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Pls help the game in win32 crashes whit some events like gina getting home at night from work v0.04.03
 

fanof4

Newbie
Jul 25, 2020
41
15
I can't progress Gina to Over Affectionate Sister or Charlene to Casual Fling. In both cases I have all the requirements, but the option to change them never appears. Is this a bug? I'm using 4.03.
 

Baal7734

Well-Known Member
Game Developer
Sep 21, 2016
1,287
4,077
I can't progress Gina to Over Affectionate Sister or Charlene to Casual Fling. In both cases I have all the requirements, but the option to change them never appears. Is this a bug? I'm using 4.03.
They both have timing requirements as well. Try letting Gina spend the night with you. And try for Charlie on a friday evening when Jesse isn't home.
 

wizyy

Member
Nov 24, 2017
192
195
Found the bug and fixed it. I'll start uploading a fix now. 0.04.04 also made some minor changes. The Bar unlocks from unhealthy rank 1 now as well as from Gina or Diane. And Massage unlocks from Fitness Rank 1.
I'm still not seeing Lisa in the bar, downloaded and used 0.04.04, also no options for in the bar for dance, drink, nothing in the bar and Gina is there all night (thursday)
 

Qaeron

New Member
Apr 14, 2017
11
26
Hi Baal,

You've created an innovative game with a rare systems-heavy focus on the mental. The archetypes, topics, the slow emergence of new activities and variables - it all certainly tickles those order- and progression-related parts of some brains - the brains that are dog-tired from 1000 copy-pasted VNs. Let the 'grind'-whiners click their one and only 'Next' button; this is, as you wrote, a game with porn.

I have nothing on the content. It's great. That being said, there is still enough space for some constructive criticism to the one systemic problem: UX. More precisely, the gameplay speed. It consists of three parts:

* Action response time: The 'grind' in this game is a positive thing, for almost every click changes some variable and conveys progress. It will take many thousands of actions to max every variable in the game and that's OK; we can take it. What is not OK is 1+ second that it takes for every action to complete. Even a simple room-to-room transition takes up to 1 second; the listing of post-conversation stat changes takes up to 5 seconds (if one wants to see all the changes). Basically, every click takes up 1+ seconds, violating the basic UX rule: sub-100ms responses. I played 4 hours today, and haven't yet managed a single archetype shift, despite focusing on a single char and roughly knowing which tags to enhance. Instant action completion would make the game go much faster while still keeping the satisfying uphill climb with the variables. Right now, the time spent seems... artificially wasted.

On my mid-end PC, Unity-based Wasteland 2 / 3 execute their actions almost instantly (and they use an actual 3D context!), so the lag is not engine-specific. How can there be lag for a simple PNG bit blit? Even WinGDI can handle that. I hope the lag is some default transition and can be dealt with. If it is intentional to convey a cinematic feel, a 'fast mode' option (aka RenPy's Disable Transitions) would be appreciated.

* Input speed: at the moment, the keyboard might as well not exist for the game; the only mapped key seems to be ESC - and even it is not fully functional, because phone/inv modals do not respond to it. If we dedicate ourselves to perform the available several dozens of actions hundreds of times over and over, most of us would benefit from proper keybindings - for instance, 1 through 9 for the rooms, QWERTY for the action list inside a room, 1-9 keys for the topic selector bars, food/sleep list, etc. As a bonus, this would keep one hand free :) Even the 'Continue' buttons in the oft-repeated actions with multiple pages must currently be clicked manually!

* UI locality: in absence of keyboard navigation, the player's eyes - and sometimes mouse, - must jump all across the screen, causing fatigue and disorientation. The phone/inv buttons: bottom left corner, action buttons: bottom-right corner, stats: top, convo output: top-left, NPC convo output: top-right. It's even worse for QHD/4K resolutions. For instance, it would be possible to aggregate most of the UI elements in one location: room buttons + action buttons (as Big Brother has action buttons right next to room buttons), and stats could be drawn in the near-left, FPS style. The UX locality laws mandate the top part of the screen, I believe.

I can remember at least one more otherwise cool XXX game that exhibits most of the same problems: 'Not my body!'. Nice simulator, unique graphics, decent story, an engrossing click fest and... every little thing requires a physical click, while the buttons are at almost random screen positions. Then there's 'Trap Quest', which at least has actual problems with the performance of what they loosely call 'engine'.

There are some more UX quirks:
* Save/load is relatively inconvenient (3 clicks, then the 'X' button), yet save-scumming is often needed just to see how the NPC reacts to a new topic. That is actually part of the charm - the discovery, the retractions, the memorization, and right now it is being hampered. Oh, and the save/load takes up way longer than is needed to save some 50 integers to a file
* Conversation output ('+stat') is displayed as quick floats in two screen corners simultaneously, making it hard to see everything at once and introducing real-time into an otherwise turn-based game
* Topic reload is locked to room and bathroom, which of course requires 2 more transitions, which is 2 more seconds - besides the drag'n'drop of topics and/or physical clicks of the saved topic sets

There are good examples abound (RenPy: superfast action responses and saves, some keybindings; Arcanum/Wasteland 2: full keybindings (stat+action), etc.), which would alleviate the basic complaint of this post: what good is the joy of discovery, the slow stat creep, the upgrades, that old mission control feeling, if each click feels like pulling teeth?


I hope you'll take the above in the constructive spirit it was intended; as a long-time dev myself I know how it feels for some 'zero' to criticize my baby :) I want you to succeed and to proudly tout that punky Excel flair next to the amorphous mainstream slideshows of cliched Daz3D :)
 

wizyy

Member
Nov 24, 2017
192
195
Diane The Health Nut needs dancing xp for Cosmopolitan Mother, but the only dancing I could find is "It takes two" which gives dancing but also ROMANCE, which she hates.
Any other dancing topics?
 

wizyy

Member
Nov 24, 2017
192
195
"Witty Banter" (charming, humor) gives Health Nut Mother -3 in conversation although both aren't listed as bans
"Mobile Game" (social media, video games) gives Health Nut Mother -2 in conversation although video games isn't listed as a ban
 

Baal7734

Well-Known Member
Game Developer
Sep 21, 2016
1,287
4,077
"Witty Banter" (charming, humor) gives Health Nut Mother -3 in conversation although both aren't listed as bans
"Mobile Game" (social media, video games) gives Health Nut Mother -2 in conversation although video games isn't listed as a ban
You get +2 for intrested topics
You get -3 for neutral topics. (topics that have no interested tags, but no banned tags)

This is why 2 interested topics and a neutral is recommended if you're trying to give new xp to a character.
+2+2 -3 = +1 A positive conversation.
 
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zorryn

New Member
Aug 17, 2020
13
1
I am really enjoying this game. I had to edit the save to add some money to speed things up a bit.

That said, I feel something is not right. When am I supposed to see the bar? (nevermind, I found bar. still no massages though)

Also, according to walk through, I should have been able to massage Gina in her room, but I have not seen that option yet. I have Immediagram Mother, OAS Sister, Popular Sister, and Reawakened Widow.
 
Last edited:

Baal7734

Well-Known Member
Game Developer
Sep 21, 2016
1,287
4,077
You get +2 for intrested topics
You get -3 for neutral topics. (topics that have no interested tags, but no banned tags)

This is why 2 interested topics and a neutral is recommended if you're trying to give new xp to a character.
+2+2 -3 = +1 A positive conversation.
If you only talk about stuff the character is not intrested in...they get bored. Talk about stuff they like as well as stuff they know nothing about.
 

wizyy

Member
Nov 24, 2017
192
195
You get +2 for intrested topics
You get -3 for neutral topics. (topics that have no interested tags, but no banned tags)

This is why 2 interested topics and a neutral is recommended if you're trying to give new xp to a character.
+2+2 -3 = +1 A positive conversation.
A banned topic is -5 then, right? Looks like "It takes two" can't be used for Diane Health Nut dancing xp? Unless I could find one topic that gives her +4... I'm like confused meme now XD
 

Baal7734

Well-Known Member
Game Developer
Sep 21, 2016
1,287
4,077
I am really enjoying this game. I had to edit the save to add some money to speed things up a bit.

That said, I feel something is not right. When am I supposed to see the bar?

Also, according to walk through, I should have been able to massage Gina in her room, but I have not seen that option yet. I have Immediagram Mother, OAS Sister, Popular Sister, and Reawakened Widow.
There's an update. 0.04.05 . Massaging Gina requires that you have the massage skill unlocked. Easiest way to unlock massage with the new update is to have fitness rank 1. Otherwise I think you can research it.
 
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