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Trojaner

Well-Known Member
Donor
Apr 4, 2018
1,042
2,040
I need help, while paying the game after clicking on the map option the prompt that pops has been persistent. How do I remove it. Have reloaded the game too but it has not helped.
When this message pop up in hospital first time don´t click asap on the map, click into the black text box, this bug happen sometimes and need to be fixed. If it doesn´t work first try scroll back and try again
 

Aner878787

Newbie
Nov 17, 2018
16
7
When the option to run in the park appears, the hint says: "You can for a run...", the "go" is missing.
Thare are also a few instances of "save" (ej: i feel save) instead of "safe"
 

Padea

New Member
Mar 10, 2020
2
0
[QUOTE = "Rozhok, publicación: 3248066, miembro: 89323"]
Me encantaron los renders y la historia, 10/10 realmente buen trabajo!

Pero, ¿por qué tengo un 70% de escenas bloqueadas en la memoria cuando el juego terminó? ¡He hecho demasiado clic en mi mano que necesita cirugía! Hay tantos clics sin sentido en este juego. Por favor, ¿no me digas que hay un millón de caminos en una fiesta de apuntar y hacer clic?

Por ejemplo ... te vas a la cama, obtienes una escena de diálogo, luego tienes que regresar a tu habitación (sí, sé que hay una imagen en la parte superior izquierda para ir allí de inmediato, pero aún así) y dormir de nuevo. bruh, mi inmersión se ve arruinada por todo este clic y tratando de encontrar cosas. Es tan innecesario Sí, hay un sistema de pistas, pero ¿por qué no simplemente eliminar ese sistema de pistas e ir directamente a la siguiente escena como un VN normal? Simplemente no puedo entender por qué hay un sistema de apuntar y hacer clic que no hace absolutamente nada excepto hacer que me duela la mano (¡al hacer clic con el mouse!)

¡No me importaría si pudieras desbloquear todo de una vez, pero como el infierno voy a pasar por todo esto otra vez!
[/CITAR]
 

Padea

New Member
Mar 10, 2020
2
0
[QUOTE = "EpicLust, publicación: 278154, miembro: 47876"]
Muy buen comienzo, mamá y hermanita hermosas, renders hermosos (algunos granulados, consejo que encontré para evitar eso si estás interesado: haz que los renders doblen el tamaño y los reduzcan después) y espero escenas más picantes en futuras actualizaciones ...
[/CITAR]
buenas la verdad el juego esta muy bien historia y demas pero de verdad que jugó ... y la verdad aparte de no tener prácticamente nada de xxx .... me resulta inverosimil las quest ... creo que aparte del trabajo .. .. la historia ha cambiado de ruta muchas veces ... yo he llevado una decepcion la vedad
 

S R Singh

New Member
Oct 30, 2017
5
1
When this message pop up in hospital first time don´t click asap on the map, click into the black text box, this bug happen sometimes and need to be fixed. If it doesn´t work first try scroll back and try again
Thanks will try and revert
 

ShangTsung

Active Member
Aug 6, 2017
415
626
Just an advice for veqvil : don't waste your time in pointless rework of old renders, everyone gets better with time, your renders even the older ones are decent they don't need a rework, what are you gonna do in one year when you get even better, another rework ?

don't waste your time just make new content, and i would have another advice about that, you made too much routes ! too much paths ! and all these paths doesn't work together that's a VERY bad decision when you have a limited production capacity, you will end up updating one path and letting aside 10 others, make one main path with some variations of some events like most devs do, know your limits, don't go for an impossible goal of producing a game with too much paths.
 

lifegust

New Member
Aug 9, 2018
12
4
Welcome back veqvil! :D

I just finished my first 0.08 playthrough. It is a very good update/upgrade. The writing is very good, the story still very engaging and the renders are great. The options' "cleanup" was a good thing too. It reduces chances to "lose" your path.

The main problem IMO with the game is exactly that: the paths. They are too many, too exclusive and appear too early in the game. As the game grows longer the dev will struggle with all that content and the replaylabilty of the game will diminish since the player will have to play the game from very early stages to get to another path (and more content). I know about the control/skip ability but it is still time consuming (just think of the in-house navigation you have to do for each playthrough). Veqvil is an outstanding creator and I hope his next games will be more "balanced" in that aspect.

A couple of minor things that bothered me and I'd like to mention:
1. Since many of the events of the game are time (morning, afternoon etc) sensitive, it would be very useful to have the current time of the day displayed permanently somewhere on the screen.
2. Having to watch MC's penis for so much time during the showers is not fun.... at all.
3. The process to get MC to sleep for the night (from the moment you click on the bed to the moment you re-gain his control), requires 8 clicks! Are they really necessary?

It is still an amazing game and I can't wait for the next update! :geek:



Thank you so much!!!
QuestLog is great to get you through the main story/tasks. But the long term results of the options you make to the path(s) you want to take is extremely important for this game, due to the exclusivity of those paths. So a walkthrough like yours is really essential! (y)
please share your save with us please
 

ClaireNv

New Member
Sep 15, 2016
13
15
veqvil What ShangTsung is absolutely correct. Creating too many path especially exclusive route with no intertwining line is absolutely not ideal with your situation. You just came out of burn out and refreshing yourself. Dont be too ambitious lest you tripped again. Planning out the scene and branching too many route will give yourself a massive headache later on.
I dont know if you are one man team or a team of people. You need to know your limits.

Now for the confidence/ego boost. This game, back in the early 2018 was top top tier in f95zone. I'm not exageratting. Render was stupid good, female character design is atractive. sure it was buggy AF, but man for a porn game (Cait my goddess :love:, more content for her pls my god)
At the time the the female character render quality and female character quality was on par with the likes of Milfy City, Dream of Desire and Depraved Awakening. Even you had SEX ANIMATION LOOP early on with Carol FFS. Milfy City did not have that until recent updates.
Now everyone was catching up, but your new update this time show us its not diminishing in slightest. Cait became even more beautiful :love:.
I'm mentioning other game is not to start argument or anything but what i saw these game had an attractive/beautiful female character compared to another game in f95zone back then and that is the MOST important thing in A PORN GAME.

Anyway, happy to see you again veqvil
 
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Bloodymancer

Newbie
Jan 24, 2018
15
3
What paths should I follow to see all of its contents?
Carol love path and amys submission path?? What else is there that has a content??
Many thanks brothers
 

Maduck187

Member
Feb 19, 2020
108
199
Hoping that veqvil does read the advice from ShangTsung, one of the things that hooked me with this game (aside from the pretty renders) is the main story. I find each character rather interesting and want the story itself to progress. Plus, I would like to see veqvil lean into what he does best. :)
 
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Cluney Blues

Member
Jan 26, 2018
121
179
please share your save with us please
My save won't do you any good. I was mainly interested in the story progress (since 0.07 ended in a cliffhanger) and messed up the paths. IIRC the only sexual content I saw was Elise's masturbation scene. :oops:
 

veqvil

Active Member
Game Developer
Oct 23, 2017
753
4,138
It's weird that the dev seems to have actually made it harder to experience more content in one run in this iteration too. E.g. In 0.7 it was perfectly feasible to run Carol love & Amy Sub concurrently. Just go Carol love, research dad and confront Amy with the dildo to kick her into the sub path. Now if you run Carol love, Amy's sub will refuse to trigger. The game is called Love & Submission after all, not love OR submission one person at a time.

I like this game more than enough to run 2-3 different versions to see how it goes, but running a dozen+ mutually exclusive paths is waaay excessive IMO and risks the dev getting burnt out or making each path too shallow to fit the breath of it.
The situation with the Amy submission content getting locked out by Carol love is not intended, I will adress this issue in the next update! As for the big amounts of paths, that's where votes will come into play. I had a quite detailed post about that a long time ago. Essentially the votes are not just cold hard voting, rather allow me to balance things out in case it's neccessary.

Just a reminder for you all: If you're tired of waiting for the fade-in transition while free roaming, just turn on Skip transitions in preferences instead of holding down the Ctrl key.

Also, I'm expecting another saves restart or more, depending on when Vequil can redo the older scenes he's planning, and how many he can do at a time. At the very least, we'll have to go to a save before those scenes start.
While I can't promise such thing, I can confidently say saves from now on should work with future updates. (I did quite a good amount of hidden coding work to make sure I have an easier time updating and reworking.

Have the submission scenes been disabled for this build or am I being dumb again?
Can anyone lend a hand?
I didn't remove or reduce the amount of content in the game (that would be crazy xD) BUT Amy submission right now is a little buggy and totally exclusive in the Dale household which is not intended.
 

veqvil

Active Member
Game Developer
Oct 23, 2017
753
4,138
I was just going to post about this, but I agree 100%. To me, there are two basic ways to build a game like this:
1. A game where each love-interest is treated separately as if they don't exist together. This is fine to have a lot of branches because each branch is somewhat individual path and not affecting the others.
2. A game where there's a central storyline with important characters there and added with side characters. In this type of game (including LaS), it's best to focus on the central storyline and kept side character content minimal.

My worry is that LaS have quite a few side characters (Becky, Lily, and Jenn ... add Sara to the list if you consider her as side character), and they seem to have even more branches too which makes the game bigger and bigger and bigger. Of course I can't say what the dev is really capable of doing and what is "too much work", but I think it's always best to keep a game development progress to be something that is manageable.

A lot of the mistakes done in many games is that they are too ambitious and then burned out before they could finish it, or simply don't have the capability to finish it because the game ends up being more than what they can do. It's much easier to start small and then expand, rather than start too big and then shrink the game.

On a personal basis, I'd like the game to focus more on the main storyline, keep the love-interest tighter on the Dales and Barons, and only include the side characters as they get involved in the main storyline (e.g.: Jenn helping out with hacking if needed, Becky helping out with Duke, and Lily being friends with Amy) rather than the side characters having their own mini-story.
I do agree with you on most things, regarding the crazy workload connected to the amount of paths, also Instead of having just solo paths I have threesome paths connected to the households (Dale and Barons).

For now though there is the voting system that will help me focus on an amount of paths that will be making it way into the game. The other challenge is to communicate this.

Many people probably don't know that one update doesn't update ALL paths (20 render each path feels like nothing I bet). For this I am looking into improving on the changelog, stating which paths have been updated etc. Again it's my first time having an ingame changelog and I just threw all sorts of words and changes I made on it.

Another thing for all the other comments I can't respond too (I've read them all), thank you all for feedback, kind words and even if you hated the game constructive criticism! Cheers!
 

veqvil

Active Member
Game Developer
Oct 23, 2017
753
4,138
Hey veqvil I hope you don't mind me asking but can we know what characters would be the focus of next update? I really want to see more of Becky soon she's such a compelling character.
This is mostly vote dependent. Also Becky Subm was voted as second winner :D. Cheers.

@Fookinlasersights I can see you went through quite some progression in your life, feels good to hear that even though there were ups and downs we all end up feeling better if we fight and change the way we are. To get what you never had, you have to do things you never did (Not sure where I got this from, but it's leaving a impression and helped me personally to finally stop denying having "stupid" problems and talk to people) Cheers dude!

Just an advice for veqvil : don't waste your time in pointless rework of old renders, everyone gets better with time, your renders even the older ones are decent they don't need a rework, what are you gonna do in one year when you get even better, another rework ?

don't waste your time just make new content, and i would have another advice about that, you made too much routes ! too much paths ! and all these paths doesn't work together that's a VERY bad decision when you have a limited production capacity, you will end up updating one path and letting aside 10 others, make one main path with some variations of some events like most devs do, know your limits, don't go for an impossible goal of producing a game with too much paths.
Thanks for the advice!
As for the rework, I have to say that this is something I've heard quite some people telling me to not do it and to be fair I can totally see where they are coming from. My reasoning why I am doing this is that sometimes there some big issues where the scene doesn't deliver or allow certain developments to work as I envisioned them.

I don't plan to do HUGE reworks, it's more about certain scenes where it would make sense IMO. Obviously it does take away production time for new stuff but I will try to be reasonable about it.

You also right about (hopefully) continuing improving but that wouldn't make me rework again as some old renders lack very basic elements like DOF, denoising etc.

About the amount of paths this is yet to be seen how many path updates I can get away with, so far the voting system will decide which character gets her turn but I hope to do at least a few characters before updating (I will have a new post about what to expect in the next update)

Anyways cheers dude and to all the people linking to this post!
 
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