I skipped 0.06 and finally got to play 0.07 from the start.
The renders are really beautiful and the story is very interesting. User interface works quite well. Maybe it would be a good idea to add an indicator of the current time of the day since it's important for the game.
But I'm afraid that the game is branching too much too early. I mean, when you first meet Caitlyn, making a wrong choice (not compliment her) seems to shut you out of any other progress with her.
Also, the specialiazations seem quite irrelevant, adding unnecessary complexity to the game. We're still quite early in the game and we "need" about 12 playthroughs to view (almost) all content: 3specializations x(Mom Love, Amy Love/Submission and Mom+Amy). I'm afraid this will be a major problem in the later stages of the game, both for the players
and the developer. Already, taking the Mom+Amy route results to almost no sexual content. It will be way worse after 3 or 4 updates, when people will be reluctant to start new playthroughs.
A minor problem I noticed was the time "management". You shouldn't need a whole day to take a picture of Mira running. Or to learn the basics of massaging.
The quest log is great. I liked it very much. But I read some people here saying that, due to the quest log, there is no need for a walkthrough. I disagree! No matter how well a quest log is done, it tells you WHAT you have to do. The walkthrough tells you HOW to do it. Also the walkthrough tells you about the impact of your choices in the future and in each path (see Caitlyn's first interaction I mentioned above). I wish I had the time to create such a walkthrough but I don't.
Anyway, aside from the above minor issues, it is still a great game. Many, many thanks to Veqvil! :eazyHype: