, and another for the rest. Still all on the same scrolling, just organized slightly different with section headers.

B) Something that tell us when a stat is capped. So if we try to gain interest or lust, rather than telling us we gain 1 when afterwards we're still at 0, it tells us that interest cap is reached. And for skills, rather than showing nothing, it tells us the skill is capped (though for that, ideally only when we first cap the skill).

Some other things I'd like to see adjusted:
1) Suntan Lotion - should go to an open item slot, like other items, rather than into inventory storage.
2) Having the Modern Outfit in your Inventory Storage, aka Wardrobe, should allow you to go to the party. It shouldn't require being in an item slot (especially since the text tells you go to your room to change).

Anyway, I'm enjoying the game and looking forward to more.
 

Axterx

Newbie
Jun 19, 2020
39
20
I have used the topic as you said but the interest in entertainment does not appear.
the advance is blocked between what she not like and what need to advance.
can you go back to the previous archetype or I have to restart the game and hope it doesn't happen again
Going back to the previous archetype won't work for several reasons. First, I don't think it is implemented yet for the OAS. Second, it requires Celebrant, which takes max entertainment. But that does not matter. You can raise the skill in the OAS archetype. What you want is something that won't trigger her dislike.

There are two ways to go about it. The first is for the topic to have something she likes. If I recall correctly, "Soap Opera" is romance/entertainment. If so, that would do the trick, as the OAS likes romance, which means the entertainment bit won't be a deal breaker. If the mother still watches a lot of soaps, that's an easy topic to get. The second would be to use a transient topic that raises the skill via another keyword. For example, if you had something that was "music" that would avoid her dislike of entertainment, yet it would raise her entertainment. It needs to still be something she's at least neutral to. Pop Music wouldn't work, as music + entertainment would garner a negative reaction due to the entertainment. But something that is "Cheap Gifts, Music, Movies" (and happens to cost $5) would work... and with both music and movies, up her skill pretty quickly.

And no matter what, you still want at least two of your three topics to garner a positive reaction. So if she's Frugal, you could hit her with three cheap gift cards for rapid gain, but if she isn't interested in cheap gifts, you'll only be able to use 1 per conversation.

For Trivia, you'll want Comfort Foods, which is Unhealthy/Trivia, the former of which she likes.

You can get dancing skill by partying with Becky Friday night (which is not an option in her original AT). You can dance with her if you get her drunk along with some of the other girls there. I think that's the only place you can dance currently. So ranking up in dancing is pretty rough without cheating.
You also gain it from going to work with Gina, which unlike the party, isn't a one time a week thing. However, that won't help Becky's dancing skill, nor does it result in dancing transient topics, sadly. At the party, you can dance with Becky's friend, which does boost your dancing skill, plus rewards dancing topics. No need to get her drunk first. Of course, the downside, Becky doesn't gain dancing from it.

As far as Becky's skill goes, there is one other option. Assuming the ability to change Becky back to Popular Sister from Queen Bee Sister works, she'll practice dancing in her room at 21:00 as a Queen Bee, and if you observe her doing that, that will raise her dancing skill. So that would be another roundabout way to up her skill.
 
Last edited:

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,037
7,831
Question:
I have Becky at Popular Sister level. How do I get her any followers? There's no option anywhere to even take snaps.
 

FatDragonite

Member
Feb 13, 2019
430
601
Where is the compressed android version? Holy shit! With that size there might as well not be an android version!
 

Noscroll

Newbie
Donor
May 8, 2017
48
172
Baal7734 if you are ok with this i'm gonna make some cheat quide. So many players gone cuz of grind, and i'm very sad about this :cry:
Do a quick search through this thread for "walkthrough", see what I posted. Might be up your alley, might not, it does cover some stuff with save files.
 

Baal7734

Well-Known Member
Game Developer
Sep 21, 2016
1,287
4,077
I'll be adding 2 new skills next update. Logic and Communication. Logic is a White skill (benefits from all attributes, like trivia) that reduces how soon a skill unlocks so that beginners luck kicks in earlier. Communication is a social(pink) skill that will increase the xp growth of other characters. Hopefully that'll help a bit more with the grind.
 

OGRey

Active Member
Jul 7, 2018
606
1,490
I'll be adding 2 new skills next update. Logic and Communication. Logic is a White skill (benefits from all attributes, like trivia) that reduces how soon a skill unlocks so that beginners luck kicks in earlier. Communication is a social(pink) skill that will increase the xp growth of other characters. Hopefully that'll help a bit more with the grind.
Ok, i wasn't wanting ruin their "experience" with cheats anyway. But please cut that grind big, it is even too much for grind lovers (like me) (y)
 

Axterx

Newbie
Jun 19, 2020
39
20
I'll be adding 2 new skills next update. Logic and Communication. Logic is a White skill (benefits from all attributes, like trivia) that reduces how soon a skill unlocks so that beginners luck kicks in earlier. Communication is a social(pink) skill that will increase the xp growth of other characters. Hopefully that'll help a bit more with the grind.
I don't think that Logic will be that much help as described. First, it lessens the impact of your starting choice, because the unlocked skills will make less of a difference. A minor quibble, but eh ;) Second, it will require grinding to reduce the grind, which is... not ideal. Third, what happens if a clueless new player doesn't raise it? And fourth, it does nothing once you hit T1 with a skill. And if you drop from 7 to 2, well, that's 100 interactions to get to T2. And T2 or T3 is often what you're really after. I know for me, I find that T2 and T3 are the real grind, not T1.

So overall, it adds more grind at the start, when you're trying to hook the audience, doesn't provide relief from the areas where the grind is at its worst, and there's a good chance new players will ignore it because they'll want to focus on something that will get them closer to some nudity now.

I'd suggest something more like this:
1) It is a known skill for all three starts.
2) Every time you use a transient topic in conversation, it gets 1 or 2 xp, no stat bonuses. Being a known skill, it'll go fast for the first tier.
3) At rank 1, it lowers the Beginner's Luck threshold by 20 to 25 levels.
4) At rank 2, it ups the xp you earn for tier 1 and 2 by 1.
5) At rank 3, it ups the xp you earn for all three tiers by 1 (so +2 for T1 and T2, +1 for T3).
6) Once it hits rank 3, it doesn't report the skill gain at all anymore, to cut down on spam ;)

It won't be an instant max, since it'll take 17 topics to hit T1, then 198 more to hit T2, and a further 300 for the final tier (And less if it is 2 xp per transient topic in conversation rather than 1). But it won't be something to grind, each tier has a solid benefit, and you get it naturally from playing the game. No grind before you start the "real" game (and it'll provide a tangible benefit to not focusing solely on grinding Trivia and Fitness right out the gate for the stat bonuses). No hosing yourself because you want to start working on corrupting the women.
 
Last edited:
  • Thinking Face
Reactions: OGRey

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,037
7,831
Baal7734, a small suggestion.
Can you add buttons in each menu to move to the other ones?
For example, a button to move from Characters to Inventory and such.

Please change the tooltip text for flirt, at least for Charlie's place. It's impossible to read white on white.

EDIT: Sorry, I just had to. See attached.
 
Last edited:

watdapakisdis

Member
Aug 24, 2016
499
1,187
Two small suggestions.
1. Give the player access to his inventory everywhere inside the house. You can already do this inside the bathroom. Why not while Nathan is in the living room or Becky's room?

2. Give the mc a way to learn dancing inside his room or living room.


I'm one of the guys who gave up because of the grind. The skill and archetype system is great but the grind is IMO excessive. I was trying for Becky and ended up just unpacking the assets folder to see if there's something good for her.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,037
7,831
I'm one of the guys who gave up because of the grind
He's working on that. Bear in mind the game hasn't even reached 0.1 stage yet so there's a bunch more tweaking to be done.
But I do agree that there should be another way to get Dancing XP. Maybe give us a choice of what to watch on TV. Might make it too easy but right now I nearly have an overflow of Porn and TV topics. And Immediagram Mother hates talk of Romance. Up to that stage she's at least receptive to talking about it.
Looking forward to more Tilly content though.
 
Last edited:
  • Like
Reactions: OGRey

Baal7734

Well-Known Member
Game Developer
Sep 21, 2016
1,287
4,077
He's working on that. Bear in mind the game hasn't even reached 0.1 stage yet so there's a bunch more tweaking to be done.
But I do agree that there should be another way to get Dancing XP. Maybe give us a choice of what to watch on TV. Might make it too easy but right now I nearly have an overflow of Porn and TV topics. And Immediagram Mother hates talk of Romance. Up to that stage she's at least receptive to talking about it.
Looking forward to more Tilly content though.
Dancing is very early in dev. There will be more options for dancing once the Bar is developed as an actual location you can visit. I wanted to add it in this last update, but just didn't have enough time. It will be in 0.04.00.
 
3.00 star(s) 115 Votes