I worry you may have managed to confuse the system.
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Yes. Starts Jan 1st morning.Will the next book be continuity of the book 1 save??
I guess it will start with quite a fight if remember that cliffhanger from end of book 1.Yes. Starts Jan 1st morning.
I suspect the Aztec Pantheon is going to get involved quickly, and violently.You don't have permission to view the spoiler content. Log in or register now.
That sounds right, i would guess that will be something we just 'hear about' in conversation with it ending/going poorly for them. Maybe we'll get a nice cut scene out of itI suspect the Aztec Pantheon is going to get involved quickly, and violently.
I understand what you mean, but you can quite easily make more ends without having to put in a lot of effort.The main story is linear; there's a couple of key reasons for this (time definitely being one of them), but the big one is that there's a central story that is getting told... diluting it so I never know which one is 'canon' makes writing things properly hard. I like to put down foreshadowing, for example, but if the player has the option to avoid the event foreshadowed it'll be a much more sloppy technique.
You have a lot of side quests and events that you can chose to do, or not. Most of those have branching points, where you can chose the outcome you want from them.
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Yeah, it's definitely possible to do branches; though branching the main story-line is a lot of work (both in terms of building the big moments repeatedly, and in terms of the gameworld responding to it). For the Evil King moment, you'll also notice both Molly and Chloe foreshadow that moment; all that dialog wouldn't make sense if the event was optional.I know that you have in mind some specific story, but even from one direction it is possible to make many branches.
One of the saddest truths of the last few years .....Bioware's gone from "pre-order every game, and complete it multiple times" to "maybe on a steam-sale if I haven't heard anything bad about it a couple of months down the road".
True, but it is possible to avoid writing different dialogues for different branches if the key places are isolated from other characters.Yeah, it's definitely possible to do branches; though branching the main story-line is a lot of work (both in terms of building the big moments repeatedly, and in terms of the gameworld responding to it). For the Evil King moment, you'll also notice both Molly and Chloe foreshadow that moment; all that dialog wouldn't make sense if the event was optional.
The key years were 2000 - 2010As for ME4... sounds like they're taking both the end of ME3 and ME:A and tossing them in the dumpster. We'll see if ME4 is them also setting the dumpster on fire; Bioware's gone from "pre-order every game, and complete it multiple times" to "maybe on a steam-sale if I haven't heard anything bad about it a couple of months down the road".
One of the things I like very much about LoM is dialogues. Several sentences are funny because context of the main story, others are interesting because they foreshadow future events. You'll lose both if you branch out the main story line.True, but it is possible to avoid writing different dialogues for different branches if the key places are isolated from other characters.
"You have been sent to destroy the demonic tree that draws life from the entire forest."
The "good" approach is to fight the tree and then burn it.
But you also get the opportunity to secretly take a few twigs before you burn it.
If you do, no one else will know and the story continues unchanged.
But later, this decision can lead to a mini event, where the main character creates life drain spell.
A spell that will be key when fighting the main boss, which can turn out completely differently...
BaDIK and CoBD are definitely two of the most well-executed games in this space. Technically I'd say CoBD is superior, though BaDIK was a big inspiration for me when I started Love of Magic.Another thing is that, for example, Dr.PC in BaDIK has created a compromise between offering many options and keeping the story in the intended axis. As a result, sometimes dialogues don't make much sense, and you'll find a lot of criticism of "bad writing" in the thread of the game (I don't agree with them).
A lot of those are just for role-playing purposes; it's an interesting distinction, because some people really got into those, and some people ignored it. It's one of the things I most loved watching streamers for.Ultimately, is there any difference between picking lines of dialogue with "I love you" to the ones that don't?
Very interesting, these kind of stuff don't go unappreciated because I surely enjoy the option.A lot of those are just for role-playing purposes; it's an interesting distinction, because some people really got into those, and some people ignored it. It's one of the things I most loved watching streamers for.
Usually, if something has an ingame 'boost' it'll come with a cost (so pay for dinner even though you don't need to, and at some later point later you get a boost).
To many games that get nowhere after the first week or two because of the work required to progress all the possible options you can take .One of the things I like very much about LoM is dialogues. Several sentences are funny because context of the main story, others are interesting because they foreshadow future events. You'll lose both if you branch out the main story line.
Another thing is that, for example, Dr.PC in BaDIK has created a compromise between offering many options and keeping the story in the intended axis. As a result, sometimes dialogues don't make much sense, and you'll find a lot of criticism of "bad writing" in the thread of the game (I don't agree with them).
It's a clear demonstration that when you add something, you always lose something. Therefore, it is best to let the developers create the game according to their vision. Personally, I wouldn't change anything about approach to the main storyline.
The third transition is hilarious. Epic dragon, Dynamic Entrance, Burn em All into Fucking the princess doggy style!
That's true, but only if you don't plan ahead enough.One of the things I like very much about LoM is dialogues. Several sentences are funny because context of the main story, others are interesting because they foreshadow future events. You'll lose both if you branch out the main story line.
Well.. yes. I did need to show there's some sex in there somewhereThe third transition is hilarious. Epic dragon, Dynamic Entrance, Burn em All into Fucking the princess doggy style!