I dunno what you're trying to say here, but your map selection act just gives the same story event several times, so the same result several times, no new story just the repeated scene, sorry but that is just grinding.
What I tried to say is: Besides using a map there is practically no need for replaying old scenes, specially not several times like you stated. I know that some guys overall don't like games with any type of map/free-roam elements but as long as someone reads dialogues and uses brain, there currently may be a need for seeing same common events twice at worst. (Probably once, if player does not discover one of the places in first week he may or may not need to replay something or just skip a day).
I can't make game 100% foolproof if someone wishes to hit a wall in the story but there was not a single moment, even in early events where you are required to grind same character many times. (I guess if a player does not discover one location before weekend, one weekend place may be locked but then player receives hint that they need to meet other classmates so having one weekend wasted could be an example.)
So do we get points for the girls in these repeat scenes and when we get enough points we get a new scene? (yes...)
No, of course not and that's not true at all. There is not a single event that is locked behind affection. Not in old builds and not in upcoming updates so no idea where that's coming from. In fact, most events happen one after another or require visiting a character that is pointed in dialogues so the player is not lost. (Suzune talking about taking Himari to the cafe in a free time (so probably weekend), Suzune advising mc to visit other character, character calling mc and asking him to visit her place etc. Sorry but that's a somewhat main reason why I can't take this feedback fully seriously as you did not even give an example of one event being unlocked via repeating same scene over and over (Plus there isn't any).
I said that before and in a dev notes if not mistaken but affection points/love points are mainly for extra scenes, different outcomes of dialogues, and such. (Character may be sad/angry if her friend has 20 points and she has only 5 "Buuh why is she better than me) Events may be slightly changed but there is not even one occurrence of event being LOCKED behind a point system.(There may/may not be in future versions.)
But without a hint system, the player will only start selecting locations at random hoping something new will happen.
If player reads dialogues and has eyes, visiting all characters/locations will be enough to progress story further. Again, one bad example from my side could be a weekend cafe but even that is hinted via dialogue as Suzune wants to take her friend there. So there may be a need for skipping one/two days or just seeing common event but nobody should be lost if one pays attention. (Plus in next version some dialogues are changed a little bit so it's more obvious. I take full credit for making this sequence misleading a little bit.)
I planned/still plan to give players a hint system but so far most players did not have a problem with story progression which for the most time happens naturally as long as the player pays attention to the game. (And even received feedback that some prefer this kind of basic hint system embedded in the in-game world) Though I still will implement it to save me and players a headache. I'm just preparing fully functional and integrated tip system.
Perhaps try different texts with the repeated screen?
There will be several "common"/repeated scenes for the same character plus some will change based on story progression as a character's behavior and reception of mc may change. So yes, that's something planned from the beginning but it requires some work that I prefer to right now spend on main story.
Apologies for the text dump but I wanted to address all things. And thank you a lot for taking your time to give such lengthy feedback I really appreciate it.