Ravenger6660

Active Member
Sep 14, 2017
826
960
Greetings.
I have restarted the game several times. 22.4.0d (current), to advance with the SHIORI character, but each time I have been unable to go on to ask her out on a date, much less have sex with her.
Does anyone know what I'm doing wrong?
Thank you.
Planet9.
(Google translate).
 

Nullbot

Member
Aug 27, 2018
130
150
Is it possible to join Sasha's band if I learn how to play the guitar AFTER hearing her from the hall and seeing her gig at the pub? The "quest" log seems to suggest it is impossible, but the wiki isn't clear on the subject.
 
Last edited:
Oct 23, 2021
93
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Rent depends on difficulty. Debt gives an additional detraction. Since failing to pay Rent once doesn't lead to game over, unlike the debt,... Anyway, I don't remember bad skills being shown anywhere, but some do carry over in NG+... or it used to 3 updates ago.
Hi, I forget to said in my post that in the text dialog said "Time to pay the rent (-$50)". Also, luckily I saved before going to sleep, so I loaded 2 o 3 times, and had the same result: instead of $50, I lost $150.

About the difficulty, I always play in 'easy'.
 

iksz

Newbie
May 18, 2020
25
6
is anyone else having an issue where promotion progress is capped at 100%?
Hi! There is a limit how many times you can be promoted until you finish the CEO's daughter storyline. However I think the money you get is also bugged, because you don't get more money as your knowledge improves.
 
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hyfka

Active Member
Mar 8, 2021
548
815
Yeah the "become CEO" section really isn't great gameplay wise. Another example where having the Wiki is mandatory.

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In general character lockout being tied to having taken specific steps/grinds long in the past with no further player agency once the event is triggered is (another example would be Hanna) just bad design.

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Oh and also the hilarious inconsistency of characters asking you to get them pregnant and then getting horribly upset when you don't pull out lmfao
 
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Cartageno

Devoted Member
Dec 1, 2019
8,611
14,620
Yeah the "become CEO" section really isn't great gameplay wise. Another example where having the Wiki is mandatory.

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In general character lockout being tied to having taken specific steps/grinds long in the past with no further player agency once the event is triggered is (another example would be Hanna) just bad design.

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Oh and also the hilarious inconsistency of characters asking you to get them pregnant and then getting horribly upset when you don't pull out lmfao
Certainly agreed on dialogue inconsistencies. "This is our first time" when it isn't and so on.

And yes, some paths are very specific and probably need help, however I think the fact that the "perfect solution" isn't obvious but you have to try a bit (somebody has to to fill the wiki) is not "bad design" but what makes a game a game. I will agree that the necessity of getting Martial Arts on time is not communicated and can be a severe bummer. Having to grind Aletta (or any other girl) above the bare minimum however I would consider in line with the game's story. As in an RPG, sometimes you have to prepare.

I have no idea what you're talking about when you mention woke passive aggressiveness on the non NTR path though. I avoid NTR and cannot remember any instance where I got talked back to, except for a short sentence or two by Alexis whom I just berated.
 

Andrealphus

Engaged Member
Donor
Game Developer
Aug 17, 2017
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Certainly agreed on dialogue inconsistencies. "This is our first time" when it isn't and so on.

And yes, some paths are very specific and probably need help, however I think the fact that the "perfect solution" isn't obvious but you have to try a bit (somebody has to to fill the wiki) is not "bad design" but what makes a game a game. I will agree that the necessity of getting Martial Arts on time is not communicated and can be a severe bummer. Having to grind Aletta (or any other girl) above the bare minimum however I would consider in line with the game's story. As in an RPG, sometimes you have to prepare.

I have no idea what you're talking about when you mention woke passive aggressiveness on the non NTR path though. I avoid NTR and cannot remember any instance where I got talked back to, except for a short sentence or two by Alexis whom I just berated.
He might be talking about some of Sasha and Kleio's dialogues, but that's pretty much on par with their personalities so :unsure:
 

hyfka

Active Member
Mar 8, 2021
548
815
I think the fact that the "perfect solution" isn't obvious but you have to try a bit (somebody has to to fill the wiki) is not "bad design" but what makes a game a game.

I have no idea what you're talking about when you mention woke passive aggressiveness on the non NTR path though. I avoid NTR and cannot remember any instance where I got talked back to, except for a short sentence or two by Alexis whom I just berated.
I disagree that non-obvious game overs make it a game. Those cases aren't really choices or challenges if the player isn't made aware of them or has no way of influencing the outcome.
Contrast Aletta and Hanna with the Investigation and Shiori for example.

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Choices are only fun and meaningful when they are true choices, preferably with the consequences being obvious or at least reasonably deductable. That's also why I don't mind Kylie (except for the missing graphic violence tag), with her everything is pretty clearly visible and you get a bunch of warnings what triggers her and how to avoid it.

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A game should be fun. If I wanted to punish myself I'd play Dark Souls and not a porn VN.


As for the second part, apart from Alexis Sasha and Cassidy also talk back to you if you refuse the NTR/threesome. To a lesser extend, you lose LP if you don't support polygamy with Anna and Aletta in their random conversations.
 

hyfka

Active Member
Mar 8, 2021
548
815
Maybe I come off as overly harsh, but that's because I like everything else about the game.
I like the art, I like (most of) the voice acting, the storylines are generally fun and interesting.
I don't agree with "game overs" without warning or clear paths to avoid them and I don't like being berated for my lack of love for NTR by characters in a porn game.

Edit: in a "NTR avoidable" game that is, if the tag didn't say avoidable it would be less of an issue
 

Andrealphus

Engaged Member
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Aug 17, 2017
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No one is being berated for not liking NTR at any point in the game i am sorry but if you take it like this it's on you not the writing.
 
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hyfka

Active Member
Mar 8, 2021
548
815
No one is being berated for not liking NTR at any point in the game i am sorry but if you take it like this it's on you not the writing.
Yeah maybe. I also don't have to like your decisions or keep playing. I'm not paying you so you have no reason to listen to whatever I have to say.
I feel however entitled to voice my criticisms and provide feedback from my subjective experience.
When I say "this and that part feels shitty" that's me talking about how I felt during that section. Feelings can not be objectively true or false.
 
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Andrealphus

Engaged Member
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Aug 17, 2017
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Yeah maybe. I also don't have to like your decisions or keep playing. I'm not paying you so you have no reason to listen to whatever I have to say.
I feel however entitled to voice my criticisms and provide feedback from my subjective experience.
When I say "this and that part feels shitty" that's me talking about how I felt during that section. Feelings can not be objectively true or false.
As a matter of fact the consistency errors in dialogues is something we are aware of and actively working on fixing.
 

Cartageno

Devoted Member
Dec 1, 2019
8,611
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I disagree that non-obvious game overs make it a game. Those cases aren't really choices or challenges if the player isn't made aware of them or has no way of influencing the outcome.
It will depend on what you call "non obvious" here on whether we can agree. Should the golden path be communicated clearly to the player beforehand so he'll find it on his first playthrough or can it be one of several actions which all make sense in context of the game, its mechanics, and its story? If it's the former, we cannot agree, if it's the latter we can. Because choices are also not choices if the correct one is obvious. I also still think that grinding Aletta up when you want to be with her is a natural decision, even if somewhat time gated, we're talking 10 LP with a character you normally see every (game) day. It may be a bit abrupt, it needn't be this way, but I wouldn't call it bad design and not comparable to your "Ring of Plot Immunity Towards Sudden Dragon Appearances". I see it more akin to what happens in Mass Effect 2 before the suicide mission: you need to hurry, you don't know how much, and it may lead to a partially bad outcome if you don't. Happens, reload save and do it better.

It should of course be in line with the general setting. Another game on here (no shaming) will basically lock you out of a good ending if you order wrongly at a restaurant. And no, it's not "this is the girl's favorite dish" or some aphrodisiacum, just random and not suited to anything I can discern. That's obviously BS. But trying to get on the good side of a girl you want to be on the good side of - that works for me.

I think it boils down to this

A game should be fun. If I wanted to punish myself I'd play Dark Souls and not a porn VN.
Don't get me wrong, I like me some easy VN meal just like the next guy. On this forum at least. But if a game offers some gameplay, and yes, that can include grinding and failing at missions, I am not averse. Even if it is a porn/adult game, I prefer to be able to influence (and that includes influence badly, choices need to be meaningful) what happens to a kinetic novel. And that as somebody who absolutely dislikes Dark Souls because I consider it too punishing.

As for the second part, apart from Alexis Sasha and Cassidy also talk back to you if you refuse the NTR/threesome. To a lesser extend, you lose LP if you don't support polygamy with Anna and Aletta in their random conversations.
Well, the girls have one idea of what should happen, you have another, in the end you'll win out. To me the dialogue isn't overly passive aggressive but more that they don't just say "yes master, you are right master" but happen to have their own views and voice them. Even if in the end we all (well, most of us) will have 100 KP and collars on most girls, they should be allowed some leeway during the process.
 

hyfka

Active Member
Mar 8, 2021
548
815
golden path
Yeah but there's a difference between optimal outcome and removing a character the player has already put work into.
For example, getting to keep Cassidy and everything thereafter I consider optional "golden path", as well as harems.
it needn't be this way
Right, as imo it doesn't make sense story wise. 1 LP being the difference between Mike snitching out of the blue or not? Feels out of character. Instead this would have been an opportunity where instead of automatically failing, it could have automatically passed at certain stats or otherwise there is a dialogue (like with Cherie) where you need to find the right path(s) or another quest like the Investigation. Or give a hint "We really need to get our versions of the events aligned if we want to get away with this" and then give a countdown like with Ryan cheating.
failing at missions
Yeah well you can't fail at a mission if you don't know that you have a mission in the first place. It's not failure to grind if the player wasn't made aware they had to grind something by a certain point.


As for the last part, as I previously said I can only speak of how I percieved things while playing. Just compare how many times you have to say "yes" to Minami for that kind of content vs. sharing option. Each time you say "nah, not into that" either the characters tell you how much of a "last century primate" you are or the game itself does. It's never "alright cool" but always "wow you're so primitive. Are you really sure you don't want the NTR? Are you REEEEALLY sure?"
 
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