- Aug 7, 2019
- 1,869
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That's clever. To be honest, showcasing the first ~20min to ~1 hour of gameplay, rarely is a good way to go about a demo. You want to showcase what highlights the best aspects of your game and the overall themes you want to convey to your intended audience. In a perfect world, you could make different demos that target different demographics you want to bring into your game. Gathering from the comments around, this demo is a hit, but you would release a similar one showcasing the girls side of it as well. However things like that aren't feasible, you get 1 shot to make a good impression, so showcasing the best is not a bad strategy. Ideally, it has enough to hook the audience, but ends just in time to leave them wanting more.The protagonist it technically whoever you want it to be. You can put your own name in there or a females and choose female pronouns. The female routes are not available yet though. The demo is just a small section of the story taken in the middle, there's actually more story and stalking involved at the beginning but I figured the sexy bits are the main interest so they're best to showcase? I've never posted a game before so I'm not sure if not starting from the start is frowned upon or not but it's how I went about it.