Yea I saw that, I think my firewall blocks it by default which is intended behaviour since I don't want to upload hardware stats without my consent. It also has zero influence of a game running or not or a game showing a black screen or not. In fact, every unity game log displays the same "connection refused" line when attempting to upload shit to cdp.cloud.unity3d.com, which is entirely working as intended. Currently I have 2 more unity games installed (Autonauts and Factory Town) and they work without issues.
edit: 32-bit version has same behavior (music but black screen). log:
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Hmm. What's interesting is that (apart from the whining about network connection, and the system being unable to find the Steam specific components, which are #ifdef'ed away), it's not complaining. HW wise it's a 1050, which should be more than good enough (my dev system is a 1070ti).
It's defaulting to DX11 (as it should on Windows); it might be worthwhile seeing if OpenGL works better
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-force-glcore
There's also some reports that tie that behavior to invalid window sizes (why is a separate question). Unity helpfully disabled the original launch menu, likely because it looked cheap, so now it auto-starts in fullscreen mode.
This should force it to start it as a 1080p windowed game:
-screen-fullscreen=0 -screen-width=1920 -screen-hight=1080
Sorry about this; testing on this game's gotten much better over the last 6 months, with a super active and helpful discord community, but bugs sometimes get through. And while it's a bad workman that blames his tools, I'm suspicious of Unity itself here